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r3626 | div0 | 2008-05-11 09:46:12 -0400 (Sun, 11 May 2008) | 2 lines

work around fteqcc bug

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r3625 | esteel | 2008-05-11 08:20:27 -0400 (Sun, 11 May 2008) | 2 lines

allow server admins to stop a running vote with 'sv_cmd vstop'.. not sure if it will still make it into the release

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r3624 | esteel | 2008-05-11 08:06:24 -0400 (Sun, 11 May 2008) | 2 lines

this capture sound was supposed to be used instead of the old sound effect.. not sure if it will still make it into the release

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r3623 | div0 | 2008-05-10 11:21:45 -0400 (Sat, 10 May 2008) | 2 lines

oops, forgot this

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r3622 | div0 | 2008-05-10 11:17:09 -0400 (Sat, 10 May 2008) | 3 lines

20 -> 32 userbinds
Menu mouse speed -> UI mouse speed (fits better)

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r3621 | div0 | 2008-05-10 03:44:52 -0400 (Sat, 10 May 2008) | 2 lines

draw mouse pointer always

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r3620 | div0 | 2008-05-09 11:31:20 -0400 (Fri, 09 May 2008) | 2 lines

menu_mouse_speed lower again

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r3619 | div0 | 2008-05-09 06:56:40 -0400 (Fri, 09 May 2008) | 2 lines

the menu is more fun if VBO and Texture Compression are in DIFFERENT radio groups

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r3618 | tzork | 2008-05-09 03:44:02 -0400 (Fri, 09 May 2008) | 1 line

Added trigger_impulse (for wind tunnel -like effects and for damper / accelerator fields)
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r3616 | m0rfar | 2008-05-08 16:43:15 -0400 (Thu, 08 May 2008) | 1 line

Full checkbox in serverlist is saved now.
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r3615 | div0 | 2008-05-08 16:03:58 -0400 (Thu, 08 May 2008) | 2 lines

add a "menu mouse speed" slider

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r3614 | div0 | 2008-05-08 15:52:27 -0400 (Thu, 08 May 2008) | 5 lines

new cvar: menu_mouse_absolute (alternate mouse mode in recent DP builds)
new cvar: menu_mouse_speed (for the "old" mode)
mapinfo: no longer read/write diameter and spawnpoints; instead dprint them
mapinfo: support #, // and _ comments, and don't warn when encountering an empty line

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r3613 | m0rfar | 2008-05-08 11:47:04 -0400 (Thu, 08 May 2008) | 2 lines

Renamed health/armor entities to make more sense (these are the real Nexuiz entities).
Added 25 point armor.
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r3612 | tzork | 2008-05-08 11:21:28 -0400 (Thu, 08 May 2008) | 1 line

Updates to entities.def for complete/correctness and in-editor models for weapons/items. added assault.def
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r3609 | esteel | 2008-05-07 03:22:36 -0400 (Wed, 07 May 2008) | 2 lines

changed the gl_vbo menu texts to be more correct

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r3608 | esteel | 2008-05-06 15:18:14 -0400 (Tue, 06 May 2008) | 2 lines

added gl_vbo 3 to the menu, have to check with LordHavoc to see if the text are correct

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r3607 | esteel | 2008-05-06 15:02:25 -0400 (Tue, 06 May 2008) | 2 lines

added a userbind for drop gun and notify team about it

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r3606 | esteel | 2008-05-06 14:55:02 -0400 (Tue, 06 May 2008) | 2 lines

moved blue/redcapture.ogg from announcer/robotic/ into ctf/ and make ctf.qc use them

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r3605 | div0 | 2008-05-01 14:26:51 -0400 (Thu, 01 May 2008) | 2 lines

fix code bug that may cause Yoda to "remove" the Nex beam, and that may cause the Nex beam end explosion to randomly not appear. May or may not fix the issue Green reported.

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r3604 | esteel | 2008-05-01 13:49:31 -0400 (Thu, 01 May 2008) | 2 lines

from Ronan, make con_chat_maximize also toggle sbar_flagstatus_right, scr_centertime and r_track_sprites

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r3603 | div0 | 2008-05-01 08:01:57 -0400 (Thu, 01 May 2008) | 2 lines

oops, did not want to commit this test

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r3602 | div0 | 2008-05-01 07:42:09 -0400 (Thu, 01 May 2008) | 2 lines

get rid of _motd and _mutatormsg, use a zoned string instead

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r3601 | div0 | 2008-05-01 03:35:22 -0400 (Thu, 01 May 2008) | 2 lines

g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped

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r3600 | div0 | 2008-04-29 15:36:24 -0400 (Tue, 29 Apr 2008) | 2 lines

possibly yoda fix?

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r3599 | savagex | 2008-04-27 15:18:10 -0400 (Sun, 27 Apr 2008) | 2 lines

forgot to add those

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r3598 | savagex | 2008-04-27 15:15:17 -0400 (Sun, 27 Apr 2008) | 2 lines

commit Green's revised announcer sounds. Thank you, Green!

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r3596 | div0 | 2008-04-26 17:15:56 -0400 (Sat, 26 Apr 2008) | 2 lines

make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).

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r3593 | div0 | 2008-04-23 14:56:21 -0400 (Wed, 23 Apr 2008) | 3 lines

blinking magic: if there is more than one flag, show one of these in a clever way
"fixes" "flag status shows key in ftw" "bug"

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r3592 | div0 | 2008-04-22 04:34:11 -0400 (Tue, 22 Apr 2008) | 3 lines

fix CTF and Domination leaving bogus entities around when the mode is not used
(game type specific entities should always remove(self) when that game type is not played)

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r3591 | lordhavoc | 2008-04-21 05:00:29 -0400 (Mon, 21 Apr 2008) | 2 lines

turned off offsetmapping in ultra config (the only one that used it)

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r3590 | esteel | 2008-04-20 17:19:46 -0400 (Sun, 20 Apr 2008) | 2 lines

gl_vbo 0/1/2 in the menu so ati victims can change it (in case the default does not get changed)

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r3589 | esteel | 2008-04-15 18:13:22 -0400 (Tue, 15 Apr 2008) | 2 lines

new voices from torus.. guess we can have our finial build now

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r3588 | div0 | 2008-04-13 10:49:06 -0400 (Sun, 13 Apr 2008) | 2 lines

support antilag_debug in g_antilag 2 too

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r3587 | esteel | 2008-04-11 18:19:21 -0400 (Fri, 11 Apr 2008) | 2 lines

Morphed's ons sound effect while waiting for the last announcer sounds :)

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r3585 | div0 | 2008-04-11 15:42:58 -0400 (Fri, 11 Apr 2008) | 3 lines

- define autoswitch alias in default.cfg (so it can eventually be removed from stuffcmd)
- fix create dialog overlapping buttons

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r3583 | esteel | 2008-04-10 15:46:08 -0400 (Thu, 10 Apr 2008) | 2 lines

final fixes for the frag prints?

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r3582 | esteel | 2008-04-10 14:44:03 -0400 (Thu, 10 Apr 2008) | 2 lines

some fixes for the frag prints

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r3581 | esteel | 2008-04-10 14:35:23 -0400 (Thu, 10 Apr 2008) | 2 lines

some fixes for the frag prints

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r3580 | esteel | 2008-04-10 13:54:01 -0400 (Thu, 10 Apr 2008) | 2 lines

adjusted the frag prints to the new announcers.  a native speaker please check the wording thanks!

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r3579 | esteel | 2008-04-10 13:24:43 -0400 (Thu, 10 Apr 2008) | 1 line

map picture for ons-reborn
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r3578 | esteel | 2008-04-09 16:25:11 -0400 (Wed, 09 Apr 2008) | 3 lines

first batch of torus new announcer sounds!  some few more including ons should come tomorrow.
Please test if you like them :)

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r3577 | div0 | 2008-04-09 13:23:54 -0400 (Wed, 09 Apr 2008) | 2 lines

small cleanup of the stuffs; reload effectinfo on clients

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r3575 | avirox | 2008-04-02 17:40:54 -0400 (Wed, 02 Apr 2008) | 1 line

- Fixed: The demons of my own stupidity.
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r3574 | avirox | 2008-04-02 16:48:40 -0400 (Wed, 02 Apr 2008) | 2 lines

- Added trigger support to Dom points when captured ("target" field)
- Added have_team_spawns support for Domination mode
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r3573 | esteel | 2008-04-02 14:08:29 -0400 (Wed, 02 Apr 2008) | 2 lines

it seems its a bad idea to insert effects in the middle of effectinfo.txt now that we use pointparticles.. lets see if this help when playing with svn clients on 2.4 servers

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r3572 | esteel | 2008-04-02 09:46:00 -0400 (Wed, 02 Apr 2008) | 2 lines

having a ; in comments is bad, turn them into , as they end the comment and usually generates warnings for unknown commands but could yield undesired sideeffects

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r3571 | esteel | 2008-04-02 08:15:53 -0400 (Wed, 02 Apr 2008) | 2 lines

damn somehow my commit 3567 had those missing..

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r3570 | lordhavoc | 2008-04-02 08:13:47 -0400 (Wed, 02 Apr 2008) | 7 lines

redesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage

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r3569 | lordhavoc | 2008-04-02 08:06:25 -0400 (Wed, 02 Apr 2008) | 2 lines

allow hitting yourself with bounced hagar projectiles

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r3568 | lordhavoc | 2008-04-02 07:16:33 -0400 (Wed, 02 Apr 2008) | 4 lines

overhauled crylink primary, now the first 4 pellets conform to a pattern
implemented bouncing crylink shots (not used if the cvar is 0, so this
works even if it's not defined)

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r3567 | esteel | 2008-04-02 07:01:31 -0400 (Wed, 02 Apr 2008) | 3 lines

added morphed's ons-reborn map, added some ons sound dummies that REALLY need to be replaced and enabled ons in the create menu.
If we can't get proper sounds maybe revert this revision or atleast remove the create menu item. Commiting now anyway..

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r3564 | lordhavoc | 2008-03-31 07:38:01 -0400 (Mon, 31 Mar 2008) | 3 lines

generalized div0's fix for playerclip messing up trueaim, now all the
tracelines in W_SetupShot are with a SOLID_BBOX player entity

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r3563 | div0 | 2008-03-31 07:30:12 -0400 (Mon, 31 Mar 2008) | 2 lines

traceline_hitcorpse AGAIN²

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r3556 | esteel | 2008-03-26 09:21:53 -0400 (Wed, 26 Mar 2008) | 2 lines

bumped g_nexuizversion to 2.4svn for now

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r3554 | m0rfar | 2008-03-25 18:32:22 -0400 (Tue, 25 Mar 2008) | 1 line

ruiner: hush harmless warning.
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r3553 | m0rfar | 2008-03-25 12:41:23 -0400 (Tue, 25 Mar 2008) | 1 line

Strength: clipped one grate and one hiding spot.
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r3552 | m0rfar | 2008-03-25 11:23:04 -0400 (Tue, 25 Mar 2008) | 1 line

Document final_rage compile settings
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r3551 | div0 | 2008-03-24 11:02:00 -0400 (Mon, 24 Mar 2008) | 2 lines

oops, forgot this $(RM) command

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r3550 | div0 | 2008-03-24 11:01:10 -0400 (Mon, 24 Mar 2008) | 2 lines

new target: make pk3

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r3549 | div0 | 2008-03-24 10:33:05 -0400 (Mon, 24 Mar 2008) | 2 lines

fix bug in Makefile causing implicit rule qcsrc/menu/item: qcsrc/menu/item.c to be invoked for esteel

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r3548 | div0 | 2008-03-24 06:14:22 -0400 (Mon, 24 Mar 2008) | 2 lines

Makefile: add support for env vars $FTEQCC and $PERL

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r3547 | div0 | 2008-03-24 06:13:09 -0400 (Mon, 24 Mar 2008) | 2 lines

add a Makefile for the progs/menu.dat files

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r3545 | strahlemann | 2008-03-22 11:35:14 -0400 (Sat, 22 Mar 2008) | 3 lines

recompiled reslimed using the -patchmeta switch. Lowered the fog density and alpha
No fps improvements for me here, but some small glitches on some patches got fixed this way.
Added Docs/compile-settings.txt
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r3542 | m0rfar | 2008-03-21 13:01:27 -0400 (Fri, 21 Mar 2008) | 1 line

dieselpower: match 2.3
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r3541 | m0rfar | 2008-03-21 12:49:12 -0400 (Fri, 21 Mar 2008) | 1 line

bleach: match 2.3
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r3540 | m0rfar | 2008-03-21 12:42:29 -0400 (Fri, 21 Mar 2008) | 1 line

starship: nexuiz items.
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r3539 | m0rfar | 2008-03-21 12:28:44 -0400 (Fri, 21 Mar 2008) | 1 line

darkzone: nexuiz items.
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r3538 | m0rfar | 2008-03-21 12:17:03 -0400 (Fri, 21 Mar 2008) | 1 line

evilspace: Nexuiz items. Matches 2.3 now, but have 2 new health shards for balance :)
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r3537 | m0rfar | 2008-03-21 11:57:56 -0400 (Fri, 21 Mar 2008) | 1 line

warfare: replaced most items to Nexuiz entities... should match 2.3 now.
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r3536 | m0rfar | 2008-03-21 11:34:39 -0400 (Fri, 21 Mar 2008) | 1 line

warfare: Changed some q3 weapon names to nexuiz names. This fixes stuff.
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r3534 | div0 | 2008-03-21 08:59:36 -0400 (Fri, 21 Mar 2008) | 2 lines

replace evil4 shaders by simpler stuff (revert when full multistage ever gets added)

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r3533 | esteel | 2008-03-21 08:43:06 -0400 (Fri, 21 Mar 2008) | 2 lines

tZork was so kind to fix a 'no damage in lava' bug on final_rage.  Thanks

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r3532 | div0 | 2008-03-21 03:22:15 -0400 (Fri, 21 Mar 2008) | 2 lines

oops, that WAS a bug in the updating... if glslgamma is already 1, it's fine and should be kept even if hwgamma was 1

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r3531 | div0 | 2008-03-21 03:20:46 -0400 (Fri, 21 Mar 2008) | 2 lines

add a hint :P

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r3530 | div0 | 2008-03-21 03:18:43 -0400 (Fri, 21 Mar 2008) | 2 lines

more clever update logic, to actually port r_glsl_contrastboost over to v_contrastboost and !v_hwgamma to v_glslgamma

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r3529 | div0 | 2008-03-21 03:09:24 -0400 (Fri, 21 Mar 2008) | 2 lines

new saved cvar g_configversion; allows special config changes to be done on game upgrade, but only then; g_configversion 0 == 1.0 to 2.4, g_configversion 1 == 2.4.1 to ...; handled by config_update.cfg

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r3528 | div0 | 2008-03-20 16:21:05 -0400 (Thu, 20 Mar 2008) | 2 lines

add missing effect sliders; "fix" the "bug" that showfps was in multiple panes

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r3526 | div0 | 2008-03-20 06:58:32 -0400 (Thu, 20 Mar 2008) | 2 lines

TC parameters tuned

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r3525 | div0 | 2008-03-20 06:39:35 -0400 (Thu, 20 Mar 2008) | 2 lines

revert the transparency fix for crosshairs 7, 8, 9, 10. Even though broken transparent images look ugly, this helps visibility, which is a good thing in case of crosshairs - so back to 2.3 with them. May or may not change something visually, don't know, I don't see a difference, but this may fix tChr's problem.

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r3524 | esteel | 2008-03-19 19:52:49 -0400 (Wed, 19 Mar 2008) | 2 lines

added crosshair 11, a two colored version of ch 8 in case people do not like it they can still use the old one

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r3523 | blub0 | 2008-03-19 15:45:31 -0400 (Wed, 19 Mar 2008) | 1 line

centerprint command available for the client via menu_cmd cp blah, might make a more flexible version later? alignment, images...?
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r3522 | blub0 | 2008-03-19 13:56:23 -0400 (Wed, 19 Mar 2008) | 1 line

sry, used true instead of TRUE in the rpn, which does work in menu code but not in server code, changed to TRUE
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r3521 | blub0 | 2008-03-19 12:24:26 -0400 (Wed, 19 Mar 2008) | 1 line

fixed RPN set functions, added a DB object to it and basic functionality for the DB, added floor and ceil functions
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r3520 | esteel | 2008-03-19 10:41:40 -0400 (Wed, 19 Mar 2008) | 2 lines

added a space behind some ; to make it more readable

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r3517 | morphed | 2008-03-18 11:19:14 -0400 (Tue, 18 Mar 2008) | 1 line

new RL hud icon
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r3516 | blub0 | 2008-03-17 17:44:14 -0400 (Mon, 17 Mar 2008) | 1 line

Finally tetris key handling is in it's perfect state. If not, then it's div's fault :P because he remote-controlled me :P
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r3515 | blub0 | 2008-03-17 17:16:27 -0400 (Mon, 17 Mar 2008) | 1 line

changed tetris keypress detection, now also works when looking straight up or rotating over 90 degrees...
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r3514 | blub0 | 2008-03-17 13:39:35 -0400 (Mon, 17 Mar 2008) | 1 line

fixed tetris tile-moving
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r3513 | esteel | 2008-03-17 09:47:40 -0400 (Mon, 17 Mar 2008) | 4 lines

put my new nick instead of the old in a comment and a docs file
slight Docs changes regarding mapdownload
again proveread Docs, should be uptodate now, gamemodes.txt got a warning because it has info regarding mapcfg and the old menu left

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r3512 | blub0 | 2008-03-17 09:04:52 -0400 (Mon, 17 Mar 2008) | 1 line

onslaught ready reset code, all those who promised to test it haven't reported any bugs with it, I couldn't find any either, so I assume it is working :P
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r3510 | esteel | 2008-03-16 06:17:31 -0400 (Sun, 16 Mar 2008) | 4 lines

added bloodprionsctf to maplist
turned all the KP_ binds into userbinds so people can finally see those chat binds in the menu AND have some examples on how to use userbinds.
raised userbinds from 16 to 20

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r3509 | div0 | 2008-03-15 14:24:58 -0400 (Sat, 15 Mar 2008) | 2 lines

oops... missed it in svn diff :P

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r3508 | div0 | 2008-03-15 14:18:02 -0400 (Sat, 15 Mar 2008) | 2 lines

Blub, thanks for your newline adding diff pointing this bug out :P

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r3507 | div0 | 2008-03-15 14:16:32 -0400 (Sat, 15 Mar 2008) | 2 lines

move "gametype" cvar to the right place :P

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r3506 | blub0 | 2008-03-15 13:54:46 -0400 (Sat, 15 Mar 2008) | 1 line

my 'hello commit', i hope I didn't miss anything... some constants moved to common/ for later use in csqc, some builtins added, broadcasting gametype to players as gametype cvar, for later use in csqc, too
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r3504 | strahlemann | 2008-03-13 09:07:49 -0400 (Thu, 13 Mar 2008) | 2 lines

changed some 25 armors to 100 armors on dieselpower
renamed Strahlemann -> Paul Evers in mapinfos for consistency
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r3503 | div0 | 2008-03-12 03:40:29 -0400 (Wed, 12 Mar 2008) | 2 lines

traceline_antilag ought to not antilag for bot's tracing (these simulate lag depending on skill, and lead their shots to compensate for it)

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r3498 | m0rfar | 2008-03-10 19:58:56 -0400 (Mon, 10 Mar 2008) | 1 line

Use my real name in author
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r3497 | lordhavoc | 2008-03-10 14:23:53 -0400 (Mon, 10 Mar 2008) | 2 lines

oops, multiply self.ping by 0.001 for g_antilag 2

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r3496 | lordhavoc | 2008-03-10 14:22:17 -0400 (Mon, 10 Mar 2008) | 5 lines

replaced traceline_hitcorpse with traceline_antilag, added an additional
parameter for this, does the same as traceline_hitcorpse if given 0 as
the lag parameter, OR if g_antilag is not 2
changed the aiming-based g_antilag check to use 1

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r3494 | lordhavoc | 2008-03-09 13:01:32 -0400 (Sun, 09 Mar 2008) | 3 lines

clarified item_armor2 and item_armorInv to use item_armor_large calls
added a comment about the conflict on item_armor1

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r3493 | lordhavoc | 2008-03-09 12:45:31 -0400 (Sun, 09 Mar 2008) | 3 lines

slightly clarify item_health handling (use item_health_mega and
item_health_medium calls instead of 100 and 25)

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r3492 | div0 | 2008-03-09 12:44:41 -0400 (Sun, 09 Mar 2008) | 2 lines

comment out spawnfunc_item_health()       /* handled in t_quake.qc */

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r3490 | esteel | 2008-03-09 11:50:28 -0400 (Sun, 09 Mar 2008) | 2 lines

added team_auto to keybinds, renamed 'switch team' to 'team menu'

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r3487 | esteel | 2008-03-09 05:39:29 -0400 (Sun, 09 Mar 2008) | 2 lines

sbar_hudselector 0 is still default so do not invert the checkbox

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r3483 | div0 | 2008-03-05 13:35:58 -0500 (Wed, 05 Mar 2008) | 2 lines

sv_gameplayfix_droptofloorstartsolid 0 (1 is buggy)

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r3482 | esteel | 2008-03-04 03:49:51 -0500 (Tue, 04 Mar 2008) | 2 lines

small changes to make tetris work again by just uncommenting some lines :-)

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r3481 | esteel | 2008-03-03 10:33:48 -0500 (Mon, 03 Mar 2008) | 2 lines

sendcvar cl_hidewaypoints and cl_shownames when applying changes in the playersetup

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r3479 | div0 | 2008-03-03 01:36:05 -0500 (Mon, 03 Mar 2008) | 2 lines

add missing trace

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r3478 | lordhavoc | 2008-03-02 10:49:47 -0500 (Sun, 02 Mar 2008) | 2 lines

allow weapon drops in minstagib (oops)

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r3477 | lordhavoc | 2008-03-02 10:07:07 -0500 (Sun, 02 Mar 2008) | 2 lines

use a shorter bot name in menu when showing bot prefix

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r3476 | lordhavoc | 2008-03-02 10:01:37 -0500 (Sun, 02 Mar 2008) | 2 lines

fixed bug with bots not joining the smallest team

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r3475 | lordhavoc | 2008-03-02 10:01:24 -0500 (Sun, 02 Mar 2008) | 3 lines

fixed bug where g_vampire healing worked on spawn-shielded players (such
as in g_midair mode)

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r3474 | lordhavoc | 2008-03-02 09:30:10 -0500 (Sun, 02 Mar 2008) | 2 lines

don't let bots fire at all when bot_nofire is on

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r3473 | lordhavoc | 2008-03-02 09:28:19 -0500 (Sun, 02 Mar 2008) | 2 lines

don't throw weapons (by impulse or death) in several modes

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r3472 | lordhavoc | 2008-03-02 09:21:55 -0500 (Sun, 02 Mar 2008) | 2 lines

don't drop weapons in instagib mode

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r3471 | lordhavoc | 2008-03-02 09:15:07 -0500 (Sun, 02 Mar 2008) | 2 lines

instagib nex now always kills

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r3468 | lordhavoc | 2008-03-01 08:46:18 -0500 (Sat, 01 Mar 2008) | 2 lines

slight clarification of routerating math (no change in behavior)

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r3467 | lordhavoc | 2008-03-01 08:33:34 -0500 (Sat, 01 Mar 2008) | 3 lines

implemented line of sight checks for keyhunt so bots don't ignore keys
in sight before keys become globally visible

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r3466 | div0 | 2008-03-01 08:29:06 -0500 (Sat, 01 Mar 2008) | 2 lines

make keys MUCH more important to bots, so they pick them up again

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r3465 | lordhavoc | 2008-03-01 07:59:04 -0500 (Sat, 01 Mar 2008) | 3 lines

renamed flaglist to ctf_worldflaglist
changed flag.enemy to flag.ctf_worldflagnext

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r3464 | lordhavoc | 2008-03-01 07:55:00 -0500 (Sat, 01 Mar 2008) | 2 lines

fix macro

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r3463 | lordhavoc | 2008-03-01 07:49:27 -0500 (Sat, 01 Mar 2008) | 3 lines

fix bug with keyhunt key list using .enemy field, now uses
.kh_nextworldkey (and renamed kh_keylist to kh_worldkeylist)

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r3459 | div0 | 2008-03-01 04:25:23 -0500 (Sat, 01 Mar 2008) | 2 lines

more TDM

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r3457 | div0 | 2008-03-01 03:44:03 -0500 (Sat, 01 Mar 2008) | 2 lines

while -> for to fix KH bug

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r3455 | div0 | 2008-03-01 03:29:48 -0500 (Sat, 01 Mar 2008) | 2 lines

more laser colors (NOTE: these may disappear when CSQC gets introduced!)

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r3452 | Vermeulen | 2008-02-29 04:22:52 -0500 (Fri, 29 Feb 2008) | 1 line

Now equal to whats on the site
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r3451 | div0 | 2008-02-29 01:13:33 -0500 (Fri, 29 Feb 2008) | 2 lines

last change: darken the menu background so it no longer makes titles hard to read

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r3450 | div0 | 2008-02-28 18:23:17 -0500 (Thu, 28 Feb 2008) | 2 lines

oops... too long message. Argh.

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r3449 | div0 | 2008-02-28 11:24:21 -0500 (Thu, 28 Feb 2008) | 2 lines

stupid workaround for stupid "bug"

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r3448 | morphed | 2008-02-28 10:59:54 -0500 (Thu, 28 Feb 2008) | 1 line

added random velocity to gibs, it make them spread in more natural way on shotgun or mg gibing
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r3447 | div0 | 2008-02-28 09:57:00 -0500 (Thu, 28 Feb 2008) | 2 lines

r_ambient 4

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r3446 | lordhavoc | 2008-02-28 01:24:07 -0500 (Thu, 28 Feb 2008) | 3 lines

remove norm/gloss files on the remaining animated jump pad textures
(because they look bad when alternating between gloss/plain)

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r3445 | div0 | 2008-02-27 09:03:28 -0500 (Wed, 27 Feb 2008) | 2 lines

darn... escaping keys is bad

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r3444 | div0 | 2008-02-27 08:59:27 -0500 (Wed, 27 Feb 2008) | 2 lines

make DB use DP_QC_URI_ESCAPE

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r3443 | div0 | 2008-02-27 08:56:21 -0500 (Wed, 27 Feb 2008) | 2 lines

DP_QC_URI_ESCAPE menu QC

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r3442 | div0 | 2008-02-27 08:55:55 -0500 (Wed, 27 Feb 2008) | 2 lines

DP_QC_URI_ESCAPE

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r3440 | lordhavoc | 2008-02-27 03:32:13 -0500 (Wed, 27 Feb 2008) | 3 lines

fix my fix for bot colors across levels (forgot to make
bot_clientconnect set self.bot_preferredcolors)

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r3439 | lordhavoc | 2008-02-27 03:22:11 -0500 (Wed, 27 Feb 2008) | 2 lines

implemented Morphed's new gibs

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r3438 | urre | 2008-02-27 01:02:41 -0500 (Wed, 27 Feb 2008) | 1 line

.input_buttons need values to work
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r3437 | div0 | 2008-02-26 14:24:40 -0500 (Tue, 26 Feb 2008) | 2 lines

support comments in mapinfo files

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r3436 | div0 | 2008-02-26 14:20:03 -0500 (Tue, 26 Feb 2008) | 2 lines

adjust ping low/med/high ratings a bit

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r3435 | div0 | 2008-02-26 14:18:01 -0500 (Tue, 26 Feb 2008) | 2 lines

tone down alpha-ing out servers

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r3434 | div0 | 2008-02-26 11:00:41 -0500 (Tue, 26 Feb 2008) | 2 lines

only ask menu_slowmo once, and 0 means 1

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r3433 | lordhavoc | 2008-02-26 06:24:13 -0500 (Tue, 26 Feb 2008) | 4 lines

bots now play CTF properly
improved waypoint spawning code significantly
added waypoints to CTF flags, dom points, and onslaught points

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r3432 | lordhavoc | 2008-02-26 06:15:54 -0500 (Tue, 26 Feb 2008) | 2 lines

improved waypoints for silvercity

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r3431 | div0 | 2008-02-26 01:40:26 -0500 (Tue, 26 Feb 2008) | 2 lines

unfade the selected map too ([-z-])

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r3430 | kadaverjack | 2008-02-25 17:13:23 -0500 (Mon, 25 Feb 2008) | 2 lines

and another one...

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r3429 | kadaverjack | 2008-02-25 16:21:15 -0500 (Mon, 25 Feb 2008) | 2 lines

spelling fixed

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r3428 | div0 | 2008-02-25 15:06:50 -0500 (Mon, 25 Feb 2008) | 2 lines

fix .enemy multi-use introduced by the flag lists

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r3427 | morphed | 2008-02-25 15:03:13 -0500 (Mon, 25 Feb 2008) | 1 line

my new menu skin
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r3426 | lordhavoc | 2008-02-25 14:37:46 -0500 (Mon, 25 Feb 2008) | 11 lines

fixed several bugs in bots to do with movement and aiming
optimized ctf and keyhunt by keeping flaglist and kh_keylist variables
(greatly accelerated some code that used find before)
added bot_ai_thinkinterval 0.05 which means that fast servers don't
croak from bot ai
added bot_ai_dodgeupdateinterval
added bot_ai_chooseweaponinterval
added bot_ai_dangerdetectioninterval
added bot_ai_dangerdetectionupdates (how many waypoints to update danger
ratings on per interval)

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r3425 | lordhavoc | 2008-02-25 14:37:08 -0500 (Mon, 25 Feb 2008) | 2 lines

fix a LF line ending in an otherwise CRLF file

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r3424 | savagex | 2008-02-25 14:15:42 -0500 (Mon, 25 Feb 2008) | 4 lines

a round of tZork terrain textures. Thanks alot! This shall encourage 
mappers to try out some terrain stuff. Terrain for the win! More open 
maps! Landscapes yet to be discovered! Crazy fun!

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r3423 | div0 | 2008-02-25 14:02:18 -0500 (Mon, 25 Feb 2008) | 2 lines

oops... didn't update the cvars for the charmap

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r3421 | div0 | 2008-02-25 11:37:06 -0500 (Mon, 25 Feb 2008) | 2 lines

fix typo

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r3420 | div0 | 2008-02-25 10:19:42 -0500 (Mon, 25 Feb 2008) | 2 lines

fix checkbox bug

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r3419 | div0 | 2008-02-25 09:55:05 -0500 (Mon, 25 Feb 2008) | 2 lines

fix cl_nogibs slider

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r3418 | lordhavoc | 2008-02-25 09:34:40 -0500 (Mon, 25 Feb 2008) | 2 lines

fix hagar angles after bounce

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r3417 | m0rfar | 2008-02-25 09:19:21 -0500 (Mon, 25 Feb 2008) | 1 line

tZorks fixed healthshard origin
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r3414 | lordhavoc | 2008-02-25 07:17:53 -0500 (Mon, 25 Feb 2008) | 2 lines

correct a comment

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r3413 | morphed | 2008-02-25 01:53:42 -0500 (Mon, 25 Feb 2008) | 1 line

missing gloss texture for nexgun and new bullet hole decals and nexgun smoke ring
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r3412 | div0 | 2008-02-24 19:19:36 -0500 (Sun, 24 Feb 2008) | 2 lines

winner dialog; bloodprisonctf now in the RIGHT size (it was not scaled before!)

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r3411 | div0 | 2008-02-24 02:58:40 -0500 (Sun, 24 Feb 2008) | 2 lines

removed my voice samples, as they were never intended to go into any release and sound bad (with my German accent). I said in the channel weeks ago that I will delete them today, and I am now doing exactly that.

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r3410 | div0 | 2008-02-23 15:28:45 -0500 (Sat, 23 Feb 2008) | 2 lines

order strreplace arugments the right way to hide endless loop caused by Sajt ;)

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r3408 | div0 | 2008-02-23 14:50:48 -0500 (Sat, 23 Feb 2008) | 2 lines

g_balance_rocketlauncher_detonatedelay 0.2, as that's what the forum says

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r3407 | div0 | 2008-02-23 14:41:28 -0500 (Sat, 23 Feb 2008) | 2 lines

remove some unnecessary cvars

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r3405 | div0 | 2008-02-23 13:08:50 -0500 (Sat, 23 Feb 2008) | 2 lines

oops

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r3404 | div0 | 2008-02-23 13:08:18 -0500 (Sat, 23 Feb 2008) | 2 lines

vid_samples

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r3403 | div0 | 2008-02-23 08:54:46 -0500 (Sat, 23 Feb 2008) | 2 lines

g_balance_rocketlauncher_detonatedelay -1 is now a "safety device" that prevents hitting yourself with it altogether

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r3402 | div0 | 2008-02-23 07:44:54 -0500 (Sat, 23 Feb 2008) | 2 lines

escaping \ to \xDC for DB

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r3401 | div0 | 2008-02-22 17:44:45 -0500 (Fri, 22 Feb 2008) | 2 lines

add m0rfar's "silver" skin (usage: menu_skin silver; menu_restart)

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r3400 | lordhavoc | 2008-02-21 22:37:04 -0500 (Thu, 21 Feb 2008) | 3 lines

fix for my bot preferred colors patch (.clientcolors assignment happened
too late - use setcolor instead)

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r3399 | lordhavoc | 2008-02-21 21:10:03 -0500 (Thu, 21 Feb 2008) | 4 lines

restore bot preferred colors at the end of each level, so if teamplay
changed their colors they will revert to their preferred colors for the
next level

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r3398 | lordhavoc | 2008-02-21 21:07:30 -0500 (Thu, 21 Feb 2008) | 2 lines

whitespace

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r3397 | morphed | 2008-02-21 18:19:13 -0500 (Thu, 21 Feb 2008) | 1 line

smaller rocket
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r3396 | div0 | 2008-02-21 05:15:27 -0500 (Thu, 21 Feb 2008) | 2 lines

make use of edict_num instead of nextent() loops

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r3395 | div0 | 2008-02-21 05:09:45 -0500 (Thu, 21 Feb 2008) | 2 lines

merge dpextensions.qc

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r3394 | lordhavoc | 2008-02-20 19:07:20 -0500 (Wed, 20 Feb 2008) | 3 lines

fixed weapon refire timing (both the approach used by the machinegun and
the approach used by the other weapons)

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r3393 | div0 | 2008-02-19 18:01:12 -0500 (Tue, 19 Feb 2008) | 2 lines

even more RL fixes

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r3392 | div0 | 2008-02-19 17:43:18 -0500 (Tue, 19 Feb 2008) | 2 lines

W_SetupShot fixed AGAIN

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r3391 | morphed | 2008-02-19 17:43:09 -0500 (Tue, 19 Feb 2008) | 1 line

delete old nexgun texture
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r3390 | morphed | 2008-02-19 17:37:07 -0500 (Tue, 19 Feb 2008) | 1 line

new rocket launcher model, new rocket model, fixed nexgun
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r3389 | div0 | 2008-02-19 09:01:54 -0500 (Tue, 19 Feb 2008) | 2 lines

fix bug with missing quoting of _cl_name

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r3388 | m0rfar | 2008-02-18 09:21:46 -0500 (Mon, 18 Feb 2008) | 2 lines

Added 'g_onslaught_gen_health' and 'g_onslaught_cp_health' cvars, to change generator and control point health.
Rasied generator health to 10000.
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r3387 | morphed | 2008-02-16 18:48:11 -0500 (Sat, 16 Feb 2008) | 1 line

new weapon icons and fixed idle anim on nexgun
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r3386 | div0 | 2008-02-16 18:28:01 -0500 (Sat, 16 Feb 2008) | 2 lines

adjusted Nex shot origin. Morphed, next time you do that...

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r3385 | morphed | 2008-02-16 18:06:50 -0500 (Sat, 16 Feb 2008) | 1 line

new nexgun
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r3384 | div0 | 2008-02-16 08:35:33 -0500 (Sat, 16 Feb 2008) | 2 lines

defer_ClientKill_Now_TeamChange

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r3383 | div0 | 2008-02-16 08:06:38 -0500 (Sat, 16 Feb 2008) | 2 lines

set a sensible value of "hostname" when creating a server

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r3382 | div0 | 2008-02-16 03:50:37 -0500 (Sat, 16 Feb 2008) | 2 lines

$ wreaks havoc in player names too (gets saved wrong)

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r3381 | div0 | 2008-02-15 09:25:50 -0500 (Fri, 15 Feb 2008) | 2 lines

g_antilag 1 is now a safe default... so let's do it

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r3380 | morphed | 2008-02-14 20:31:05 -0500 (Thu, 14 Feb 2008) | 1 line

New machine gun model and textures
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r3379 | lordhavoc | 2008-02-14 18:23:46 -0500 (Thu, 14 Feb 2008) | 5 lines

deleted e8jumpspawn gloss/norm textures because they don't look very
good, and when animated they only apply to one of the 7 frames (the
alternative is to copy them for all 7 frames of each of these 3
materials, and eat 12MB of additional video memory - not worth it)

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r3378 | lordhavoc | 2008-02-14 16:58:07 -0500 (Thu, 14 Feb 2008) | 2 lines

converted a 15bit tga to 24bit

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r3377 | lordhavoc | 2008-02-14 15:13:53 -0500 (Thu, 14 Feb 2008) | 2 lines

recompiled bloodprisonctf with -scale 1.2, this fixed the lightgrid

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r3376 | lordhavoc | 2008-02-13 21:45:05 -0500 (Wed, 13 Feb 2008) | 6 lines

changed weapon_nextthink and ATTACK_FINISHED update checks to use a
slightly different check for burst firing:
self.weapon_nextthink < time - frametime * 1.5
this ought to avoid rounding errors on the comparisons that might be
responsible for varying fire rates

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r3375 | m0rfar | 2008-02-13 17:11:18 -0500 (Wed, 13 Feb 2008) | 3 lines

strength:
Updated bsp with -onlyents and removed .ent file.
I never wanted to add that .ent file in the first place.
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r3373 | div0 | 2008-02-13 15:05:40 -0500 (Wed, 13 Feb 2008) | 2 lines

introduce cvar g_balance_rocketlauncher_detonatedelay; when not 0, it inhibits rocket remote detonation until the rocket "lives" for a certain time. Maybe a value of 0.2 would be nice for this to prevent rocketboost exploits... but I'll try that on an actual server first

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r3372 | morphed | 2008-02-13 13:45:23 -0500 (Wed, 13 Feb 2008) | 1 line

new menu background
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r3371 | div0 | 2008-02-13 07:08:16 -0500 (Wed, 13 Feb 2008) | 2 lines

get rid of unnecessary zoning

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r3370 | div0 | 2008-02-13 07:07:40 -0500 (Wed, 13 Feb 2008) | 2 lines

THAT should fix the display

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r3369 | div0 | 2008-02-13 07:03:16 -0500 (Wed, 13 Feb 2008) | 2 lines

allow a reason to be specified for kick votes

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r3368 | div0 | 2008-02-13 06:58:22 -0500 (Wed, 13 Feb 2008) | 2 lines

improved vote messages a bit

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r3367 | div0 | 2008-02-13 06:45:46 -0500 (Wed, 13 Feb 2008) | 2 lines

damn typos

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r3366 | div0 | 2008-02-13 04:59:25 -0500 (Wed, 13 Feb 2008) | 2 lines

fix for the fix :(

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r3365 | div0 | 2008-02-13 04:57:27 -0500 (Wed, 13 Feb 2008) | 2 lines

minor fix

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r3364 | div0 | 2008-02-13 04:53:23 -0500 (Wed, 13 Feb 2008) | 2 lines

g_balance_kill_delay to prevent abuse of "kill"

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r3363 | div0 | 2008-02-13 03:56:39 -0500 (Wed, 13 Feb 2008) | 2 lines

add bloodprisonctf

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r3362 | div0 | 2008-02-12 17:48:17 -0500 (Tue, 12 Feb 2008) | 2 lines

need to forbid $ in votes

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r3361 | urre | 2008-02-12 15:47:36 -0500 (Tue, 12 Feb 2008) | 1 line

Added a clientside QuakeC base by Dresk and myself. Included an example of a networked clientside client
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r3360 | div0 | 2008-02-12 12:28:43 -0500 (Tue, 12 Feb 2008) | 2 lines

add "lsmaps" alias

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r3359 | div0 | 2008-02-12 11:36:10 -0500 (Tue, 12 Feb 2008) | 2 lines

fix minor bug in VoteSpam

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r3358 | div0 | 2008-02-12 11:28:56 -0500 (Tue, 12 Feb 2008) | 2 lines

better vote output

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r3357 | div0 | 2008-02-12 11:12:54 -0500 (Tue, 12 Feb 2008) | 2 lines

new: sv_vote_majority_factor

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r3356 | div0 | 2008-02-10 11:38:44 -0500 (Sun, 10 Feb 2008) | 2 lines

fix a bug (or not?) in makespr32 that made DP misinterpret the origin. TASK: find out whether DP is doing it wrong, or the docs I read to write the original code of this

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r3355 | m0rfar | 2008-02-09 13:13:07 -0500 (Sat, 09 Feb 2008) | 1 line

Fix some ambient sounds in strength.
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r3354 | m0rfar | 2008-02-09 12:53:40 -0500 (Sat, 09 Feb 2008) | 2 lines

null -> common/caulk. Apparently "NULL" texture gets applied when clipping brushes sometimes.
Needs recompile AGAIN. (engine complains about not finding null texture).
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r3353 | m0rfar | 2008-02-09 12:34:54 -0500 (Sat, 09 Feb 2008) | 1 line

Fix ambient sounds on evilspace. And added textures referenced by the shader. (taken from Open Arena)
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r3352 | div0 | 2008-02-09 10:57:53 -0500 (Sat, 09 Feb 2008) | 2 lines

remove broken and unused lamp1 shader

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r3351 | m0rfar | 2008-02-09 10:41:55 -0500 (Sat, 09 Feb 2008) | 1 line

removed evil6 and added strength in shaderlist.txt
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r3350 | div0 | 2008-02-09 10:36:09 -0500 (Sat, 09 Feb 2008) | 2 lines

limit amount of damage gibs/blood to the one for 200 damage (no weapon goes over 200 damage). Fixes HUGE fps drops when team changing.

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r3349 | m0rfar | 2008-02-09 10:29:36 -0500 (Sat, 09 Feb 2008) | 1 line

Fix some ambient sounds on bleach. ambient_03.ogg and ambient_06.ogg is still missing files, and have never existed afaik.
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r3348 | div0 | 2008-02-09 07:42:56 -0500 (Sat, 09 Feb 2008) | 2 lines

recompiled reslimed (after adding a playerclip to fix a bad spot)

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r3347 | div0 | 2008-02-09 03:04:14 -0500 (Sat, 09 Feb 2008) | 2 lines

LOTS of shader bugfixes (stages for files that don't exist)

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r3346 | div0 | 2008-02-09 03:03:32 -0500 (Sat, 09 Feb 2008) | 2 lines

some shaders reference this... so put it here

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r3345 | div0 | 2008-02-09 02:25:48 -0500 (Sat, 09 Feb 2008) | 2 lines

remove shader stages for files that aren't

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r3344 | div0 | 2008-02-08 15:19:57 -0500 (Fri, 08 Feb 2008) | 2 lines

possibly this fixes MrBougo's rotating checkerboard

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r3343 | div0 | 2008-02-08 06:59:37 -0500 (Fri, 08 Feb 2008) | 2 lines

negative force crylink - gives it a little edge in team matches where it can slow down enemies a little bit

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r3342 | div0 | 2008-02-08 05:29:39 -0500 (Fri, 08 Feb 2008) | 2 lines

remove demos/ prefix from ply and tdem, and make them supported by tab completion

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r3341 | div0 | 2008-02-08 05:12:02 -0500 (Fri, 08 Feb 2008) | 2 lines

improved font

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r3340 | div0 | 2008-02-07 14:52:34 -0500 (Thu, 07 Feb 2008) | 2 lines

ticrate back to 0.05, because the weapon system sucks

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r3338 | div0 | 2008-02-07 10:42:31 -0500 (Thu, 07 Feb 2008) | 2 lines

make gametype command refuse if there is no single map for it

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r3337 | div0 | 2008-02-06 13:44:27 -0500 (Wed, 06 Feb 2008) | 2 lines

Tab completion for chmap/gotomap; new aliases vmap and vdomap

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r3336 | div0 | 2008-02-06 02:38:18 -0500 (Wed, 06 Feb 2008) | 2 lines

DP_QC_CVAR_TYPE, fixes some bugs with menu controls appearing wrong (joystick)

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r3335 | m0rfar | 2008-02-05 16:39:11 -0500 (Tue, 05 Feb 2008) | 1 line

Added SDL-only default gamepad settings, to match non-sdl.
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r3334 | m0rfar | 2008-02-05 15:02:03 -0500 (Tue, 05 Feb 2008) | 1 line

Added Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
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r3333 | div0 | 2008-02-05 02:39:07 -0500 (Tue, 05 Feb 2008) | 2 lines

jumppad.message can output a message when pushed (possibly for making force fields that propel you back, and say "No way")

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r3332 | div0 | 2008-02-03 09:22:37 -0500 (Sun, 03 Feb 2008) | 2 lines

revert prepration for target_give, as it breaks some maps

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r3331 | savagex | 2008-02-03 07:34:33 -0500 (Sun, 03 Feb 2008) | 2 lines

new ruiner compile

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r3329 | savagex | 2008-02-03 07:02:43 -0500 (Sun, 03 Feb 2008) | 3 lines

fix a (barely visible) texture-not-found surface. This still needs an 
official compile.

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r3328 | div0 | 2008-02-03 01:26:22 -0500 (Sun, 03 Feb 2008) | 2 lines

fix typo in option name

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r3327 | morphed | 2008-02-02 08:16:01 -0500 (Sat, 02 Feb 2008) | 1 line

New background image for default menu
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r3326 | div0 | 2008-01-31 19:21:54 -0500 (Thu, 31 Jan 2008) | 2 lines

fix some items not getting affected by alpha

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r3325 | div0 | 2008-01-31 15:19:09 -0500 (Thu, 31 Jan 2008) | 2 lines

change placeholders to <TITLE>, <AUTHOR>, <DESCRIPTION>; add worldspawn._description field for mapinfo detection

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r3324 | div0 | 2008-01-31 06:51:12 -0500 (Thu, 31 Jan 2008) | 2 lines

fixtrans-ed the other textures. Looked right on first test.

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r3323 | div0 | 2008-01-31 06:39:28 -0500 (Thu, 31 Jan 2008) | 3 lines

Fixtrans-ed all the textures here (these are safe to fixtrans)
Will check the ones in textures/ first before committing these.

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r3322 | div0 | 2008-01-31 04:20:40 -0500 (Thu, 31 Jan 2008) | 2 lines

more skin customizable stuff

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r3321 | div0 | 2008-01-30 17:42:03 -0500 (Wed, 30 Jan 2008) | 2 lines

fix bug with probability near 0

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r3320 | div0 | 2008-01-30 17:26:19 -0500 (Wed, 30 Jan 2008) | 2 lines

oops... inverted logic in VoteCheckNasty

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r3319 | div0 | 2008-01-30 17:24:21 -0500 (Wed, 30 Jan 2008) | 2 lines

make +zoom turn off welcome message when spectating

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r3318 | div0 | 2008-01-30 16:22:29 -0500 (Wed, 30 Jan 2008) | 2 lines

As there seems to be no hope to get a fitting LCD and COOL font, let's go back to the old LCD and COOL characters

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r3317 | div0 | 2008-01-30 14:04:21 -0500 (Wed, 30 Jan 2008) | 2 lines

make Shift- or Ctrl-Backspace no longer clear input fields...; only Ctrl-Del should clear the field

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r3316 | div0 | 2008-01-30 13:42:40 -0500 (Wed, 30 Jan 2008) | 2 lines

bring back the harsh non-"Player" enforcement

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r3315 | div0 | 2008-01-30 11:50:16 -0500 (Wed, 30 Jan 2008) | 2 lines

fix logic in IsDifferentTeam

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r3314 | div0 | 2008-01-30 10:43:20 -0500 (Wed, 30 Jan 2008) | 2 lines

not that it matters - but register the Nex right with bestweapon

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r3313 | div0 | 2008-01-30 08:57:58 -0500 (Wed, 30 Jan 2008) | 2 lines

improve defaultmodel logic a little - make it possible to only force one team to a specific model

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r3312 | div0 | 2008-01-30 06:57:22 -0500 (Wed, 30 Jan 2008) | 2 lines

don't need the mapcfgs any more

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r3311 | div0 | 2008-01-30 06:52:43 -0500 (Wed, 30 Jan 2008) | 2 lines

possibly this does nothing, possibly this fixes a security hole in voting

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r3310 | div0 | 2008-01-30 06:49:53 -0500 (Wed, 30 Jan 2008) | 2 lines

sys_ticrate in default.cfg (0.046875)

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r3309 | div0 | 2008-01-30 05:36:58 -0500 (Wed, 30 Jan 2008) | 2 lines

add alpha channel to ame7light; this works around zfight bug; also commit forgotten slime tgas

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r3308 | div0 | 2008-01-30 05:22:20 -0500 (Wed, 30 Jan 2008) | 2 lines

improved slime1 and slime2

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r3307 | div0 | 2008-01-30 04:03:36 -0500 (Wed, 30 Jan 2008) | 2 lines

minor fix to switching back to previous weapon

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r3306 | div0 | 2008-01-29 15:19:17 -0500 (Tue, 29 Jan 2008) | 2 lines

fix chmap

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r3305 | div0 | 2008-01-29 15:18:52 -0500 (Tue, 29 Jan 2008) | 2 lines

de-mapcfg default.cfg

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r3304 | div0 | 2008-01-29 13:46:07 -0500 (Tue, 29 Jan 2008) | 2 lines

fix weird weapon switch animation bug and weapon action lag by allowing anything to kill w_ready without additional delay

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r3303 | div0 | 2008-01-29 12:08:19 -0500 (Tue, 29 Jan 2008) | 3 lines

-v_hwgamma
+v_glslgamma

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r3302 | div0 | 2008-01-29 06:03:18 -0500 (Tue, 29 Jan 2008) | 2 lines

LMS does not need the "has weapons" map feature

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r3300 | div0 | 2008-01-29 05:30:56 -0500 (Tue, 29 Jan 2008) | 2 lines

replace the HugeSetOfIntegers by another string buffer... and add a progress indicator for mapinfo autogeneration

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r3298 | lordhavoc | 2008-01-28 23:08:58 -0500 (Mon, 28 Jan 2008) | 2 lines

redid crylink effect

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r3297 | div0 | 2008-01-28 17:46:09 -0500 (Mon, 28 Jan 2008) | 2 lines

Urre's modifications to the water shaders

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r3296 | div0 | 2008-01-28 14:30:51 -0500 (Mon, 28 Jan 2008) | 2 lines

remove "port"; add sv_vote_simple_majority

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r3295 | div0 | 2008-01-28 13:25:15 -0500 (Mon, 28 Jan 2008) | 2 lines

force some cvars the engine normally wouldn't save to be saved

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r3294 | div0 | 2008-01-28 04:12:33 -0500 (Mon, 28 Jan 2008) | 2 lines

possibly kill the tempstring warnings when saving games, possibly break everything

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r3293 | lordhavoc | 2008-01-27 22:52:21 -0500 (Sun, 27 Jan 2008) | 3 lines

changed configs using r_hdr to use r_bloom instead for performance
reasons

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r3292 | div0 | 2008-01-27 12:49:37 -0500 (Sun, 27 Jan 2008) | 2 lines

fix spawnpoint selection again

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r3291 | div0 | 2008-01-26 17:54:40 -0500 (Sat, 26 Jan 2008) | 2 lines

traceline_hitcorpse again

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r3290 | lordhavoc | 2008-01-26 17:54:02 -0500 (Sat, 26 Jan 2008) | 2 lines

undo my broken fix and add a comment to explain the weird nudge handling

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r3289 | div0 | 2008-01-26 16:22:53 -0500 (Sat, 26 Jan 2008) | 2 lines

new command "gametype" to switch gametype, and notify server QC of it... for changing it at runtime to make stuff like chmap votes, suggestmap immediately work

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r3288 | div0 | 2008-01-26 16:18:44 -0500 (Sat, 26 Jan 2008) | 3 lines

fix userbinds;
menu uses background image background_ingame.tga from skin, with ALPHA_BACKGROUND_INGAME, to darken the background in game

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r3287 | div0 | 2008-01-26 15:58:53 -0500 (Sat, 26 Jan 2008) | 2 lines

looking in engine source told me I have to add 1024 to ent.colormap for it to actually do something. But why?

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r3286 | div0 | 2008-01-26 10:54:59 -0500 (Sat, 26 Jan 2008) | 2 lines

fix spawn run out bug when players camp on their own spawn points

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r3285 | lordhavoc | 2008-01-26 10:34:27 -0500 (Sat, 26 Jan 2008) | 4 lines

fix bug in div0's fix for weird shotgun behavior when up against a wall
- his fix caused all shots to be fired from 1 unit back, even if not
  blocked by a wall

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r3284 | div0 | 2008-01-26 07:25:01 -0500 (Sat, 26 Jan 2008) | 2 lines

fix long searched bug with credits not scrolling up

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r3283 | div0 | 2008-01-26 07:21:31 -0500 (Sat, 26 Jan 2008) | 2 lines

change dragScrollTimer to be an absolute time instead of a counter that gets decreased by frametime; fixes drag scrolling speed issues with menu_slowmo

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r3282 | div0 | 2008-01-26 07:16:36 -0500 (Sat, 26 Jan 2008) | 2 lines

change how menu_slowmo works to not change double clicks

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r3281 | div0 | 2008-01-26 07:13:43 -0500 (Sat, 26 Jan 2008) | 2 lines

added cvar "menu_slowmo"

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r3280 | div0 | 2008-01-26 06:13:00 -0500 (Sat, 26 Jan 2008) | 2 lines

add completion for "exec"

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r3279 | div0 | 2008-01-26 05:34:55 -0500 (Sat, 26 Jan 2008) | 2 lines

fix g_maplist default

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r3278 | div0 | 2008-01-26 04:53:47 -0500 (Sat, 26 Jan 2008) | 2 lines

keep shot origin at least 1qu away from walls

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r3277 | lordhavoc | 2008-01-25 21:11:40 -0500 (Fri, 25 Jan 2008) | 5 lines

added r_drawparticles_drawdistance and r_drawdecals_drawdistance to each
cfg file
removed cl_particles_snow cvar in each cfg file (drawdistance should do
enough)

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r3276 | div0 | 2008-01-25 12:04:44 -0500 (Fri, 25 Jan 2008) | 2 lines

fix missing $

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r3275 | div0 | 2008-01-25 11:07:10 -0500 (Fri, 25 Jan 2008) | 3 lines


make con_chat_maximize no longer mess with your settings when you press it in menu/console/messagemode

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r3274 | div0 | 2008-01-25 10:49:14 -0500 (Fri, 25 Jan 2008) | 2 lines

enhanced the RPN calculator a bit; improved extendmatchtime/reducematchtime

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r3273 | div0 | 2008-01-25 10:33:17 -0500 (Fri, 25 Jan 2008) | 2 lines

New commands extendmatchtime, reducematchtime. Might need improvements.

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r3272 | div0 | 2008-01-25 06:38:02 -0500 (Fri, 25 Jan 2008) | 2 lines

fix sv_init handling again

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r3271 | div0 | 2008-01-25 06:31:42 -0500 (Fri, 25 Jan 2008) | 2 lines

new entity misc_laser with particle effect misc_laser_beam

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r3270 | div0 | 2008-01-25 04:35:17 -0500 (Fri, 25 Jan 2008) | 2 lines

teamcheck == 0 should mean NO teamchecking, not non-team spawns

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r3268 | lordhavoc | 2008-01-25 03:43:24 -0500 (Fri, 25 Jan 2008) | 2 lines

commented out some dprints

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r3267 | lordhavoc | 2008-01-25 03:35:40 -0500 (Fri, 25 Jan 2008) | 6 lines

tweaked bot weapon choosing
changed bot firing choice (they fire bursts now, not sporadic shots) and
added/changed a few other things
cleaned up commodity_pickupevalfunc a bit
increased importance of items to bots

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r3266 | div0 | 2008-01-25 03:16:41 -0500 (Fri, 25 Jan 2008) | 2 lines

make "ran out of spawns" winning condition even more strict. Watch out for error()s!

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r3265 | lordhavoc | 2008-01-25 01:16:38 -0500 (Fri, 25 Jan 2008) | 4 lines

link waypoints if their XY dist is below 1050, not their XYZ dist, this
fixes bots being stuck on silvercity in many cases - at least they now
know they can go down

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r3264 | lordhavoc | 2008-01-24 18:28:16 -0500 (Thu, 24 Jan 2008) | 4 lines

added an Invincible powerup to Ruiner (Strength is too overpowered), and
replaced one Hagar with a Nex (the strength/nex secret remains for now)
Feedback wanted!

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r3263 | div0 | 2008-01-24 17:14:23 -0500 (Thu, 24 Jan 2008) | 2 lines

new command "dumpdb", makes a simpler format (easier to process) that can still be loaded by "loaddb"

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r3262 | div0 | 2008-01-24 17:04:39 -0500 (Thu, 24 Jan 2008) | 2 lines

new sv_cmds: loaddb, savedb

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r3261 | div0 | 2008-01-24 17:01:32 -0500 (Thu, 24 Jan 2008) | 2 lines

support maps without team specific spawn points in CTF/Assault/Onslaught again

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r3260 | div0 | 2008-01-24 16:23:05 -0500 (Thu, 24 Jan 2008) | 2 lines

fix bug in mapinfo cache that made it not do anything at all

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r3259 | lordhavoc | 2008-01-24 16:12:43 -0500 (Thu, 24 Jan 2008) | 5 lines

split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner

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r3258 | lordhavoc | 2008-01-24 16:09:25 -0500 (Thu, 24 Jan 2008) | 3 lines

changed func_rain and func_snow behavior, their count field is now how
many particles to spawn in a 1024x1024 area, rather than total

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r3257 | div0 | 2008-01-24 10:48:55 -0500 (Thu, 24 Jan 2008) | 2 lines

MapInfo cache. Untested. Enjoy the bugs. Make your time ha ha ha ha.

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r3256 | div0 | 2008-01-24 07:46:19 -0500 (Thu, 24 Jan 2008) | 2 lines

bans

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r3255 | div0 | 2008-01-23 18:57:50 -0500 (Wed, 23 Jan 2008) | 2 lines

fix winner dialog; make NexuizImage be able to take over original image aspect

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r3254 | div0 | 2008-01-23 18:30:22 -0500 (Wed, 23 Jan 2008) | 2 lines

fix duplicated stuff in credits.c... why did it even compile?

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r3253 | div0 | 2008-01-23 17:39:02 -0500 (Wed, 23 Jan 2008) | 2 lines

add "endmatch" command from PB servers (aliased to timelimit -1)

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r3252 | div0 | 2008-01-23 17:24:11 -0500 (Wed, 23 Jan 2008) | 2 lines

gotoXY -> gotoRC (misnaming)

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r3251 | div0 | 2008-01-23 17:15:02 -0500 (Wed, 23 Jan 2008) | 2 lines

fix minor bugs in pgup/pgdn, home/end keys in menu listboxes

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r3250 | div0 | 2008-01-23 15:43:07 -0500 (Wed, 23 Jan 2008) | 2 lines

check for "player", as antilag relies on takeback now

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r3249 | div0 | 2008-01-23 15:40:51 -0500 (Wed, 23 Jan 2008) | 2 lines

oh, and fix antilag

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r3248 | div0 | 2008-01-23 15:39:29 -0500 (Wed, 23 Jan 2008) | 2 lines

fix the fix for the fix

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r3247 | div0 | 2008-01-23 15:36:34 -0500 (Wed, 23 Jan 2008) | 2 lines

fix the fix against shotgun through players

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r3246 | div0 | 2008-01-23 15:14:37 -0500 (Wed, 23 Jan 2008) | 2 lines

Delete lots of unused graphics. Please watch out for files I deleted too much!

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r3245 | div0 | 2008-01-23 15:06:27 -0500 (Wed, 23 Jan 2008) | 2 lines

menu-div0test -> menu

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r3244 | div0 | 2008-01-23 15:03:49 -0500 (Wed, 23 Jan 2008) | 2 lines

-scmenu; make mapinfo default

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r3243 | lordhavoc | 2008-01-23 14:53:28 -0500 (Wed, 23 Jan 2008) | 2 lines

fix bug where you could shoot through someone if you were too close

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r3242 | div0 | 2008-01-23 13:14:32 -0500 (Wed, 23 Jan 2008) | 2 lines

if spawnpoints fail in initial state, error out again

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r3241 | div0 | 2008-01-23 11:58:08 -0500 (Wed, 23 Jan 2008) | 2 lines

fix some window titles

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r3240 | div0 | 2008-01-23 10:58:38 -0500 (Wed, 23 Jan 2008) | 2 lines

revert that CTF change. Instead, don't load/save the DB _at all_ with sv_cheats.

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r3239 | div0 | 2008-01-23 10:50:26 -0500 (Wed, 23 Jan 2008) | 2 lines

don't use the capture time DB when sv_cheats is 1

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r3238 | div0 | 2008-01-23 07:51:06 -0500 (Wed, 23 Jan 2008) | 2 lines

put the skin under control whether the title bar shall be zoomed out or not

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r3237 | div0 | 2008-01-23 07:17:14 -0500 (Wed, 23 Jan 2008) | 2 lines

tried to make animated sprites. No idea if they work. ONS-CP-ATCK and ONS-CP-DFND ones should blink now.

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r3236 | div0 | 2008-01-23 07:10:44 -0500 (Wed, 23 Jan 2008) | 2 lines

reduce title font sizes

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r3235 | div0 | 2008-01-23 07:07:07 -0500 (Wed, 23 Jan 2008) | 2 lines

make posiiton of zoomed-out title bar skinnable

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r3234 | div0 | 2008-01-23 06:58:38 -0500 (Wed, 23 Jan 2008) | 4 lines

Nexposee + Title bar: move title text out of the bar when zoomed out.

Idea: make the title bars smaller now in the skin?

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r3233 | div0 | 2008-01-23 03:45:18 -0500 (Wed, 23 Jan 2008) | 2 lines

also specially treat control points that are attackable by the enemy and thus need to be defended

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r3232 | div0 | 2008-01-23 03:34:46 -0500 (Wed, 23 Jan 2008) | 2 lines

Onslaught: use the new waypoint sprites! But I don't like them yet... need to get changed in graphics.

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r3231 | div0 | 2008-01-23 02:56:15 -0500 (Wed, 23 Jan 2008) | 2 lines

new sprites "ons-cp-atck-*", will use them in code later

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r3230 | div0 | 2008-01-23 01:41:05 -0500 (Wed, 23 Jan 2008) | 2 lines

fix bug WinningCondition_RanOutOfSpawns that made it check for team spawns even in teamplay modes where you randomly spawn

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r3229 | lordhavoc | 2008-01-22 16:42:32 -0500 (Tue, 22 Jan 2008) | 2 lines

made nex beam smoke dimmer again

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r3228 | lordhavoc | 2008-01-22 16:38:22 -0500 (Tue, 22 Jan 2008) | 2 lines

made nex beam last longer and appear brighter

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r3227 | lordhavoc | 2008-01-22 16:20:14 -0500 (Tue, 22 Jan 2008) | 8 lines

changed all te_ effects (except te_bloodshower) to pointparticles()
calls (or trailparticles in one case)
reworked all effects and named them properly
restored nexuiz 2.3 effects so old demos will play exactly as they used
to (except for trail effects which are upgraded)
tweaked W_SetupShot calls, w_shotorg is now trustworthy and
muzzleflashes appear in the correct location

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r3226 | div0 | 2008-01-22 15:55:50 -0500 (Tue, 22 Jan 2008) | 2 lines

oops, one more of these

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r3225 | div0 | 2008-01-22 15:51:42 -0500 (Tue, 22 Jan 2008) | 2 lines

fix two minor bugs

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r3224 | div0 | 2008-01-22 15:45:16 -0500 (Tue, 22 Jan 2008) | 2 lines

oops...

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r3223 | div0 | 2008-01-22 15:41:53 -0500 (Tue, 22 Jan 2008) | 2 lines

minor fixed for Onslaught + sprites

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r3222 | avirox | 2008-01-22 10:26:57 -0500 (Tue, 22 Jan 2008) | 1 line

 - Removed usetargets code from generator spawn func (should be called elsewhere though maybe?)
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r3221 | div0 | 2008-01-22 09:29:25 -0500 (Tue, 22 Jan 2008) | 2 lines

fix viewzoom for observers

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r3220 | div0 | 2008-01-22 07:56:00 -0500 (Tue, 22 Jan 2008) | 2 lines

handle self/oself CORRECTLY this time

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r3219 | div0 | 2008-01-22 05:05:10 -0500 (Tue, 22 Jan 2008) | 2 lines

new entity "func_wall", takes a model (or submodel) and _use colormaps it to the activator's team (or a random color in non-teamplay)

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r3218 | div0 | 2008-01-22 03:21:44 -0500 (Tue, 22 Jan 2008) | 2 lines

make Arena's reset function also reset spawnpoints

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r3217 | div0 | 2008-01-22 03:16:38 -0500 (Tue, 22 Jan 2008) | 2 lines

small Assault simplification that should be doing nothing

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r3216 | lordhavoc | 2008-01-21 15:47:53 -0500 (Mon, 21 Jan 2008) | 4 lines

fix attack_finished timing on first shot of a burst, this mostly affects
the machinegun (which would often shoot twice near-instantly and then
begin normal firing)

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r3215 | div0 | 2008-01-21 15:19:06 -0500 (Mon, 21 Jan 2008) | 4 lines

Better handle running out of spawns:
- when you have no more spawns, you can't spawn (but will spawn once you have one)
- when a team no longer has any spawns, it loses

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r3214 | avirox | 2008-01-21 14:52:40 -0500 (Mon, 21 Jan 2008) | 1 line

 - onslaught_generator now activates its targets on spawn (this is so spawn points linked to the generator are set here..)
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r3213 | div0 | 2008-01-21 14:38:46 -0500 (Mon, 21 Jan 2008) | 2 lines

make onslaught_spawnpoint_use into spawnpoint_use for any team game mode

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r3212 | div0 | 2008-01-21 14:36:35 -0500 (Mon, 21 Jan 2008) | 2 lines

minor fixes in onslaught (like, destroyed control point should no longer provide spawns)

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r3211 | div0 | 2008-01-21 14:22:45 -0500 (Mon, 21 Jan 2008) | 2 lines

svn propset svn:eol-style native **/*.{c,h,qm,qc,qh} again (WHY WAS IT NOT SET ON mode_onslaught.qc?)

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r3210 | avirox | 2008-01-21 14:13:16 -0500 (Mon, 21 Jan 2008) | 1 line

 - SelectSpawnPoint now supports onslaught game mode
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r3209 | lordhavoc | 2008-01-21 06:26:45 -0500 (Mon, 21 Jan 2008) | 2 lines

make grenade trails more visible (affects mortar and hagar)

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r3208 | kadaverjack | 2008-01-21 04:37:10 -0500 (Mon, 21 Jan 2008) | 2 lines

updated mbuiltin.qc for old menu

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r3207 | lordhavoc | 2008-01-21 04:00:03 -0500 (Mon, 21 Jan 2008) | 4 lines

turned off rtworld in high.cfg
turned on HDR in high.cfg
changed ultra.cfg from r_depthfirst 2 to 1

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r3206 | avirox | 2008-01-20 19:33:37 -0500 (Sun, 20 Jan 2008) | 1 line

 - Tweaked onslaught game mode detection for info_player_deathmatch
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r3205 | avirox | 2008-01-20 19:17:20 -0500 (Sun, 20 Jan 2008) | 1 line

 - Node links now activate their "target"s on capture
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r3204 | avirox | 2008-01-20 19:06:16 -0500 (Sun, 20 Jan 2008) | 1 line

 - Spawn points can now be activated (turns to player's .team - doesn't do anything else yet..)
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r3203 | div0 | 2008-01-20 17:54:12 -0500 (Sun, 20 Jan 2008) | 2 lines

always output the debug message of antilag (gets removed later anyway) when developer 2

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r3202 | div0 | 2008-01-20 17:36:37 -0500 (Sun, 20 Jan 2008) | 2 lines

even more antilag debug code (developer 2)

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r3201 | div0 | 2008-01-20 16:39:44 -0500 (Sun, 20 Jan 2008) | 2 lines

New models for health/armor by tZork, and new GL and Electro skins by ihasn

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r3200 | div0 | 2008-01-20 12:59:59 -0500 (Sun, 20 Jan 2008) | 2 lines

800x600 can use 800x600 consize again

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r3199 | div0 | 2008-01-20 12:26:34 -0500 (Sun, 20 Jan 2008) | 2 lines

when typing in server list box, enter the text into the server search box

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r3198 | savagex | 2008-01-20 11:42:53 -0500 (Sun, 20 Jan 2008) | 2 lines

oups, these weren't supposed to be checked in

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r3197 | savagex | 2008-01-20 11:33:44 -0500 (Sun, 20 Jan 2008) | 2 lines

add morphed's onslaught models

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r3196 | div0 | 2008-01-19 16:58:28 -0500 (Sat, 19 Jan 2008) | 2 lines

now REALLY fix tab order

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r3195 | div0 | 2008-01-19 16:57:35 -0500 (Sat, 19 Jan 2008) | 2 lines

make positions of Nexposee windows skinnable; swap credits and quit in tab order to be more logical

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r3194 | div0 | 2008-01-19 16:04:11 -0500 (Sat, 19 Jan 2008) | 2 lines

make menu know that r_water depends on r_glsl

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r3193 | div0 | 2008-01-19 15:28:48 -0500 (Sat, 19 Jan 2008) | 3 lines

kill duplicate shaders


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r3192 | div0 | 2008-01-19 13:33:53 -0500 (Sat, 19 Jan 2008) | 2 lines

fix GotoFirstMap logic

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r3191 | div0 | 2008-01-19 13:17:48 -0500 (Sat, 19 Jan 2008) | 2 lines

better 50hp model by tZork

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r3190 | div0 | 2008-01-19 11:25:32 -0500 (Sat, 19 Jan 2008) | 2 lines

"cmd lsmaps" for mapinfo mode lists all installed maps of the current game mode

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r3189 | div0 | 2008-01-19 09:26:48 -0500 (Sat, 19 Jan 2008) | 2 lines

fix cheat

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r3188 | div0 | 2008-01-19 08:34:50 -0500 (Sat, 19 Jan 2008) | 2 lines

forcing a scroll-up looks bad, removed

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r3187 | div0 | 2008-01-19 06:23:55 -0500 (Sat, 19 Jan 2008) | 2 lines

make use of DP_SV_SHUTDOWN

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r3186 | div0 | 2008-01-19 05:31:40 -0500 (Sat, 19 Jan 2008) | 7 lines

minor change in reorganizing code. You now can merge two databases like this:
{
	echo 0;
	cat db1 db2
} > dbmerged
The number-of-buckets lines will get ignored, and the database rehashed, and the items of db2 will have priority.

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r3185 | div0 | 2008-01-19 05:21:28 -0500 (Sat, 19 Jan 2008) | 2 lines

fix reorganizing code when number of buckets changed

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r3184 | div0 | 2008-01-19 05:02:41 -0500 (Sat, 19 Jan 2008) | 2 lines

make size of credits dialog customizable by skin (so they can fit it to the background image)

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r3183 | div0 | 2008-01-19 04:45:38 -0500 (Sat, 19 Jan 2008) | 2 lines

Persistent CTF capture time records!

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r3182 | div0 | 2008-01-19 04:09:19 -0500 (Sat, 19 Jan 2008) | 2 lines

Oops. I always forget to commit files.

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r3181 | div0 | 2008-01-19 04:08:40 -0500 (Sat, 19 Jan 2008) | 3 lines

database, stringbuffer and FTE_STRINGS for menu QC;
credits dialog

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r3180 | div0 | 2008-01-19 02:56:55 -0500 (Sat, 19 Jan 2008) | 2 lines

not using vera-mono for now - I can read it just fine, but everyone complains. So back to the non-matching ugly old font for these elements.

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r3179 | div0 | 2008-01-18 20:49:25 -0500 (Fri, 18 Jan 2008) | 2 lines

oops, tiny bug in using the hash function ;)

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r3178 | div0 | 2008-01-18 20:47:28 -0500 (Fri, 18 Jan 2008) | 2 lines

ifdeffed out database support

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r3177 | div0 | 2008-01-18 18:23:53 -0500 (Fri, 18 Jan 2008) | 2 lines

use strcasecmp for map name comparisons

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r3176 | div0 | 2008-01-18 15:48:22 -0500 (Fri, 18 Jan 2008) | 2 lines

better "generating mapinfo" message

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r3175 | div0 | 2008-01-18 15:42:56 -0500 (Fri, 18 Jan 2008) | 2 lines

Info screen while mapinfo are generated

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r3174 | div0 | 2008-01-18 15:31:45 -0500 (Fri, 18 Jan 2008) | 2 lines

fix typo in LG missile mutator

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r3172 | div0 | 2008-01-18 09:49:27 -0500 (Fri, 18 Jan 2008) | 2 lines

separate top/bottom and left/right margins

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r3171 | div0 | 2008-01-18 08:44:30 -0500 (Fri, 18 Jan 2008) | 2 lines

map list can now search a map name while you type it

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r3170 | div0 | 2008-01-18 06:54:54 -0500 (Fri, 18 Jan 2008) | 2 lines

improved xaw skin

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r3169 | div0 | 2008-01-18 06:39:59 -0500 (Fri, 18 Jan 2008) | 2 lines

make menu more keyboard aware; improve skinnability

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r3168 | div0 | 2008-01-18 04:18:10 -0500 (Fri, 18 Jan 2008) | 2 lines

add some comments to entities.def about entities still to describe... but the existing ones need to be verified too

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r3167 | div0 | 2008-01-18 04:14:39 -0500 (Fri, 18 Jan 2008) | 2 lines

add missing path_corner entity

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r3166 | div0 | 2008-01-17 16:48:26 -0500 (Thu, 17 Jan 2008) | 2 lines

fix inverted zoom speed checkbox

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r3165 | div0 | 2008-01-17 16:30:17 -0500 (Thu, 17 Jan 2008) | 2 lines

oops... should check against "" here, not string_null

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r3164 | div0 | 2008-01-17 16:26:31 -0500 (Thu, 17 Jan 2008) | 2 lines

if THIS won't make people upgrade, nothing will

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r3163 | div0 | 2008-01-17 15:43:23 -0500 (Thu, 17 Jan 2008) | 2 lines

rudimentary instantaction support

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r3162 | div0 | 2008-01-17 05:43:18 -0500 (Thu, 17 Jan 2008) | 2 lines

show selected mutators already in creategame dialog

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r3161 | div0 | 2008-01-17 04:16:27 -0500 (Thu, 17 Jan 2008) | 2 lines

fix some warnings, move some Nexuiz specific stuff out of menu.qc. Untested.

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r3160 | div0 | 2008-01-17 04:10:30 -0500 (Thu, 17 Jan 2008) | 2 lines

add gravity slider in mutators

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r3159 | div0 | 2008-01-17 01:45:53 -0500 (Thu, 17 Jan 2008) | 2 lines

minor bugfix for end of campaign

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r3158 | div0 | 2008-01-17 01:44:01 -0500 (Thu, 17 Jan 2008) | 2 lines

Tell the player when he is WINNER. WINNER image not included (gfx/winner.tga is where it should be).

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r3157 | div0 | 2008-01-17 01:07:26 -0500 (Thu, 17 Jan 2008) | 2 lines

fix minor word wrap bug for campaign info display

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r3156 | div0 | 2008-01-16 19:46:26 -0500 (Wed, 16 Jan 2008) | 2 lines

fix bug in campaign setup that breaks TDM mode

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r3155 | div0 | 2008-01-16 15:25:09 -0500 (Wed, 16 Jan 2008) | 2 lines

oops

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r3154 | div0 | 2008-01-16 15:24:53 -0500 (Wed, 16 Jan 2008) | 2 lines

campaign

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r3153 | div0 | 2008-01-16 13:14:47 -0500 (Wed, 16 Jan 2008) | 2 lines

better support odd resolutions (like widescreen)

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r3152 | div0 | 2008-01-16 12:53:53 -0500 (Wed, 16 Jan 2008) | 2 lines

added some more options, did some rearrangements and cleanups

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r3151 | div0 | 2008-01-16 03:33:14 -0500 (Wed, 16 Jan 2008) | 2 lines

Lots of cvars added, and starship recompile with better performance. Thanks SavageX and esteel.

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r3149 | savagex | 2008-01-15 14:24:45 -0500 (Tue, 15 Jan 2008) | 3 lines

fix and tweak mirrors on starship. This is only the .map file, still needs an "official" 
compile

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r3148 | div0 | 2008-01-15 06:54:00 -0500 (Tue, 15 Jan 2008) | 2 lines

default screen res := 1024x768

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r3147 | div0 | 2008-01-15 06:16:20 -0500 (Tue, 15 Jan 2008) | 2 lines

fix missing electrobitch

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r3146 | div0 | 2008-01-14 16:30:28 -0500 (Mon, 14 Jan 2008) | 2 lines

sv_defaultplayermodel_red etc. cvars, override sv_defaultplayermodel in teamplay

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r3145 | div0 | 2008-01-14 14:13:29 -0500 (Mon, 14 Jan 2008) | 2 lines

Oops. BAD OOPS.

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r3144 | div0 | 2008-01-14 13:52:49 -0500 (Mon, 14 Jan 2008) | 2 lines

move recording to postthink

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r3143 | div0 | 2008-01-14 13:49:58 -0500 (Mon, 14 Jan 2008) | 2 lines

use less memory for antilag

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r3142 | div0 | 2008-01-14 13:33:34 -0500 (Mon, 14 Jan 2008) | 2 lines

oops, didn't want to commit THESE debug prints

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r3141 | div0 | 2008-01-14 13:31:58 -0500 (Mon, 14 Jan 2008) | 2 lines

fix antilag aim correction; add debug code

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r3140 | div0 | 2008-01-13 19:25:44 -0500 (Sun, 13 Jan 2008) | 2 lines

oops... cl_movement 1 should be supported, not 0

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r3139 | div0 | 2008-01-13 18:49:50 -0500 (Sun, 13 Jan 2008) | 2 lines

antilag with "ghost traces". Should still work (hopefully), but should no longer be vulnerable against antilag aimbot

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r3138 | div0 | 2008-01-13 10:02:09 -0500 (Sun, 13 Jan 2008) | 2 lines

fix warnings with menu

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r3137 | div0 | 2008-01-13 09:55:54 -0500 (Sun, 13 Jan 2008) | 2 lines

next improvement to mapinfo: Q3A SG/MG swap, mapinfo now applies map-specific settings at the RIGHT time

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r3136 | div0 | 2008-01-13 06:18:11 -0500 (Sun, 13 Jan 2008) | 3 lines

tZork's trigger changes (trigger_delay, trigger_multiple.team);
kill entities with "notq3a" "1" (we aren't Q3A, but we aren't TA either, so let's kill all TA-only entities by that and only show the Q3A ones)

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r3135 | div0 | 2008-01-13 06:07:06 -0500 (Sun, 13 Jan 2008) | 2 lines

add distinct skins for 50% armor (100% one in orange instead of green) and 50% health (25% one with whitish background, by Chris)

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r3134 | div0 | 2008-01-13 05:46:31 -0500 (Sun, 13 Jan 2008) | 2 lines

health50 skin by Chris

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r3133 | div0 | 2008-01-13 05:38:41 -0500 (Sun, 13 Jan 2008) | 2 lines

forgot this, sorry

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r3132 | div0 | 2008-01-13 05:38:00 -0500 (Sun, 13 Jan 2008) | 2 lines

Q3A map compatibility

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r3131 | div0 | 2008-01-12 05:09:38 -0500 (Sat, 12 Jan 2008) | 2 lines

fix forgotten minstagib precaches

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r3130 | div0 | 2008-01-12 03:42:19 -0500 (Sat, 12 Jan 2008) | 2 lines

oops, forgot team check for minstagib yoda. Fixed.

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r3129 | div0 | 2008-01-12 03:30:52 -0500 (Sat, 12 Jan 2008) | 3 lines

- make Yoda harder to get
- direct hit with electro with enemy in air = electrobitch

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r3128 | div0 | 2008-01-11 17:14:45 -0500 (Fri, 11 Jan 2008) | 2 lines

handle vid_conwidth and vid_conheight in resolution slider to avoid REALLY bad sizes

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r3127 | div0 | 2008-01-11 17:09:18 -0500 (Fri, 11 Jan 2008) | 2 lines

Bitstream Vera Mono

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r3126 | div0 | 2008-01-11 15:51:46 -0500 (Fri, 11 Jan 2008) | 2 lines

add "pause" button to server list in mneu

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r3125 | div0 | 2008-01-11 15:38:25 -0500 (Fri, 11 Jan 2008) | 2 lines

oops, typos

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r3124 | div0 | 2008-01-11 15:37:15 -0500 (Fri, 11 Jan 2008) | 2 lines

add missing constants for font system

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r3123 | div0 | 2008-01-11 08:39:23 -0500 (Fri, 11 Jan 2008) | 11 lines

Speedrun mode: impulse 77 now:
- also restores velocity
- sets huge counts of rockets, nails, cells, shells
- gives you all weapons the map has
- gives you spawn health and armor
- enters speedrun mode
In speedrun mode, a flag capture that takes longer than the record time
automatically gets aborted. The only way to leave speedrun mode is to die. If
you die in speedrun mode, the flag is returned immediately. The timelimit
display of the HUD shows the remaining time to beat the capture record.

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r3122 | div0 | 2008-01-10 07:23:29 -0500 (Thu, 10 Jan 2008) | 2 lines

make dB more "stable" by rounding to multiples of 0.1 dB

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r3121 | div0 | 2008-01-10 07:00:53 -0500 (Thu, 10 Jan 2008) | 2 lines

DECIBELS. Just to annoy you. ;)

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r3120 | div0 | 2008-01-10 06:25:11 -0500 (Thu, 10 Jan 2008) | 2 lines

force percent sliders to have 0 digits

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r3119 | div0 | 2008-01-09 17:15:59 -0500 (Wed, 09 Jan 2008) | 2 lines

fix make_mapinfo command

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r3118 | lordhavoc | 2008-01-09 06:38:47 -0500 (Wed, 09 Jan 2008) | 5 lines

added muzzleflash effects for all weapons (most emit light, all emit
particles), this is in addition to the model flashes for some weapons
added trail effect to mortar and hagar projectiles
changed rocket trail and electro trail, and some other tweaks

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r3116 | div0 | 2008-01-08 16:41:41 -0500 (Tue, 08 Jan 2008) | 2 lines

fix minor bug with argumentless gotomap vote

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r3115 | m0rfar | 2008-01-07 12:47:45 -0500 (Mon, 07 Jan 2008) | 1 line

move newprojectiles2.blend to modelsource. I think it makes sense.
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r3114 | div0 | 2008-01-06 14:57:29 -0500 (Sun, 06 Jan 2008) | 2 lines

don't need that much text brightness... just 0.2 are enough

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r3113 | esteel | 2008-01-06 07:45:58 -0500 (Sun, 06 Jan 2008) | 2 lines

secondary shotgun mode now also has a muzzleflash

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r3112 | div0 | 2008-01-05 19:12:58 -0500 (Sat, 05 Jan 2008) | 2 lines

new version of chat/menu font

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r3111 | div0 | 2008-01-05 17:15:33 -0500 (Sat, 05 Jan 2008) | 2 lines

handle didn't vote CORRECTLY

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r3110 | div0 | 2008-01-05 16:25:02 -0500 (Sat, 05 Jan 2008) | 2 lines

also log how many people didn't vote at all

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r3109 | div0 | 2008-01-05 15:53:31 -0500 (Sat, 05 Jan 2008) | 2 lines

aneurysm and stormkeep get keyhunt

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r3108 | div0 | 2008-01-05 12:21:32 -0500 (Sat, 05 Jan 2008) | 2 lines

better log don't care votes

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r3107 | div0 | 2008-01-05 12:12:37 -0500 (Sat, 05 Jan 2008) | 2 lines

when abstaining is allowed, make an extra empty line

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r3106 | div0 | 2008-01-05 04:45:23 -0500 (Sat, 05 Jan 2008) | 2 lines

use "don't care" instead

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r3105 | div0 | 2008-01-05 04:40:15 -0500 (Sat, 05 Jan 2008) | 2 lines

nex force 600

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r3104 | div0 | 2008-01-05 04:38:00 -0500 (Sat, 05 Jan 2008) | 2 lines

g_maplist_votable_abstain 1, and people can abstain from their map vote

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r3103 | div0 | 2008-01-05 04:21:39 -0500 (Sat, 05 Jan 2008) | 2 lines

vote: g_maplist_votable_nodetail 1 removes count of votes per map, to annoy followers

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r3102 | black | 2008-01-04 19:07:10 -0500 (Fri, 04 Jan 2008) | 1 line

Patch from res2k to fix some issues with the gecko control.
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r3101 | kadaverjack | 2008-01-04 16:45:44 -0500 (Fri, 04 Jan 2008) | 2 lines

changed g_minstagib_invis_alpha <= 0 to use EF_NODRAW & added restart event to eventlog.txt

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r3100 | div0 | 2008-01-04 16:20:45 -0500 (Fri, 04 Jan 2008) | 7 lines

some weapon changes:
- electro secondary gets some spread
- hagar gets less spread (to be able to counter the Nex on long range)
- MG and Nex get less force

Needs balance tests!

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r3099 | div0 | 2008-01-04 08:57:07 -0500 (Fri, 04 Jan 2008) | 2 lines

send spectate info message at low priority

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r3098 | div0 | 2008-01-04 07:26:39 -0500 (Fri, 04 Jan 2008) | 2 lines

untested support for a spectator team for teamsay

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r3097 | div0 | 2008-01-04 02:08:35 -0500 (Fri, 04 Jan 2008) | 2 lines

starship reflecctions (maybe un-reflect some glass later?)

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r3096 | div0 | 2008-01-04 01:21:45 -0500 (Fri, 04 Jan 2008) | 2 lines

remove unnecessary strcat

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r3095 | div0 | 2008-01-03 14:41:33 -0500 (Thu, 03 Jan 2008) | 2 lines

fix "invert mouse" control

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r3094 | div0 | 2008-01-03 14:07:39 -0500 (Thu, 03 Jan 2008) | 2 lines

add a missing settemp_restore

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r3093 | div0 | 2008-01-03 08:08:18 -0500 (Thu, 03 Jan 2008) | 2 lines

update TODO

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r3092 | div0 | 2008-01-03 07:54:26 -0500 (Thu, 03 Jan 2008) | 2 lines

prepare some of the changes from player-voice to player-sounds. To be used for pain etc. sounds in the future.

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r3091 | div0 | 2008-01-03 03:20:40 -0500 (Thu, 03 Jan 2008) | 2 lines

customizable mouse pointer and hotspot

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r3090 | div0 | 2008-01-02 20:06:41 -0500 (Wed, 02 Jan 2008) | 2 lines

minor Xaw skin improvements; work around fteqcc bug as always

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r3089 | div0 | 2008-01-02 16:09:41 -0500 (Wed, 02 Jan 2008) | 2 lines

fix minor error message when menu_skin ""

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r3088 | div0 | 2008-01-02 13:51:52 -0500 (Wed, 02 Jan 2008) | 2 lines

fix menu handling when loading a map

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r3087 | div0 | 2008-01-02 13:04:09 -0500 (Wed, 02 Jan 2008) | 2 lines

make xaw more black/white :P

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r3086 | div0 | 2008-01-02 13:01:03 -0500 (Wed, 02 Jan 2008) | 2 lines

oops... the code was untested :P

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r3085 | div0 | 2008-01-02 12:57:29 -0500 (Wed, 02 Jan 2008) | 2 lines

skin system for menu (menu_skin cvar); allow skin defined colors

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r3084 | div0 | 2008-01-02 09:08:46 -0500 (Wed, 02 Jan 2008) | 2 lines

make audio sliders percent sliders

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r3078 | div0 | 2008-01-02 04:09:47 -0500 (Wed, 02 Jan 2008) | 2 lines

minor bugfixes in effectinfo

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r3077 | div0 | 2008-01-01 17:44:31 -0500 (Tue, 01 Jan 2008) | 2 lines

minor menu fading display bug fix

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r3076 | div0 | 2008-01-01 17:37:00 -0500 (Tue, 01 Jan 2008) | 2 lines

fix bug that causes the code to execute an invalid changelevel command when the map list is broken

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r3074 | div0 | 2008-01-01 16:53:06 -0500 (Tue, 01 Jan 2008) | 2 lines

precache uzi flash for SG

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r3073 | div0 | 2008-01-01 16:36:21 -0500 (Tue, 01 Jan 2008) | 2 lines

oops, Nex and RL switched. Thanks, m0rfar

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r3072 | div0 | 2008-01-01 10:44:10 -0500 (Tue, 01 Jan 2008) | 2 lines

slightly changed fading

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r3071 | div0 | 2008-01-01 10:42:03 -0500 (Tue, 01 Jan 2008) | 2 lines

remove intro video; make background menu and then menu fade on startup

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r3070 | div0 | 2008-01-01 10:05:28 -0500 (Tue, 01 Jan 2008) | 2 lines

play intro video on startup by QC now

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r3069 | div0 | 2008-01-01 08:29:50 -0500 (Tue, 01 Jan 2008) | 2 lines

add background image by FruitieX; slightly tune skin alpha values to better work with it

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r3068 | div0 | 2008-01-01 08:18:07 -0500 (Tue, 01 Jan 2008) | 2 lines

kill two VM_Warnings

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r3067 | div0 | 2008-01-01 06:04:39 -0500 (Tue, 01 Jan 2008) | 2 lines

background image support; align "quit" to the bottom of the screen

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r3066 | div0 | 2007-12-31 08:38:56 -0500 (Mon, 31 Dec 2007) | 2 lines

The key grabber uses the recent engine commit to be able to grab keys (so binding F keys works too). It will fail in previous engines. Update your engines, people!

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r3065 | div0 | 2007-12-31 08:16:22 -0500 (Mon, 31 Dec 2007) | 2 lines

highlight the key grab button when the keyboard is grabbed

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r3064 | div0 | 2007-12-31 08:04:38 -0500 (Mon, 31 Dec 2007) | 2 lines

editor for user defined key binds now works

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r3063 | div0 | 2007-12-31 07:22:13 -0500 (Mon, 31 Dec 2007) | 2 lines

first half of userbind system: the console support, and the menu can now show them

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r3062 | div0 | 2007-12-31 07:10:00 -0500 (Mon, 31 Dec 2007) | 2 lines

allow ESCAPE to abort key grabbing

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r3061 | div0 | 2007-12-31 07:07:29 -0500 (Mon, 31 Dec 2007) | 2 lines

my menu can finally edit key bindings! Usercommands are not supported yet, though.

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r3060 | div0 | 2007-12-29 07:54:50 -0500 (Sat, 29 Dec 2007) | 3 lines

Suddenly found a starship.map on my computer ;)
The de-recompiled bsp is faster than the BSP here before (by 28% to 35%), so committing it too.

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r3059 | div0 | 2007-12-28 11:03:55 -0500 (Fri, 28 Dec 2007) | 2 lines

make waypoint sprites a bit more visible

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r3058 | div0 | 2007-12-28 10:20:52 -0500 (Fri, 28 Dec 2007) | 2 lines

add our great new engine hacker to credits.txt

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r3055 | div0 | 2007-12-27 09:43:53 -0500 (Thu, 27 Dec 2007) | 2 lines

tZork's improved and bugfixed evil8 textures from silvercity reloaded

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r3054 | div0 | 2007-12-27 09:35:11 -0500 (Thu, 27 Dec 2007) | 2 lines

minor fix (allow skin 6 in team games, for CTF fbskins)

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r3053 | div0 | 2007-12-25 03:53:25 -0500 (Tue, 25 Dec 2007) | 2 lines

decoronized reslimed

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r3052 | div0 | 2007-12-23 15:42:18 -0500 (Sun, 23 Dec 2007) | 2 lines

fog for silvercity and reslimed

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r3051 | div0 | 2007-12-23 06:10:41 -0500 (Sun, 23 Dec 2007) | 2 lines

properly network velocity for spectators

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r3050 | div0 | 2007-12-22 16:17:06 -0500 (Sat, 22 Dec 2007) | 2 lines

maybe they are slightly better after dynamic compression... still don't like them

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r3049 | div0 | 2007-12-22 07:46:14 -0500 (Sat, 22 Dec 2007) | 2 lines

made main beam as visible as before again

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r3048 | div0 | 2007-12-22 07:41:25 -0500 (Sat, 22 Dec 2007) | 2 lines

after multiple requests, making Nex beam fade (and expand) faster. It now fades twice as fast, and expands 1.5 times as fast.

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r3047 | lordhavoc | 2007-12-22 06:09:45 -0500 (Sat, 22 Dec 2007) | 3 lines

turned off r_bloom in all quality configs
turned on r_hdr in ultra.cfg

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r3046 | div0 | 2007-12-22 06:06:36 -0500 (Sat, 22 Dec 2007) | 2 lines

current effectinfo really needs r_shadow_usenormalmap...

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r3045 | div0 | 2007-12-21 15:57:17 -0500 (Fri, 21 Dec 2007) | 2 lines

fix typo in attackinfive

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r3044 | div0 | 2007-12-21 15:27:37 -0500 (Fri, 21 Dec 2007) | 2 lines

damn... 1/64 didn't work

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r3043 | div0 | 2007-12-21 15:04:28 -0500 (Fri, 21 Dec 2007) | 2 lines

small fixes (like message spam for sound to bots)

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r3042 | div0 | 2007-12-21 08:59:44 -0500 (Fri, 21 Dec 2007) | 2 lines

start of a voice message system... PLEASE REPLACE sound/player/voice/*.ogg ASAP

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r3041 | lordhavoc | 2007-12-20 21:55:13 -0500 (Thu, 20 Dec 2007) | 2 lines

several fixes to onslaught, it now works properly

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r3040 | div0 | 2007-12-20 15:37:19 -0500 (Thu, 20 Dec 2007) | 2 lines

don't do shoot anim when crouched... it looks bad

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r3037 | div0 | 2007-12-18 15:24:14 -0500 (Tue, 18 Dec 2007) | 2 lines

g_player_brightness cvar

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r3036 | div0 | 2007-12-18 10:31:29 -0500 (Tue, 18 Dec 2007) | 2 lines

tag_weapon again... wtf

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r3035 | div0 | 2007-12-18 10:27:35 -0500 (Tue, 18 Dec 2007) | 2 lines

tag_weapon? No, Q3A uses that for some RANDOM PLACE INSIDE THE MODEL. Use tag_attachweaponhere until further notice.

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r3034 | div0 | 2007-12-18 08:33:25 -0500 (Tue, 18 Dec 2007) | 2 lines

also support "tag_weapon" for attaching the exterior weapon model

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r3033 | div0 | 2007-12-17 13:15:59 -0500 (Mon, 17 Dec 2007) | 2 lines

fix animation setting bug (reported by leileilol)

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r3032 | div0 | 2007-12-17 10:29:31 -0500 (Mon, 17 Dec 2007) | 2 lines

leileilol's effect updates

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r3031 | black | 2007-12-16 17:05:49 -0500 (Sun, 16 Dec 2007) | 1 line

Merge Chris' csqc sys qc files into Nexuiz's.
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r3029 | lordhavoc | 2007-12-16 16:14:52 -0500 (Sun, 16 Dec 2007) | 2 lines

added a file needed for use of ZeroRadiant with Nexuiz

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r3028 | div0 | 2007-12-16 06:53:23 -0500 (Sun, 16 Dec 2007) | 2 lines

forgot to commit this

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r3027 | div0 | 2007-12-15 16:50:27 -0500 (Sat, 15 Dec 2007) | 2 lines

charmap in menu

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r3026 | div0 | 2007-12-15 15:01:47 -0500 (Sat, 15 Dec 2007) | 2 lines

de-wtf-ization, part 1

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r3024 | div0 | 2007-12-15 06:56:07 -0500 (Sat, 15 Dec 2007) | 2 lines

vorbisgain tags on the cdtracks

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r3023 | div0 | 2007-12-14 17:19:01 -0500 (Fri, 14 Dec 2007) | 2 lines

yes

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r3022 | div0 | 2007-12-14 16:34:45 -0500 (Fri, 14 Dec 2007) | 2 lines

fix player model precaching for the new player model formats

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r3021 | div0 | 2007-12-14 16:29:51 -0500 (Fri, 14 Dec 2007) | 2 lines

also allow dpm, md3, psk

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r3020 | kadaverjack | 2007-12-12 13:46:02 -0500 (Wed, 12 Dec 2007) | 4 lines

- changed sv_ready_restart to use a qc based restart function as suggested by nifrek (still experimental, please test! assault, arena & onslaught are still using the "restart" command atm)
- added missing variable for g_runematch cvar
- moved precaching to a new function which is called after all cvars are read (InitGameplayMode() is now the only place where gamemode cvars are read)

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r3019 | div0 | 2007-12-12 12:49:51 -0500 (Wed, 12 Dec 2007) | 2 lines

news view

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r3018 | div0 | 2007-12-12 08:56:45 -0500 (Wed, 12 Dec 2007) | 4 lines

zsh$ svn propset svn:eol-style native **/*.{c,h,qm,qc,qh}

This apparently needs to be done regularily, as SVN is too brain-dead to accept a repository setting for this by file type.

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r3017 | div0 | 2007-12-12 08:38:33 -0500 (Wed, 12 Dec 2007) | 4 lines

Black, next time, use LF instead of CRLF endings, or set the property "svn:eol-style" to "native". Maybe there is a way to enforce this server-side so that it doesn't have to be done manually for each .c/.h/.qc/.qh/.txt file.

Also, merged a patch from res2k.

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r3016 | div0 | 2007-12-10 10:05:55 -0500 (Mon, 10 Dec 2007) | 2 lines

Q3A uses g_speed 320, not 400

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r3015 | div0 | 2007-12-10 05:46:15 -0500 (Mon, 10 Dec 2007) | 2 lines

add player model selector; add function draw_CenterText

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r3014 | black | 2007-12-09 18:48:41 -0500 (Sun, 09 Dec 2007) | 1 line

Remove debug prints from the gecko controls.
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r3013 | div0 | 2007-12-09 18:43:18 -0500 (Sun, 09 Dec 2007) | 2 lines

some fog for silvercity (requires a current DP engine build with fog min/max distance)

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r3012 | black | 2007-12-09 18:10:09 -0500 (Sun, 09 Dec 2007) | 1 line

Woops, Ive committed too much :(
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r3011 | black | 2007-12-09 18:01:08 -0500 (Sun, 09 Dec 2007) | 1 line

Get rid of the attic - this is not cvs and if anyone needs stuff from it, they can copy it from the previous revision.
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r3010 | div0 | 2007-12-08 05:52:12 -0500 (Sat, 08 Dec 2007) | 2 lines

ctf movetype fix

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r3009 | div0 | 2007-12-07 17:34:17 -0500 (Fri, 07 Dec 2007) | 2 lines

check DP_GECKO_SUPPORT before using Gecko builtins

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r3008 | div0 | 2007-12-07 13:54:16 -0500 (Fri, 07 Dec 2007) | 2 lines

add noalign support to flags

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r3007 | lordhavoc | 2007-12-07 13:08:17 -0500 (Fri, 07 Dec 2007) | 6 lines

implemented models/player/whatever.md3.animinfo file support so md3
player models can be used (also .dpm and all other model formats)
added models/player/template.md3.animinfo example
note: animinfo can not be used for zym player models because it does not
include dead1/dead2 anims - this can be added if needed

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r3006 | black | 2007-12-07 08:43:44 -0500 (Fri, 07 Dec 2007) | 1 line

Woops, forgot to commit some changes to make it work again yesterday (+ debug messages)
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r3005 | black | 2007-12-06 12:22:52 -0500 (Thu, 06 Dec 2007) | 1 line

Add a gecko control to the scmenu, too.
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r3004 | black | 2007-12-06 09:25:02 -0500 (Thu, 06 Dec 2007) | 1 line

Add config.qh so that msys.qh doesn't need to contain nexuiz specific #defines.
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r3003 | black | 2007-12-06 09:23:23 -0500 (Thu, 06 Dec 2007) | 1 line

Woops, forgot to remove one #ifdef..
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r3002 | black | 2007-12-06 09:22:25 -0500 (Thu, 06 Dec 2007) | 1 line

Add gecko.c and support for DP's gecko system to msys.h and mbuiltin.qh
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r3001 | div0 | 2007-12-06 04:36:16 -0500 (Thu, 06 Dec 2007) | 2 lines

allow custom jumppad sounds using trigger_push.noise

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r3000 | div0 | 2007-12-06 04:21:33 -0500 (Thu, 06 Dec 2007) | 2 lines

fix jumppad sound on targetless jumppads

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r2999 | div0 | 2007-12-05 16:39:45 -0500 (Wed, 05 Dec 2007) | 2 lines

merged mbuiltin files

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r2997 | div0 | 2007-11-29 03:48:21 -0500 (Thu, 29 Nov 2007) | 2 lines

add real crosshair buttons

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r2995 | div0 | 2007-11-29 02:45:44 -0500 (Thu, 29 Nov 2007) | 2 lines

fix precache bugs I introduced when removing the cvar() calls

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r2994 | div0 | 2007-11-27 15:57:15 -0500 (Tue, 27 Nov 2007) | 2 lines

update todo

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r2993 | div0 | 2007-11-25 10:31:59 -0500 (Sun, 25 Nov 2007) | 2 lines

resetting teamplay is evil

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r2992 | div0 | 2007-11-23 09:00:42 -0500 (Fri, 23 Nov 2007) | 2 lines

fix missing Domination check... thanks Cortez for making a map where the bug happens :P

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r2991 | div0 | 2007-11-22 17:27:30 -0500 (Thu, 22 Nov 2007) | 2 lines

version number, the version number... had still read 2.2svn

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r2990 | div0 | 2007-11-22 17:27:07 -0500 (Thu, 22 Nov 2007) | 2 lines

fix broken vdo command remapping (broke anything but chmap)

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r2989 | div0 | 2007-11-22 10:01:43 -0500 (Thu, 22 Nov 2007) | 2 lines

where did this colon come from? :P

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r2988 | div0 | 2007-11-22 09:39:57 -0500 (Thu, 22 Nov 2007) | 2 lines

search for map name right; fix runningman_1on1remix.mapinfo; put game type in log files

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r2987 | div0 | 2007-11-21 14:31:37 -0500 (Wed, 21 Nov 2007) | 2 lines

More detailed suggestmap confirmation

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r2986 | div0 | 2007-11-21 13:44:27 -0500 (Wed, 21 Nov 2007) | 2 lines

add missing shuffling

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r2985 | div0 | 2007-11-21 13:41:57 -0500 (Wed, 21 Nov 2007) | 2 lines

fix maplist editing commands for mapinfo

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r2984 | div0 | 2007-11-21 11:11:45 -0500 (Wed, 21 Nov 2007) | 4 lines

new mapinfo syntax:
	settemp_for_type all sv_cullentities_trace 0
	settemp_for_type ctf sv_fullbright_players 1

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r2983 | div0 | 2007-11-17 11:55:29 -0500 (Sat, 17 Nov 2007) | 2 lines

slightly improve mapinfo generation

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r2982 | div0 | 2007-11-17 09:25:56 -0500 (Sat, 17 Nov 2007) | 2 lines

fix minor clipping bug discovered by MrBougo

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r2981 | div0 | 2007-11-17 06:39:40 -0500 (Sat, 17 Nov 2007) | 2 lines

enlarge map info dialog; commit map info files for our maps

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r2980 | div0 | 2007-11-17 06:13:55 -0500 (Sat, 17 Nov 2007) | 2 lines

handle aborting when a mapinfo has been generated in a better way

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r2979 | div0 | 2007-11-17 06:03:56 -0500 (Sat, 17 Nov 2007) | 2 lines

it can start games now

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r2978 | div0 | 2007-11-17 05:48:26 -0500 (Sat, 17 Nov 2007) | 2 lines

fix divisions by zero

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r2977 | div0 | 2007-11-17 05:28:18 -0500 (Sat, 17 Nov 2007) | 2 lines

add map info dialog

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r2976 | div0 | 2007-11-17 03:20:28 -0500 (Sat, 17 Nov 2007) | 2 lines

oops... forgot to commit this

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r2975 | div0 | 2007-11-16 16:43:00 -0500 (Fri, 16 Nov 2007) | 2 lines

fix _sv_init handling

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r2974 | div0 | 2007-11-16 16:39:28 -0500 (Fri, 16 Nov 2007) | 2 lines

preload all pictures; actually edit g_maplist; add all/none buttons

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r2973 | div0 | 2007-11-16 10:51:55 -0500 (Fri, 16 Nov 2007) | 2 lines

oops... implement minimum height for listbox slider

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r2972 | div0 | 2007-11-16 10:35:45 -0500 (Fri, 16 Nov 2007) | 2 lines

minor draw optimization

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r2971 | div0 | 2007-11-16 10:22:19 -0500 (Fri, 16 Nov 2007) | 2 lines

add server browser, and somewhat broken font. When will Ubuntu fix perl-fu?

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r2969 | m0rfar | 2007-11-16 08:24:27 -0500 (Fri, 16 Nov 2007) | 3 lines

Toxic:
New fence shader (stolen from dieselpower, deluxemapping NOT recommended :P).
New map preview pic.
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r2968 | div0 | 2007-11-16 06:38:36 -0500 (Fri, 16 Nov 2007) | 2 lines

game mode selection in menu... will do the listbox later. Need to think of a way to set the limits to 0 (unlimited) and -1 (default)

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r2967 | div0 | 2007-11-16 04:57:41 -0500 (Fri, 16 Nov 2007) | 2 lines

+ MapInfo_SwitchGameType (for campaign)

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r2966 | div0 | 2007-11-16 04:56:09 -0500 (Fri, 16 Nov 2007) | 2 lines

settemp

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r2965 | div0 | 2007-11-16 04:50:53 -0500 (Fri, 16 Nov 2007) | 2 lines

work around fteqcc crash

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r2964 | div0 | 2007-11-16 04:48:31 -0500 (Fri, 16 Nov 2007) | 2 lines

make speed rune less of a curse; fix minstagib speed settings

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r2963 | div0 | 2007-11-15 17:09:25 -0500 (Thu, 15 Nov 2007) | 2 lines

some fixes against extreme CPU load and not loading the maplist

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r2962 | div0 | 2007-11-15 16:44:10 -0500 (Thu, 15 Nov 2007) | 3 lines

automatically call MapInfo_Enumerate when needed...
"completion" for vcall and suggestmap

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r2961 | div0 | 2007-11-15 16:17:59 -0500 (Thu, 15 Nov 2007) | 2 lines

mapinfo system should work now; user friendly additions come later

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r2960 | div0 | 2007-11-15 14:07:03 -0500 (Thu, 15 Nov 2007) | 2 lines

added some primitives to the mapinfo system to be aware of game mode requirements

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r2959 | div0 | 2007-11-15 13:51:31 -0500 (Thu, 15 Nov 2007) | 2 lines

latch the mutator cvars too

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r2958 | div0 | 2007-11-15 13:43:45 -0500 (Thu, 15 Nov 2007) | 2 lines

made cvars like g_ctf only be queried once on startup

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r2957 | div0 | 2007-11-15 12:53:38 -0500 (Thu, 15 Nov 2007) | 2 lines

add "features" (so a mutator combination can require them)

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r2956 | div0 | 2007-11-15 10:55:22 -0500 (Thu, 15 Nov 2007) | 2 lines

add missing str*cmp builtins

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r2955 | div0 | 2007-11-15 10:51:16 -0500 (Thu, 15 Nov 2007) | 2 lines

mapinfo: add a search function to find a map with a given unique prefix

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r2954 | div0 | 2007-11-15 09:12:53 -0500 (Thu, 15 Nov 2007) | 2 lines

tune mapinfo generation to better reflect requirements of KH and Arena

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r2953 | div0 | 2007-11-15 08:22:18 -0500 (Thu, 15 Nov 2007) | 2 lines

Prepare a "building map information" screen in menu; make server command "sv_cmd make_mapinfo" so a dedicated server can be instructed to build all mapinfos too.

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r2952 | div0 | 2007-11-15 05:39:22 -0500 (Thu, 15 Nov 2007) | 2 lines

Don Strunzone caught me. Forgot to strzone the filter list.

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r2951 | div0 | 2007-11-15 05:30:27 -0500 (Thu, 15 Nov 2007) | 2 lines

start of mapinfo system; beware: menu-div0test now starts up longer for the first time, and you may need to delete .nexuiz/data/data/maps/*.mapinfo when there are trouble with maplist later, as the mapinfo format isn't fixed yet

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r2950 | div0 | 2007-11-14 12:24:07 -0500 (Wed, 14 Nov 2007) | 2 lines

fix broken teamselect in scmenu (no idea why it was broken, though, it once worked)

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r2949 | lordhavoc | 2007-11-14 10:43:06 -0500 (Wed, 14 Nov 2007) | 4 lines

tweaked dlights - doubled brightness of all effect dlights, and reduced
(by 20-50%) the radius of most effect dlights, this improves performance
while still making them more noticable than before

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r2948 | div0 | 2007-11-14 07:28:08 -0500 (Wed, 14 Nov 2007) | 2 lines

removed unnecessary fteqcc.log (thans m0rfar)

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r2947 | div0 | 2007-11-14 06:04:47 -0500 (Wed, 14 Nov 2007) | 2 lines

fix colors not being inherited right on buttons and close buttons

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r2946 | div0 | 2007-11-14 05:59:51 -0500 (Wed, 14 Nov 2007) | 2 lines

added start of a skin subsystem; added Xaw-like skin :P

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r2945 | div0 | 2007-11-14 05:07:10 -0500 (Wed, 14 Nov 2007) | 2 lines

oops... added something there too

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r2944 | div0 | 2007-11-14 05:06:21 -0500 (Wed, 14 Nov 2007) | 2 lines

color buttons

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r2943 | div0 | 2007-11-13 19:37:29 -0500 (Tue, 13 Nov 2007) | 2 lines

Maybe draw window titles in "Nexposee" mode additionally? Commented out, as I don't like it yet, though.

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r2942 | div0 | 2007-11-12 18:03:04 -0500 (Mon, 12 Nov 2007) | 2 lines

add "quit" dialog; tune nexposee a bit

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r2941 | div0 | 2007-11-12 10:56:24 -0500 (Mon, 12 Nov 2007) | 2 lines

add "clear" button in join dialog

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r2940 | kadaverjack | 2007-11-12 07:27:16 -0500 (Mon, 12 Nov 2007) | 2 lines

new item for minstagib: item_minst_cells (disables auto-replacement of nex & rl, so mappers can place ammo where they want)

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r2939 | div0 | 2007-11-10 18:52:08 -0500 (Sat, 10 Nov 2007) | 2 lines

expanded skin.qh; made most items support colors in skin.qh

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r2938 | div0 | 2007-11-10 10:44:57 -0500 (Sat, 10 Nov 2007) | 2 lines

showNotify/hideNotify properly!

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r2937 | div0 | 2007-11-10 10:32:06 -0500 (Sat, 10 Nov 2007) | 2 lines

a + is a + is a + and not a -

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r2936 | div0 | 2007-11-10 10:26:42 -0500 (Sat, 10 Nov 2007) | 2 lines

add (shift|ctrl|alt)-backspace for deleting all too

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r2935 | div0 | 2007-11-10 10:25:09 -0500 (Sat, 10 Nov 2007) | 2 lines

fix bug in filter; add Morphed's inputbox

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r2934 | div0 | 2007-11-10 10:00:08 -0500 (Sat, 10 Nov 2007) | 2 lines

made server filter work! Hooray, JOIN dialog is complete!

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r2933 | div0 | 2007-11-10 09:41:38 -0500 (Sat, 10 Nov 2007) | 2 lines

Big Oops.

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r2932 | div0 | 2007-11-10 09:30:13 -0500 (Sat, 10 Nov 2007) | 2 lines

inputboxing!

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r2931 | div0 | 2007-11-09 18:07:34 -0500 (Fri, 09 Nov 2007) | 2 lines

Needs more alpha.

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r2930 | div0 | 2007-11-09 17:02:58 -0500 (Fri, 09 Nov 2007) | 2 lines

make server list dialog larger

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r2929 | div0 | 2007-11-09 11:38:17 -0500 (Fri, 09 Nov 2007) | 2 lines

canjump workaround in default.cfg for now

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r2928 | div0 | 2007-11-09 10:17:39 -0500 (Fri, 09 Nov 2007) | 2 lines

minor transparency fixes

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r2927 | div0 | 2007-11-09 07:09:33 -0500 (Fri, 09 Nov 2007) | 2 lines

fix team select dialog notification; fix clicking outside of menu items outside game

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r2925 | m0rfar | 2007-11-09 05:34:25 -0500 (Fri, 09 Nov 2007) | 1 line

Crylink skin upgrade by Ihsan.
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r2924 | div0 | 2007-11-09 04:49:15 -0500 (Fri, 09 Nov 2007) | 2 lines

fix selection bugs when enabling/disabling the checkboxes

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r2923 | div0 | 2007-11-09 04:26:34 -0500 (Fri, 09 Nov 2007) | 2 lines

Captain Post-increment to the rescue!

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r2922 | div0 | 2007-11-09 04:20:01 -0500 (Fri, 09 Nov 2007) | 2 lines

add empty/full filters

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r2921 | div0 | 2007-11-09 04:09:20 -0500 (Fri, 09 Nov 2007) | 2 lines

new server list refresh policy... (currently, the refresh button does nothing)

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r2920 | savagex | 2007-11-08 13:33:23 -0500 (Thu, 08 Nov 2007) | 2 lines

apply glossfix from Morphed

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r2919 | savagex | 2007-11-08 13:31:33 -0500 (Thu, 08 Nov 2007) | 2 lines

move surplus _gloss and _bump files to attic

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r2918 | savagex | 2007-11-08 12:54:24 -0500 (Thu, 08 Nov 2007) | 2 lines

bump and gloss for evil1_metals. Provided by Morphed (thanks!).

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r2916 | div0 | 2007-11-07 08:30:04 -0500 (Wed, 07 Nov 2007) | 2 lines

change "" references and tests to string_null whereever possible

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r2915 | div0 | 2007-11-07 08:23:07 -0500 (Wed, 07 Nov 2007) | 2 lines

use if not( instead of if(!, thanks to Spike

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r2913 | div0 | 2007-11-06 04:31:23 -0500 (Tue, 06 Nov 2007) | 2 lines

add Morphed's onslaught models

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r2912 | div0 | 2007-11-05 17:08:24 -0500 (Mon, 05 Nov 2007) | 2 lines

fix double click detection

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r2911 | div0 | 2007-11-05 16:38:34 -0500 (Mon, 05 Nov 2007) | 2 lines

oops

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r2910 | div0 | 2007-11-05 16:36:07 -0500 (Mon, 05 Nov 2007) | 2 lines

It can join servers now!

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r2909 | div0 | 2007-11-05 06:44:33 -0500 (Mon, 05 Nov 2007) | 2 lines

fix selection bug. Now REALLY gone.

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r2908 | m0rfar | 2007-11-05 06:40:30 -0500 (Mon, 05 Nov 2007) | 1 line

Added crosshair size and made crosshair alpha actually work
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r2907 | div0 | 2007-11-05 06:20:58 -0500 (Mon, 05 Nov 2007) | 2 lines

add somehow broken server list, far from done yet

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r2906 | div0 | 2007-11-05 04:46:39 -0500 (Mon, 05 Nov 2007) | 2 lines

add global "time" as in QC (to allow double click detection later); clean up warnings

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r2905 | div0 | 2007-11-04 17:23:43 -0500 (Sun, 04 Nov 2007) | 2 lines

fix logic bug in HDR vs Bloom. Don't like this solution from UI design perspective, though. Will fix later.

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r2904 | div0 | 2007-11-04 16:36:22 -0500 (Sun, 04 Nov 2007) | 2 lines

fix K_MOUSE constants in msys.qc

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r2903 | div0 | 2007-11-04 16:36:02 -0500 (Sun, 04 Nov 2007) | 2 lines

add somewhat working listbox; but it can't do anything useful yet

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r2902 | esteel | 2007-11-04 13:51:33 -0500 (Sun, 04 Nov 2007) | 2 lines

added basic options to the audio tab

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r2900 | m0rfar | 2007-11-04 12:18:06 -0500 (Sun, 04 Nov 2007) | 1 line

Hide the players for a tic and not 0.2 sec in teleporters. I hope this does not break anything
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r2899 | savagex | 2007-11-04 08:24:04 -0500 (Sun, 04 Nov 2007) | 4 lines

first version of assault mode with winning condition. Untested as for 
some reason one cannot join assault games (pressing jump doesn't work). 
This used to work.

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r2898 | div0 | 2007-11-04 04:09:40 -0500 (Sun, 04 Nov 2007) | 2 lines

fix typo in final_rage.shader

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r2897 | div0 | 2007-11-04 03:06:38 -0500 (Sun, 04 Nov 2007) | 2 lines

oops, forgot to svn add some files

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r2896 | div0 | 2007-11-03 18:58:54 -0400 (Sat, 03 Nov 2007) | 2 lines

color buttons; checkbox/button cleanup

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r2895 | div0 | 2007-11-03 09:43:06 -0400 (Sat, 03 Nov 2007) | 2 lines

two TODO items

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r2894 | esteel | 2007-11-03 09:39:44 -0400 (Sat, 03 Nov 2007) | 2 lines

moved player options menu to multiplayer and added some dummies there

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r2893 | esteel | 2007-11-03 09:17:25 -0400 (Sat, 03 Nov 2007) | 2 lines

a first simple player options menu

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r2892 | esteel | 2007-11-03 09:15:11 -0400 (Sat, 03 Nov 2007) | 2 lines

corrected typo r_shadow_usenormalmap has no s at the end

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r2891 | div0 | 2007-11-03 05:04:41 -0400 (Sat, 03 Nov 2007) | 2 lines

fix TDM (always using 2 teams, ignoring g_tdm_teams) bug found by pavlvs

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r2890 | div0 | 2007-11-02 16:55:44 -0400 (Fri, 02 Nov 2007) | 2 lines

just update the todo file

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r2888 | div0 | 2007-11-02 05:23:52 -0400 (Fri, 02 Nov 2007) | 3 lines

Nothing sets flashblend, so remove it.
Add missing files from previous commit.

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r2887 | div0 | 2007-11-02 05:23:10 -0400 (Fri, 02 Nov 2007) | 2 lines

video and effects pane almost done

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r2885 | m0rfar | 2007-11-02 02:20:00 -0400 (Fri, 02 Nov 2007) | 1 line

Fixed trans on grate.tga. I don't really see any difference though. :P
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r2883 | m0rfar | 2007-11-01 12:16:22 -0400 (Thu, 01 Nov 2007) | 1 line

New sky for Toxic.
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r2875 | div0 | 2007-10-31 07:57:08 -0400 (Wed, 31 Oct 2007) | 2 lines

Strength.

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r2873 | div0 | 2007-10-31 07:04:19 -0400 (Wed, 31 Oct 2007) | 2 lines

minor Assault fixes

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r2871 | div0 | 2007-10-30 11:58:06 -0400 (Tue, 30 Oct 2007) | 2 lines

oops... there was a m_goto call in the wrong layer. Fixed.

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r2870 | div0 | 2007-10-30 11:50:59 -0400 (Tue, 30 Oct 2007) | 2 lines

fix minor visual glitch

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r2869 | div0 | 2007-10-30 11:36:02 -0400 (Tue, 30 Oct 2007) | 2 lines

added an empty line below the tab buttons

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r2868 | div0 | 2007-10-30 11:30:53 -0400 (Tue, 30 Oct 2007) | 2 lines

improved dialog system; actually handle cvars; put some stuff in video dialog

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r2867 | div0 | 2007-10-30 06:53:46 -0400 (Tue, 30 Oct 2007) | 2 lines

Argh... didn't want to commit THIS function.

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r2866 | div0 | 2007-10-30 03:54:42 -0400 (Tue, 30 Oct 2007) | 2 lines

added utility for depth-first search; added debug command "menu_cmd dumptree" to dump the state of the menu as a tree (see http://pastebin.com/m2a24265c)

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r2865 | div0 | 2007-10-29 23:35:15 -0400 (Mon, 29 Oct 2007) | 2 lines

tabbed dialog

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r2864 | div0 | 2007-10-29 07:30:13 -0400 (Mon, 29 Oct 2007) | 2 lines

added scrollbar images; code comes later

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r2863 | div0 | 2007-10-29 06:03:15 -0400 (Mon, 29 Oct 2007) | 2 lines

new primitive: VertButtonPicture

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r2862 | div0 | 2007-10-28 06:50:38 -0400 (Sun, 28 Oct 2007) | 2 lines

compile before committing :P

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r2861 | div0 | 2007-10-28 06:50:04 -0400 (Sun, 28 Oct 2007) | 2 lines

renamed Nexuiz specific classes to get a Nexuiz prefix (NexuizCommandButton, NexuizTeamSelectDialog)

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r2860 | div0 | 2007-10-28 06:20:41 -0400 (Sun, 28 Oct 2007) | 2 lines

support for team select dialog, disabled buttons and grid layout; updated mbuiltin.qc

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r2859 | div0 | 2007-10-27 18:44:23 -0400 (Sat, 27 Oct 2007) | 2 lines

first attempt at teamselect dialog... not good yet (need a better way to implement a size calculator)

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r2858 | div0 | 2007-10-27 14:22:43 -0400 (Sat, 27 Oct 2007) | 2 lines

sliders (thanks to Morphed, again)

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r2857 | div0 | 2007-10-27 12:25:22 -0400 (Sat, 27 Oct 2007) | 2 lines

added support for grabbing keys

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r2856 | div0 | 2007-10-27 12:19:24 -0400 (Sat, 27 Oct 2007) | 2 lines

Morphed's graphics; checkbox, radiobutton

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r2855 | div0 | 2007-10-27 05:43:30 -0400 (Sat, 27 Oct 2007) | 2 lines

added checkbox, radio button; removed unnecessary setFocus override in Nexposee and ModalController

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r2854 | div0 | 2007-10-26 09:29:46 -0400 (Fri, 26 Oct 2007) | 2 lines

added a consistency check to focus changing

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r2853 | div0 | 2007-10-26 08:34:30 -0400 (Fri, 26 Oct 2007) | 2 lines

some focus cleanups

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r2852 | div0 | 2007-10-26 07:48:35 -0400 (Fri, 26 Oct 2007) | 2 lines

small naming cleanup to the ModalController

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r2851 | div0 | 2007-10-26 07:12:30 -0400 (Fri, 26 Oct 2007) | 2 lines

remove unused "fd"; add final equation transformation to comment

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r2850 | div0 | 2007-10-26 06:53:56 -0400 (Fri, 26 Oct 2007) | 2 lines

adding qcsrc/menu-div0test with a test menu.dat source... may or may not replace the current menu eventually, very incomplete, can't do anything useful yet, still not done making controls for it

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r2848 | div0 | 2007-10-21 17:50:40 -0400 (Sun, 21 Oct 2007) | 2 lines

handle "alreadychangedlevel" slightly better

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r2846 | div0 | 2007-10-21 15:01:54 -0400 (Sun, 21 Oct 2007) | 2 lines

take back this stupid idea... sorry

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r2844 | div0 | 2007-10-21 13:13:59 -0400 (Sun, 21 Oct 2007) | 2 lines

darn... i+1

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r2842 | div0 | 2007-10-21 12:57:58 -0400 (Sun, 21 Oct 2007) | 2 lines

cullentities shall use engine defaults, they work well

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r2840 | div0 | 2007-10-21 09:56:59 -0400 (Sun, 21 Oct 2007) | 2 lines

help with map voting when people haven't downloaded the current map yet by printing instructions to the console

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r2839 | esteel | 2007-10-21 08:19:36 -0400 (Sun, 21 Oct 2007) | 2 lines

fixed line endings to be consistent

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r2837 | savagex | 2007-10-19 11:56:38 -0400 (Fri, 19 Oct 2007) | 2 lines

teleport texture doesn't need to be water anymore

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r2835 | div0 | 2007-10-19 08:49:47 -0400 (Fri, 19 Oct 2007) | 2 lines

call UpdateSelectedPlayer in server frames only (should halve CPU usage by QC... unfortunately it won't help much with total CPU usage)

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r2834 | div0 | 2007-10-19 07:21:16 -0400 (Fri, 19 Oct 2007) | 2 lines

for some reason, ruiner had twice the water as it should have... un-ruined

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r2833 | div0 | 2007-10-16 04:27:33 -0400 (Tue, 16 Oct 2007) | 2 lines

observers spawn everywhere

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r2832 | div0 | 2007-10-15 18:50:15 -0400 (Mon, 15 Oct 2007) | 2 lines

assault maps are as_something.mapcfg (fix missing map type string)

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r2829 | div0 | 2007-10-15 13:27:26 -0400 (Mon, 15 Oct 2007) | 2 lines

make water shaders work as expected; s/r_glsl_water/r_water/

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r2828 | lordhavoc | 2007-10-15 09:35:34 -0400 (Mon, 15 Oct 2007) | 2 lines

updated dp_refract/dp_reflect/dp_water settings

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r2825 | div0 | 2007-10-12 07:54:53 -0400 (Fri, 12 Oct 2007) | 2 lines

new build script; fix bug in eX texture (missing transparency)

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r2823 | div0 | 2007-10-10 17:23:52 -0400 (Wed, 10 Oct 2007) | 2 lines

Argh, didn't want to commit this.

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r2822 | div0 | 2007-10-10 17:22:11 -0400 (Wed, 10 Oct 2007) | 3 lines

replaced dprint by a QC function that checks for "developer > 0" once per frame.
Side effect: developer 0.5 shows QC dprints only, developer -1 shows engine Con_DPrints only.

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r2820 | div0 | 2007-10-10 12:24:30 -0400 (Wed, 10 Oct 2007) | 2 lines

added a "shtest" (not sure how well it is working, so it is just a debug message for now)

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r2818 | div0 | 2007-10-07 05:30:34 -0400 (Sun, 07 Oct 2007) | 2 lines

no, dp_refract should work THAT way round

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r2817 | div0 | 2007-10-07 05:04:41 -0400 (Sun, 07 Oct 2007) | 2 lines

make use of changed dp_refract/dp_reflect

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r2816 | div0 | 2007-10-06 17:18:37 -0400 (Sat, 06 Oct 2007) | 2 lines

reflective water by Zombie and Urre; ruiner now uses it; reflections are enabled from high.cfg upwards; TODO need a water texture that works better when reflections are off

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r2814 | div0 | 2007-10-06 15:25:31 -0400 (Sat, 06 Oct 2007) | 2 lines

make use of DP_CON_BESTWEAPON to make the bestweapon command actually work

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r2812 | div0 | 2007-10-02 16:06:47 -0400 (Tue, 02 Oct 2007) | 2 lines

fix "nixnex forgets to precache" bug

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r2810 | div0 | 2007-09-20 17:39:34 -0400 (Thu, 20 Sep 2007) | 2 lines

new cvar bot_vs_human: set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)

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r2808 | div0 | 2007-09-12 16:06:54 -0400 (Wed, 12 Sep 2007) | 2 lines

fix "gotomap" command in case a map vote screen is running, or in case a previous chmap failed (so a server that hangs because of a broken mapcfg can be "reanimated" by a vcall chmap)

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r2807 | div0 | 2007-09-12 15:57:11 -0400 (Wed, 12 Sep 2007) | 2 lines

make RadiusDamage() return damage actually dealt to creatures

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r2806 | div0 | 2007-09-12 15:56:43 -0400 (Wed, 12 Sep 2007) | 2 lines

fix small division by zero

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r2803 | div0 | 2007-09-04 17:02:55 -0400 (Tue, 04 Sep 2007) | 2 lines

forgot to add DAMAGE_YES here

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r2802 | div0 | 2007-09-01 17:30:35 -0400 (Sat, 01 Sep 2007) | 2 lines

use r_labelsprites DP feature for sprites; add script that generates the sprites

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r2801 | div0 | 2007-09-01 08:52:57 -0400 (Sat, 01 Sep 2007) | 2 lines

separate refire timers for each weapon; fixes "faster Nex refire by switching Laser/Nex"

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r2798 | div0 | 2007-08-23 05:05:38 -0400 (Thu, 23 Aug 2007) | 2 lines

fix spawnshield bug reported by Black Snack (allowed teamchange without damage); ensure that DEATH_KILL etc. are ALWAYS lethal, even in spawnshield and god mode

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r2796 | div0 | 2007-08-11 08:02:58 -0400 (Sat, 11 Aug 2007) | 2 lines

oops, forgot this default.cfg comment change

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r2795 | div0 | 2007-08-11 07:57:43 -0400 (Sat, 11 Aug 2007) | 2 lines

sv_defaultplayercolors should not depend on sv_defaultcharacter (so you can force colors but still allow them to choose models)

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r2793 | div0 | 2007-08-11 06:23:36 -0400 (Sat, 11 Aug 2007) | 2 lines

Thanks LordHavoc! r_glsl fullbright fixed - now all we need is a fbcolored_shirt that works with the new situation... and FINALLY it works in glsl and in non-glsl!

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r2791 | div0 | 2007-08-10 09:10:01 -0400 (Fri, 10 Aug 2007) | 2 lines

new player colors (gfx/colormap_palette.lmp); default color is no longer pink :P

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r2789 | div0 | 2007-08-06 04:55:11 -0400 (Mon, 06 Aug 2007) | 4 lines

update extensions.qh;
make use of FTE_STRINGS for strstr and strpad;
prevent the last g_maplist_mostrecent_count maps from being played again

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r2786 | div0 | 2007-07-07 12:21:43 -0400 (Sat, 07 Jul 2007) | 2 lines

keyhunt/runematch: fix objects not expiring in rapidly firing trigger_hurt boxes (like on dastower40)

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r2784 | div0 | 2007-07-07 08:23:11 -0400 (Sat, 07 Jul 2007) | 2 lines

remove teleport from impulse 99 again, instead make impulse 77 that teleports to personal waypoint, drops and returns the carried flag and also restores the view angle to the one of a preceding impulse 30.

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r2783 | div0 | 2007-07-06 17:04:37 -0400 (Fri, 06 Jul 2007) | 2 lines

sv_clmovement_waitforinput 4

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r2781 | div0 | 2007-07-06 05:27:40 -0400 (Fri, 06 Jul 2007) | 3 lines

impulse 99 now goes to the personal waypoint (deploy using g_waypointsprite_personal), which can be cleared using g_waypointsprite_clear_personal again
(to help with speedruns)

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r2780 | lordhavoc | 2007-07-04 18:29:22 -0400 (Wed, 04 Jul 2007) | 2 lines

added onslaught mode

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r2778 | div0 | 2007-06-30 17:20:08 -0400 (Sat, 30 Jun 2007) | 2 lines

Oops... assignmen the wrong way killed vdo

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r2777 | div0 | 2007-06-26 12:26:53 -0400 (Tue, 26 Jun 2007) | 2 lines

make ban list for no bans "" and not "1", less irritating (first number is the version number of the list format)

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r2776 | div0 | 2007-06-26 12:23:48 -0400 (Tue, 26 Jun 2007) | 2 lines

con_chat: now needs 8 lines from bottom for HUD

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r2775 | div0 | 2007-06-26 12:21:04 -0400 (Tue, 26 Jun 2007) | 2 lines

ip ban code: minor bugfixes

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r2774 | div0 | 2007-06-26 12:06:18 -0400 (Tue, 26 Jun 2007) | 2 lines

banning, kicking and banning in voting, some display extensions (kick votes show who is getting kicked), vote masters can stop any vote

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r2773 | div0 | 2007-06-26 09:44:40 -0400 (Tue, 26 Jun 2007) | 2 lines

num_colon.tga

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r2768 | esteel | 2007-06-21 00:04:50 -0400 (Thu, 21 Jun 2007) | 2 lines

merged hud setting to branch and updated g_maplist in default.cfg and the server.cfg example file

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r2766 | esteel | 2007-06-20 23:17:32 -0400 (Wed, 20 Jun 2007) | 2 lines

removed sv_maxrate so the new engine default is used

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r2762 | div0 | 2007-06-19 14:55:13 -0400 (Tue, 19 Jun 2007) | 43 lines

jonaskoelker's handicap patch: client side cvar cl_handicap multiplies damage
you receive, it's in the range from 1 to 100. Please check for abuse potential,
but there shouldn't be any. Please test vampire, empathy and mirror damage!
Even though this is done in PlayerDamage() _after_ all the other stuff kicks
in, test anyway.
Index: server/defs.qh
===================================================================
--- server/defs.qh	(revision 2761)
+++ server/defs.qh	(working copy)
@@ -259,6 +259,7 @@
 .float has_zoomed;
 
 .float() customizeentityforclient;
+.float cvar_cl_handicap;
 .float cvar_cl_zoomfactor;
 .float cvar_cl_zoomspeed;
 .float cvar_cl_playerdetailreduction;
Index: server/miscfunctions.qc
===================================================================
--- server/miscfunctions.qc	(revision 2761)
+++ server/miscfunctions.qc	(working copy)
@@ -493,6 +493,7 @@
 	GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
 	GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
 	GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
+	GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
 }
 
 float fexists(string f)
Index: server/cl_player.qc
===================================================================
--- server/cl_player.qc	(revision 2761)
+++ server/cl_player.qc	(working copy)
@@ -218,6 +218,8 @@
 {
 	local float take, save, waves, sdelay;
 
+	damage = damage * bound(1.0, self.cvar_cl_handicap, 100.0);
+
 	te_blood (hitloc, force, damage);
 	if (self.pain_finished < time)		//Don't switch pain sequences like crazy
 	{

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r2761 | strahlemann | 2007-06-12 15:05:54 -0400 (Tue, 12 Jun 2007) | 1 line

updated reslimed.map with the correct dom-point names
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r2760 | kadaverjack | 2007-06-11 14:18:31 -0400 (Mon, 11 Jun 2007) | 3 lines

- disable joysticks by default
- fixed spawn point names & a dompoint name on reslimed

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r2759 | div0 | 2007-06-09 06:24:42 -0400 (Sat, 09 Jun 2007) | 2 lines

first attempt at "auto adjust skill"; not working well for teamplay yet, maybe this "+ 2" should be game mode dependent

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r2757 | esteel | 2007-06-07 15:27:21 -0400 (Thu, 07 Jun 2007) | 2 lines

sorry, made the menu even bigger :) added disconnect and team-auto/red/blue/yellow/pink to the bind menu

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r2750 | div0 | 2007-06-04 17:54:14 -0400 (Mon, 04 Jun 2007) | 2 lines

update sb_* pictures for HUD

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r2749 | kadaverjack | 2007-06-01 23:01:54 -0400 (Fri, 01 Jun 2007) | 2 lines

added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength

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r2748 | lordhavoc | 2007-06-01 04:06:22 -0400 (Fri, 01 Jun 2007) | 2 lines

use the new hud in pro and the old hud in normal nexuiz

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r2745 | div0 | 2007-05-31 02:21:16 -0400 (Thu, 31 May 2007) | 2 lines

deleted unused and stolen flash.tga

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r2743 | strahlemann | 2007-05-30 10:44:56 -0400 (Wed, 30 May 2007) | 1 line

new levelshots for some maps to go with the new item-models (like health and armor)
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r2742 | esteel | 2007-05-30 10:25:36 -0400 (Wed, 30 May 2007) | 2 lines

disabled viewkick when hurt

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r2739 | div0 | 2007-05-30 07:36:20 -0400 (Wed, 30 May 2007) | 2 lines

make r_ambient a seta in default.cfg

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r2737 | div0 | 2007-05-29 18:55:46 -0400 (Tue, 29 May 2007) | 2 lines

r_ambient 0 again; added menu option for it

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r2735 | div0 | 2007-05-29 12:47:39 -0400 (Tue, 29 May 2007) | 3 lines

r_ambient 4; the one who says this twice is CIA-1, not me


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r2733 | strahlemann | 2007-05-29 12:35:53 -0400 (Tue, 29 May 2007) | 1 line

fixed the green-light-tube shader.
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r2731 | strahlemann | 2007-05-29 10:44:28 -0400 (Tue, 29 May 2007) | 1 line

fixed slime on reslimed. fixed water on runningman_1on1remix
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r2729 | m0rfar | 2007-05-29 10:07:16 -0400 (Tue, 29 May 2007) | 1 line

toxic: scrolling slime in tubes
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r2727 | m0rfar | 2007-05-29 07:42:03 -0400 (Tue, 29 May 2007) | 1 line

Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
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r2725 | div0 | 2007-05-29 04:49:53 -0400 (Tue, 29 May 2007) | 2 lines

sv_cullentities_trace: more samples

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r2724 | div0 | 2007-05-29 04:48:26 -0400 (Tue, 29 May 2007) | 2 lines

r_cullentities_trace: 4 samples, not 1

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r2721 | div0 | 2007-05-29 03:00:34 -0400 (Tue, 29 May 2007) | 2 lines

KH: copy sounds being used to sound/kh so they can get replaced separately

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r2719 | div0 | 2007-05-28 18:16:27 -0400 (Mon, 28 May 2007) | 3 lines

reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)

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r2717 | div0 | 2007-05-28 18:04:19 -0400 (Mon, 28 May 2007) | 2 lines

menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost

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r2715 | strahlemann | 2007-05-28 17:14:14 -0400 (Mon, 28 May 2007) | 1 line

forgot to add the modified reslimed.map
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r2714 | strahlemann | 2007-05-28 15:33:42 -0400 (Mon, 28 May 2007) | 1 line

fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
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r2713 | esteel | 2007-05-28 14:03:37 -0400 (Mon, 28 May 2007) | 2 lines

tdm mapcfg files for final rage

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r2712 | esteel | 2007-05-28 13:56:44 -0400 (Mon, 28 May 2007) | 2 lines

tdm mapcfg files for runningmanctf

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r2710 | esteel | 2007-05-28 11:51:06 -0400 (Mon, 28 May 2007) | 2 lines

added r_shadow_usenormalmap to menu

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r2707 | esteel | 2007-05-28 08:16:51 -0400 (Mon, 28 May 2007) | 2 lines

raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)

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r2706 | div0 | 2007-05-28 07:13:47 -0400 (Mon, 28 May 2007) | 2 lines

oops, forgot to commit this to trunk

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r2704 | div0 | 2007-05-28 05:09:21 -0400 (Mon, 28 May 2007) | 2 lines

added old tracer under new name misc/line-81-1.mdl for use by mods

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r2703 | savagex | 2007-05-27 12:06:32 -0400 (Sun, 27 May 2007) | 3 lines

fix water vertices on runningman remix flying wildly around... was 
caused by very *enthusiastic* deformVertex stuff

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r2702 | savagex | 2007-05-27 07:33:07 -0400 (Sun, 27 May 2007) | 2 lines

add warping _warp versions of Morphed's slime

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r2701 | savagex | 2007-05-27 07:12:28 -0400 (Sun, 27 May 2007) | 3 lines

once again new glass. This time additive because with blendfunc blend 
there were depth-sorting problems with slime tubes

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r2700 | savagex | 2007-05-27 06:46:46 -0400 (Sun, 27 May 2007) | 2 lines

also make toxic slime nonwarping (this was breaking slime tubes)

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r2699 | savagex | 2007-05-27 06:37:30 -0400 (Sun, 27 May 2007) | 2 lines

fix warping slime tubes for reslimed, beef up sfx forcefield

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r2697 | savagex | 2007-05-25 16:09:44 -0400 (Fri, 25 May 2007) | 2 lines

beefier glass (e.g. for warfare)

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r2694 | div0 | 2007-05-25 07:38:57 -0400 (Fri, 25 May 2007) | 3 lines

log those who destroy a key


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r2692 | savagex | 2007-05-24 14:15:33 -0400 (Thu, 24 May 2007) | 2 lines

thanks to tcmod those effect frames for the ebomb aren't needed anymore

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r2691 | esteel | 2007-05-24 13:17:51 -0400 (Thu, 24 May 2007) | 2 lines

use tcmod on ebomb

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r2689 | strahlemann | 2007-05-24 11:20:10 -0400 (Thu, 24 May 2007) | 1 line

fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
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r2685 | m0rfar | 2007-05-24 07:48:39 -0400 (Thu, 24 May 2007) | 2 lines

Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt
------------------------------------------------------------------------
r2684 | savagex | 2007-05-24 06:30:29 -0400 (Thu, 24 May 2007) | 2 lines

tcgen environment for some glass textures (can be seen on e.g. warfare)

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r2683 | savagex | 2007-05-24 06:23:42 -0400 (Thu, 24 May 2007) | 2 lines

pimp q1retexturing lava and #teleport texture to use tcmod

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r2679 | div0 | 2007-05-23 15:21:48 -0400 (Wed, 23 May 2007) | 2 lines

put hook line 9 qu away from origin to attach to the right point on tZork's hook

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r2678 | esteel | 2007-05-23 14:52:55 -0400 (Wed, 23 May 2007) | 2 lines

hook model is now bigger

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r2677 | div0 | 2007-05-23 11:59:06 -0400 (Wed, 23 May 2007) | 4 lines

tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)

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r2676 | savagex | 2007-05-23 11:47:31 -0400 (Wed, 23 May 2007) | 2 lines

assault mode: print some time warnings

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r2675 | esteel | 2007-05-23 11:45:17 -0400 (Wed, 23 May 2007) | 3 lines

someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!

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r2673 | div0 | 2007-05-23 11:07:49 -0400 (Wed, 23 May 2007) | 2 lines

spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.

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r2672 | esteel | 2007-05-23 10:16:36 -0400 (Wed, 23 May 2007) | 2 lines

forget to precache the new spawn sound

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r2671 | esteel | 2007-05-23 10:10:44 -0400 (Wed, 23 May 2007) | 2 lines

made g_spawnsound use a own spawn sound (copied teleport.ogg for now)

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r2670 | div0 | 2007-05-23 09:35:02 -0400 (Wed, 23 May 2007) | 2 lines

hook has two places with the origin; fixed

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r2669 | strahlemann | 2007-05-23 09:06:41 -0400 (Wed, 23 May 2007) | 1 line

desaturated and altered the ebomb-color to fit the overall electro-look
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r2668 | div0 | 2007-05-23 04:24:49 -0400 (Wed, 23 May 2007) | 2 lines

moved electro blob a little bit to the right to be better aligned to the weapon when shooting

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r2667 | lordhavoc | 2007-05-23 00:03:57 -0400 (Wed, 23 May 2007) | 2 lines

don't need as many .effects on leileilol's new projectile and tracer models

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r2666 | lordhavoc | 2007-05-23 00:01:44 -0400 (Wed, 23 May 2007) | 2 lines

rockets should cast shadows

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r2665 | lordhavoc | 2007-05-22 23:59:45 -0400 (Tue, 22 May 2007) | 2 lines

mortar shells should cast shadows

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r2664 | lordhavoc | 2007-05-22 23:57:44 -0400 (Tue, 22 May 2007) | 3 lines

cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3

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r2663 | lordhavoc | 2007-05-22 23:50:05 -0400 (Tue, 22 May 2007) | 2 lines

changed glass diffuse brightness back to the way it was before

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r2662 | lordhavoc | 2007-05-22 23:42:24 -0400 (Tue, 22 May 2007) | 2 lines

tweaked ebomb model from leileilol, and corresponding qc tweaks

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r2659 | div0 | 2007-05-22 19:36:27 -0400 (Tue, 22 May 2007) | 2 lines

slightly better ebomb origin

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r2658 | div0 | 2007-05-22 19:25:23 -0400 (Tue, 22 May 2007) | 2 lines

leileilol's projectiles (electro bomb toned down a bit)

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r2657 | esteel | 2007-05-22 15:33:37 -0400 (Tue, 22 May 2007) | 2 lines

corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..

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r2655 | div0 | 2007-05-22 06:40:05 -0400 (Tue, 22 May 2007) | 2 lines

move SG smoke so it appears at the right point after fixing projectile origins to be inside player box

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r2653 | lordhavoc | 2007-05-22 05:20:24 -0400 (Tue, 22 May 2007) | 3 lines

fix W_SetupShot calls to not have any start points outside player box,
even at odd angles

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r2651 | esteel | 2007-05-21 18:06:46 -0400 (Mon, 21 May 2007) | 2 lines

added +use on f! had it wrong in the menu defaults and the previous commit message

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r2650 | div0 | 2007-05-21 17:34:24 -0400 (Mon, 21 May 2007) | 2 lines

oops, a dprint...

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r2649 | esteel | 2007-05-21 12:58:19 -0400 (Mon, 21 May 2007) | 2 lines

added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)

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r2648 | esteel | 2007-05-21 11:42:45 -0400 (Mon, 21 May 2007) | 2 lines

new hud weapon icons for the shotgun and machinegun to match the new models

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r2647 | savagex | 2007-05-21 08:53:06 -0400 (Mon, 21 May 2007) | 3 lines

assault rounds now last 300 seconds by default (can be overridden with 
the health field of target_assault_roundend)

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r2646 | savagex | 2007-05-21 06:44:12 -0400 (Mon, 21 May 2007) | 2 lines

assault mode: use proper sprites

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r2645 | savagex | 2007-05-21 06:43:04 -0400 (Mon, 21 May 2007) | 2 lines

sprites for assault mode

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r2644 | div0 | 2007-05-20 19:36:57 -0400 (Sun, 20 May 2007) | 2 lines

bots: in LMS and Arena, spectators should count as players when handling minplayers

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r2643 | div0 | 2007-05-20 18:50:41 -0400 (Sun, 20 May 2007) | 2 lines

yes, it DID break. Server stood still when no player was there...

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r2642 | div0 | 2007-05-20 18:43:09 -0400 (Sun, 20 May 2007) | 2 lines

r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)

------------------------------------------------------------------------
r2641 | div0 | 2007-05-20 17:43:47 -0400 (Sun, 20 May 2007) | 2 lines

make flags and keys obey playerclip

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r2640 | savagex | 2007-05-20 17:14:52 -0400 (Sun, 20 May 2007) | 2 lines

nothing to see here

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r2639 | savagex | 2007-05-20 17:08:22 -0400 (Sun, 20 May 2007) | 2 lines

document some stuff in assault.qc

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r2638 | savagex | 2007-05-20 17:00:14 -0400 (Sun, 20 May 2007) | 2 lines

adding trigger_relay to entities.def

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r2636 | div0 | 2007-05-20 16:43:45 -0400 (Sun, 20 May 2007) | 2 lines

move map voting to CheckRules_World, let's see if it breaks or not

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r2635 | savagex | 2007-05-20 15:48:07 -0400 (Sun, 20 May 2007) | 2 lines

only fire target_objective_decrease *once*

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r2634 | savagex | 2007-05-20 11:55:31 -0400 (Sun, 20 May 2007) | 2 lines

= != ==

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r2633 | savagex | 2007-05-20 10:13:41 -0400 (Sun, 20 May 2007) | 2 lines

forcefields needs 20 fps to look good

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r2632 | savagex | 2007-05-20 10:12:14 -0400 (Sun, 20 May 2007) | 3 lines

added func_assault_wall, which disappears once its targeted 
target_objective has a health < 0 (forcefields etc.)

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r2631 | kadaverjack | 2007-05-20 09:49:37 -0400 (Sun, 20 May 2007) | 2 lines

removed sizeup/down binds

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r2630 | savagex | 2007-05-20 09:46:00 -0400 (Sun, 20 May 2007) | 3 lines

add an animated texture for forcefields - intended for use with the 
assault mode (forcefields that have to get deactivated etc.)

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r2629 | savagex | 2007-05-20 09:20:54 -0400 (Sun, 20 May 2007) | 2 lines

more gradual color codes for damage (instead just white/yellow/red)

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r2628 | savagex | 2007-05-20 09:13:35 -0400 (Sun, 20 May 2007) | 3 lines

func_assault_destructible now show their damage with color tinting. 
Health <= 75%: yellow, health <= 25%: red

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r2627 | savagex | 2007-05-20 08:45:25 -0400 (Sun, 20 May 2007) | 2 lines

add assault to teamplay logic

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r2626 | savagex | 2007-05-20 08:18:36 -0400 (Sun, 20 May 2007) | 4 lines

when a round ends (last objective fulfilled) all players in the 
attacking teams get 10 frags 
each

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r2625 | savagex | 2007-05-20 08:00:37 -0400 (Sun, 20 May 2007) | 3 lines

after assault round end: Respawn all clients, centerprint what role they 
have

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r2624 | savagex | 2007-05-20 07:43:48 -0400 (Sun, 20 May 2007) | 6 lines

new logic for func_assault_destructible (it doesn't think, really, it 
just needs to react to damage), new global value assault_attacker_team 
which carries the color of the currently attacking team (useful for 
custom messages and custom sprites), attackers now see "HERE" at 
objectives, defenders now see "HELP ME" (todo: better fitting sprites)

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r2623 | div0 | 2007-05-19 17:12:07 -0400 (Sat, 19 May 2007) | 2 lines

make the menu realtime dynamic light shadows work in the non-rtworld case too

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r2621 | div0 | 2007-05-19 16:12:51 -0400 (Sat, 19 May 2007) | 2 lines

forbid game type changes by default

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r2620 | div0 | 2007-05-19 16:05:06 -0400 (Sat, 19 May 2007) | 2 lines

oops, forgot to add this too

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r2619 | div0 | 2007-05-19 16:04:01 -0400 (Sat, 19 May 2007) | 2 lines

added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved

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r2617 | div0 | 2007-05-19 15:22:50 -0400 (Sat, 19 May 2007) | 2 lines

update server.cfg; enable random map selection by default; allow build script to make more than one build per day

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r2616 | savagex | 2007-05-19 14:40:42 -0400 (Sat, 19 May 2007) | 4 lines

target_objective_decrease only fires if activator.team matches the 
attacker team. Defenders now can push buttons without doing the enemy's 
job ;)

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r2615 | savagex | 2007-05-19 14:31:48 -0400 (Sat, 19 May 2007) | 2 lines

func_assault_destructible are only attackable by attackers now.

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r2614 | savagex | 2007-05-19 14:24:23 -0400 (Sat, 19 May 2007) | 2 lines

some stuff for spawn point selection.

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r2613 | div0 | 2007-05-19 14:21:19 -0400 (Sat, 19 May 2007) | 2 lines

brighter capture flash

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r2612 | savagex | 2007-05-19 14:03:01 -0400 (Sat, 19 May 2007) | 4 lines

spawnpoint filter for assault only kicks in for targets with classname 
== "target_objective". This should be safer as only target_objective is 
carrying the semantics the spawnpoint filter assumes.

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r2611 | savagex | 2007-05-19 13:57:28 -0400 (Sat, 19 May 2007) | 6 lines

added spawn point selection code for assault. If spawnpoints target an 
entity (that'd be target_objective) they're only active if that targeted 
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE. 
(an objective is fulfilled by bringing its health down to < 0 by 
target_objective_decrease, which get fired by triggers)

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r2610 | div0 | 2007-05-19 13:40:25 -0400 (Sat, 19 May 2007) | 2 lines

only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype

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r2609 | div0 | 2007-05-19 13:18:05 -0400 (Sat, 19 May 2007) | 2 lines

draw capture effect in capturer team color, not in average :)

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r2607 | div0 | 2007-05-19 12:56:31 -0400 (Sat, 19 May 2007) | 5 lines

damn fteqcc; this time:
-       midpoint *= 1 / kh_teams;
+       midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x

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r2606 | savagex | 2007-05-19 11:32:57 -0400 (Sat, 19 May 2007) | 4 lines

added target_assault_roundstart which is triggered whenever a new round 
is started and which triggers all targets (to activate the first 
target_objective etc.)

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r2605 | esteel | 2007-05-19 10:32:27 -0400 (Sat, 19 May 2007) | 2 lines

adjusted campaign skill based on playing and player feedback

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r2603 | strahlemann | 2007-05-19 09:56:32 -0400 (Sat, 19 May 2007) | 1 line

fixed a floating lamp on reslimed
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r2602 | savagex | 2007-05-19 08:46:40 -0400 (Sat, 19 May 2007) | 5 lines

target_objective_decrease that are assigned to an active 
target_objective and that haven't fired yet now show a "HERE" sprite 
(crude way to show players what to attack/defend, needs get replaced 
with div0's nice waypoint system sooner or later)

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r2600 | esteel | 2007-05-18 14:48:37 -0400 (Fri, 18 May 2007) | 2 lines

a new skin for the laser

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r2599 | savagex | 2007-05-18 14:41:39 -0400 (Fri, 18 May 2007) | 2 lines

new: func_assault_destructible

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r2597 | strahlemann | 2007-05-18 11:58:20 -0400 (Fri, 18 May 2007) | 1 line

fixed 3 items, that were floating a bit too high
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r2595 | esteel | 2007-05-18 11:32:08 -0400 (Fri, 18 May 2007) | 2 lines

you shall play reslimed in the campaign!

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r2593 | esteel | 2007-05-18 10:38:45 -0400 (Fri, 18 May 2007) | 2 lines

removed slimepit from maplist, its replaced by reslimed

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r2592 | strahlemann | 2007-05-18 10:06:59 -0400 (Fri, 18 May 2007) | 1 line

moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
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r2591 | savagex | 2007-05-18 09:31:59 -0400 (Fri, 18 May 2007) | 3 lines

target_objective_decrease is now only triggerable once per round. Added 
checks and reset code.

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r2590 | savagex | 2007-05-18 08:15:31 -0400 (Fri, 18 May 2007) | 4 lines

rename entities according to convention, introduce 
target_objective_decrease that if triggered decreases the health of 
targeted entities (that'd be target_objective entities)

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r2589 | savagex | 2007-05-18 07:39:41 -0400 (Fri, 18 May 2007) | 4 lines

moved magic "this objective is inactive" value to constants.qh (it's 
needed later for e.g. the spawnpoints to determine if their objective is 
active), minor stuff

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r2588 | savagex | 2007-05-18 07:23:13 -0400 (Fri, 18 May 2007) | 3 lines

my try at implementing a few assault basics. NOT WORKING YET. Some key 
parts are missing. Bad overall style. It rains rotten flesh.

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r2587 | div0 | 2007-05-18 06:12:51 -0400 (Fri, 18 May 2007) | 2 lines

fix keyhunt friendly fire exploit

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r2585 | esteel | 2007-05-18 05:04:44 -0400 (Fri, 18 May 2007) | 2 lines

updated campaign for the new maps

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r2584 | div0 | 2007-05-18 04:53:50 -0400 (Fri, 18 May 2007) | 2 lines

added waypoints on silvercity to make the bots move when they are on the sides

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r2583 | div0 | 2007-05-17 15:45:43 -0400 (Thu, 17 May 2007) | 3 lines

menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it

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r2582 | div0 | 2007-05-17 14:16:23 -0400 (Thu, 17 May 2007) | 2 lines

keyhunt: dlight effect for end of round (capture, lost key)

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r2581 | strahlemann | 2007-05-17 13:44:04 -0400 (Thu, 17 May 2007) | 1 line

oops
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r2580 | strahlemann | 2007-05-17 13:39:48 -0400 (Thu, 17 May 2007) | 1 line

there is no spoon.... err i mean test.shader
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r2579 | strahlemann | 2007-05-17 13:11:11 -0400 (Thu, 17 May 2007) | 1 line

Added new slime and some fancy blinking stuff for slimepit revisited
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r2578 | esteel | 2007-05-17 12:17:42 -0400 (Thu, 17 May 2007) | 2 lines

raised beginning bot skills as they were too weak after the bot changes

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r2577 | esteel | 2007-05-17 10:39:45 -0400 (Thu, 17 May 2007) | 2 lines

team message 'dropped flag' had a wrong waypointsprites command

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r2575 | div0 | 2007-05-17 06:18:36 -0400 (Thu, 17 May 2007) | 2 lines

slime should dissolve corpses too!

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r2574 | div0 | 2007-05-17 06:11:52 -0400 (Thu, 17 May 2007) | 2 lines

reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR

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r2572 | div0 | 2007-05-16 17:00:34 -0400 (Wed, 16 May 2007) | 2 lines

fix unused stats feature

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r2571 | div0 | 2007-05-16 01:31:04 -0400 (Wed, 16 May 2007) | 2 lines

remove some debug prints

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r2570 | div0 | 2007-05-15 19:28:14 -0400 (Tue, 15 May 2007) | 2 lines

keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)

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r2569 | esteel | 2007-05-15 16:53:49 -0400 (Tue, 15 May 2007) | 3 lines

the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu

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r2567 | lordhavoc | 2007-05-15 08:27:27 -0400 (Tue, 15 May 2007) | 2 lines

disabled bloom in normal.cfg for even more fps

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r2566 | esteel | 2007-05-15 06:00:54 -0400 (Tue, 15 May 2007) | 2 lines

moved r_glsl into video menu and also added gl_vbo there

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r2565 | lordhavoc | 2007-05-15 03:26:59 -0400 (Tue, 15 May 2007) | 4 lines

gibs are no longer considered creatures, and hence immune to lava damage
and its corresponding sound effects
corpses take damage from lava again

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r2564 | div0 | 2007-05-14 16:47:39 -0400 (Mon, 14 May 2007) | 2 lines

interfere message now with team name

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r2563 | div0 | 2007-05-14 16:40:16 -0400 (Mon, 14 May 2007) | 3 lines

disable the lava/slime dissolve sound for anything that isn't an alive player.
Ugly, but prevents bandwidth overuse by their sound effects.

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r2561 | esteel | 2007-05-13 13:14:56 -0400 (Sun, 13 May 2007) | 2 lines

give a nice little indication when a jumppad was activated

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r2559 | m0rfar | 2007-05-13 12:05:25 -0400 (Sun, 13 May 2007) | 1 line

picmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with good quality? :D
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r2558 | esteel | 2007-05-13 11:59:37 -0400 (Sun, 13 May 2007) | 2 lines

put picmip back to 2, that should be enough for all cards that can run nexuiz reasonable well

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r2557 | esteel | 2007-05-13 11:41:27 -0400 (Sun, 13 May 2007) | 2 lines

removed gl_flashblend from default.cfg as its now in the graphic config files

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r2555 | m0rfar | 2007-05-13 06:31:28 -0400 (Sun, 13 May 2007) | 2 lines

gl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and prettier.
low.cfg use gl_picmip 4 now
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r2554 | div0 | 2007-05-12 18:20:16 -0400 (Sat, 12 May 2007) | 2 lines

fix bugs in map list editing commands

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r2552 | div0 | 2007-05-12 03:50:38 -0400 (Sat, 12 May 2007) | 2 lines

hide error messages about menu_cmd and cl_gravity

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r2551 | esteel | 2007-05-11 14:48:21 -0400 (Fri, 11 May 2007) | 2 lines

small typo.. it should be ultimate quality not ulimate

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r2549 | m0rfar | 2007-05-11 14:24:48 -0400 (Fri, 11 May 2007) | 1 line

Added texture and shader for "skip". It's used in final_rage.
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r2547 | m0rfar | 2007-05-11 09:04:31 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 stuck player spawns on Dismal.
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r2545 | m0rfar | 2007-05-11 08:24:42 -0400 (Fri, 11 May 2007) | 1 line

Fixed 2 floating rocket ammos by moving them 1qu.
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r2544 | esteel | 2007-05-11 08:19:40 -0400 (Fri, 11 May 2007) | 2 lines

also update r_picmipworld (from kadaverjack)

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r2543 | div0 | 2007-05-11 08:09:35 -0400 (Fri, 11 May 2007) | 2 lines

fix typos in map txt file; sv_jumpvelocity

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r2542 | div0 | 2007-05-11 08:07:42 -0400 (Fri, 11 May 2007) | 2 lines

g_balance_jumpvelocity -> sv_jumpheight

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r2540 | m0rfar | 2007-05-11 07:58:42 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 floating armor shards. ("spawnflags" "1")
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r2538 | m0rfar | 2007-05-11 07:47:29 -0400 (Fri, 11 May 2007) | 1 line

Fixed 2 floating cells.
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r2536 | m0rfar | 2007-05-11 07:25:45 -0400 (Fri, 11 May 2007) | 1 line

Fixed 4 floating items on Toxic by moving them 1qu.
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r2534 | div0 | 2007-05-11 06:48:26 -0400 (Fri, 11 May 2007) | 2 lines

don't check classname when joining best team as it is even "player" for just connected players

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r2531 | savagex | 2007-05-09 08:54:27 -0400 (Wed, 09 May 2007) | 3 lines

cursor now shouldn't have a dark line above it (class bilinear 
interpolation artifact)

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r2529 | div0 | 2007-05-09 07:00:15 -0400 (Wed, 09 May 2007) | 2 lines

accidentally committed a half compiled basement. Revert.

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r2528 | div0 | 2007-05-08 19:29:36 -0400 (Tue, 08 May 2007) | 3 lines

show amount of "saved" damage when god mode gets disabled;
keyhunt: move DROPPED KEY sprite to where it belongs

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r2527 | strahlemann | 2007-05-08 13:28:06 -0400 (Tue, 08 May 2007) | 1 line

_bump and _gloss for a bunch of textures (2/2)
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r2526 | strahlemann | 2007-05-08 11:41:26 -0400 (Tue, 08 May 2007) | 1 line

_bump and _gloss for a bunch of textures (1/2)
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r2524 | div0 | 2007-05-08 11:24:20 -0400 (Tue, 08 May 2007) | 2 lines

log carried keys as K in sv_eventlog frag output; update makebuild

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r2522 | div0 | 2007-05-07 17:55:05 -0400 (Mon, 07 May 2007) | 2 lines

make keys brighter

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r2521 | div0 | 2007-05-07 16:25:32 -0400 (Mon, 07 May 2007) | 2 lines

and now a cool icon by Morphed :)

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r2520 | div0 | 2007-05-07 16:17:39 -0400 (Mon, 07 May 2007) | 2 lines

new key model by Morphed, for now a replacement sprite...

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r2517 | m0rfar | 2007-05-07 09:13:19 -0400 (Mon, 07 May 2007) | 1 line

Fixed 1 floating armor shard on Stormkeep
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r2515 | savagex | 2007-05-07 08:52:49 -0400 (Mon, 07 May 2007) | 2 lines

fix floating rocket ammo and cell

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r2514 | strahlemann | 2007-05-07 08:39:36 -0400 (Mon, 07 May 2007) | 1 line

added 2 light shaders (made for slimepit_revisited)
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r2511 | div0 | 2007-05-07 06:02:19 -0400 (Mon, 07 May 2007) | 2 lines

for now, added the preset cfgs to the video menu. Please replace by real buttons, and add the options from the cfg files in the effects menu too. Effects menu then will need a scrollbar.

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r2510 | div0 | 2007-05-07 05:36:42 -0400 (Mon, 07 May 2007) | 2 lines

support for menu_cmd sync to reload all cvar objects - and using that in the video settings cfgs

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r2509 | div0 | 2007-05-07 03:04:13 -0400 (Mon, 07 May 2007) | 2 lines

Diesel 1,139 EUR/l - seriously, recompiled dieselpower to fix two missing surfaces (ceterum censeo q3map2 esse delendum)

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r2507 | m0rfar | 2007-05-06 09:00:36 -0400 (Sun, 06 May 2007) | 1 line

Made spawn sound optional, on by default. The ladder servers wants this off for sure.
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r2506 | lordhavoc | 2007-05-06 07:52:55 -0400 (Sun, 06 May 2007) | 3 lines

edited high.cfg to use anisotropic filtering instead of offsetmapping
because it has more visual impact

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r2505 | lordhavoc | 2007-05-06 07:44:05 -0400 (Sun, 06 May 2007) | 3 lines

added r_depthfirst settings to the configs (basically, 0 for
non-deluxemapped modes, and 1 for most modes, 2 for ultra and ultimate)

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r2503 | div0 | 2007-05-05 20:07:38 -0400 (Sat, 05 May 2007) | 2 lines

use a search to precache models/player/*.zym instead of fixed model names; that way, models from extra packages are precached too

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r2502 | div0 | 2007-05-05 20:00:45 -0400 (Sat, 05 May 2007) | 2 lines

that was done twice...

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r2501 | lordhavoc | 2007-05-05 19:58:27 -0400 (Sat, 05 May 2007) | 4 lines

reenabled sv_precacheplayermodels
added laser secondary option to pro (it had been added to normal without
updating pro)

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r2500 | div0 | 2007-05-05 19:42:15 -0400 (Sat, 05 May 2007) | 2 lines

dieselpower comeback

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r2498 | div0 | 2007-05-05 16:29:00 -0400 (Sat, 05 May 2007) | 2 lines

oops, accidental shaderlist commit

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r2497 | div0 | 2007-05-05 16:28:06 -0400 (Sat, 05 May 2007) | 2 lines

keyhunt -> menu

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r2495 | div0 | 2007-05-05 15:29:21 -0400 (Sat, 05 May 2007) | 2 lines

oops, minor nogibs bug

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r2494 | div0 | 2007-05-05 14:41:03 -0400 (Sat, 05 May 2007) | 2 lines

keyhunt: return delay = 60; game_reset now resets some more stuff

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r2493 | div0 | 2007-05-05 08:02:29 -0400 (Sat, 05 May 2007) | 2 lines

correctly handle bots now between spectate/unspectate...

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r2492 | div0 | 2007-05-05 07:01:25 -0400 (Sat, 05 May 2007) | 2 lines

make minplayers ignore spectators

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r2490 | div0 | 2007-05-05 06:21:08 -0400 (Sat, 05 May 2007) | 2 lines

DP already makes a ^3 out of the Ctrl-A, so I don't have to

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r2487 | div0 | 2007-05-04 09:51:04 -0400 (Fri, 04 May 2007) | 2 lines

menu items for r_picmipworld

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r2485 | div0 | 2007-05-04 09:39:52 -0400 (Fri, 04 May 2007) | 2 lines

normal.cfg now uses picmip 1 for skins and 0 for world

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r2483 | div0 | 2007-05-04 09:20:02 -0400 (Fri, 04 May 2007) | 2 lines

use r_picmipworld in the .cfg files

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r2482 | div0 | 2007-05-04 07:52:15 -0400 (Fri, 04 May 2007) | 2 lines

yet another intermission check...

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r2481 | div0 | 2007-05-04 03:55:09 -0400 (Fri, 04 May 2007) | 2 lines

missing color code

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r2478 | lordhavoc | 2007-05-03 21:22:21 -0400 (Thu, 03 May 2007) | 6 lines

very major cleanup of precache code, this patch reduced memory usage
(mostly textures) by 190MB in testing, however the old behavior can be
reenabled by use of the new sv_precache* cvars if any problems arise
added ekg cvar ('engine killing gibs mode' for the ROTT fans)
moved player starting equipment code to level startup

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r2477 | div0 | 2007-05-03 17:54:34 -0400 (Thu, 03 May 2007) | 2 lines

no period in message

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r2475 | div0 | 2007-05-03 17:23:22 -0400 (Thu, 03 May 2007) | 2 lines

oops... NOW scoring in keyhunt should work when the key gets lost

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r2472 | div0 | 2007-05-03 17:15:40 -0400 (Thu, 03 May 2007) | 4 lines

- sv_cheats now gets only read at startup (just like in the engine)
- fix impulse 99 (now give health and armor too, and does not clear item bits any more)
- campaign levelwarp now is "sv_cmd warp 10"

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r2471 | lordhavoc | 2007-05-03 16:17:02 -0400 (Thu, 03 May 2007) | 2 lines

reworked W_SetupShot again to add back trueaim

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r2470 | lordhavoc | 2007-05-03 16:09:22 -0400 (Thu, 03 May 2007) | 2 lines

fix a bug that made g_shootfromeye not use the v_forward multiplier

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r2469 | lordhavoc | 2007-05-03 16:07:21 -0400 (Thu, 03 May 2007) | 3 lines

refactored/cleaned W_SetupShot
added g_shootfromeye and g_shootfromcenter cvars

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r2468 | div0 | 2007-05-03 14:46:28 -0400 (Thu, 03 May 2007) | 3 lines

scoring bug in keyhunt


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r2467 | div0 | 2007-05-03 14:29:05 -0400 (Thu, 03 May 2007) | 2 lines

for push, credit the attacker

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r2466 | div0 | 2007-05-03 14:21:32 -0400 (Thu, 03 May 2007) | 2 lines

even more clear waiting message :)

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r2465 | div0 | 2007-05-03 14:12:36 -0400 (Thu, 03 May 2007) | 2 lines

clearer waiting message

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r2464 | div0 | 2007-05-03 12:59:33 -0400 (Thu, 03 May 2007) | 2 lines

forced team balance: use smallest team count as reference

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r2463 | div0 | 2007-05-03 12:46:11 -0400 (Thu, 03 May 2007) | 2 lines

ignore key events in intermission

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r2461 | div0 | 2007-05-03 09:31:15 -0400 (Thu, 03 May 2007) | 2 lines

don't check the default model... especially not every frame

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r2460 | div0 | 2007-05-03 08:51:15 -0400 (Thu, 03 May 2007) | 2 lines

keyhunt: afk players should not get a key

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r2459 | div0 | 2007-05-03 08:20:22 -0400 (Thu, 03 May 2007) | 2 lines

keyhunt: silence unnecessary dprints

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r2458 | div0 | 2007-05-03 03:03:27 -0400 (Thu, 03 May 2007) | 2 lines

oops, not using the constant here...

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r2457 | div0 | 2007-05-03 02:59:05 -0400 (Thu, 03 May 2007) | 2 lines

keyhunt: ifdeffed out attachment code

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r2453 | div0 | 2007-05-02 13:12:05 -0400 (Wed, 02 May 2007) | 2 lines

oops........

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r2452 | div0 | 2007-05-02 12:14:46 -0400 (Wed, 02 May 2007) | 2 lines

oops... clean up message mess

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r2451 | div0 | 2007-05-02 12:07:14 -0400 (Wed, 02 May 2007) | 2 lines

message cleanup

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r2450 | div0 | 2007-05-02 11:52:10 -0400 (Wed, 02 May 2007) | 2 lines

oops. ftos.

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r2449 | div0 | 2007-05-02 11:46:19 -0400 (Wed, 02 May 2007) | 2 lines

fix uneven scoring when key gets destroyed

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r2448 | div0 | 2007-05-02 10:17:37 -0400 (Wed, 02 May 2007) | 2 lines

oops, when swapping team colors, I missed this one

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r2447 | div0 | 2007-05-02 10:11:18 -0400 (Wed, 02 May 2007) | 2 lines

keys now were TOO bright...

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r2446 | div0 | 2007-05-02 09:55:04 -0400 (Wed, 02 May 2007) | 2 lines

keyhunt: use right colors on keys; use MF_ROTATE instead of think; only keep the model we use

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r2445 | div0 | 2007-05-02 03:52:02 -0400 (Wed, 02 May 2007) | 2 lines

when tossing keys after gibbing, use a minimum angle of 45 degrees upwards so they don't all end up on one spot

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r2444 | div0 | 2007-05-02 03:39:45 -0400 (Wed, 02 May 2007) | 2 lines

oops... draw lighting between real key origins

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r2443 | div0 | 2007-05-02 03:29:14 -0400 (Wed, 02 May 2007) | 2 lines

no, dropvel 200 is not enough. 300 and FINALLY done... :)

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r2442 | div0 | 2007-05-02 03:22:52 -0400 (Wed, 02 May 2007) | 2 lines

even less velocity when dying with a key... I forgot it already added the player's speed anyway

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r2441 | div0 | 2007-05-02 03:13:34 -0400 (Wed, 02 May 2007) | 2 lines

just drop at vel 400 when gibbing, better for facing worlds nex

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r2440 | div0 | 2007-05-01 19:12:32 -0400 (Tue, 01 May 2007) | 2 lines

no wpchange needed any more

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r2439 | div0 | 2007-05-01 17:17:20 -0400 (Tue, 01 May 2007) | 2 lines

needs more throw velocity

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r2438 | div0 | 2007-05-01 17:06:45 -0400 (Tue, 01 May 2007) | 2 lines

keyhunt: keys are now throwable and react to splash damage

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r2437 | div0 | 2007-05-01 17:05:43 -0400 (Tue, 01 May 2007) | 2 lines

make weapon throwing use physics styles

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r2436 | div0 | 2007-05-01 17:04:59 -0400 (Tue, 01 May 2007) | 2 lines

enlarge hitbox of powerups and health/armor to crouchbox again

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r2435 | esteel | 2007-05-01 16:48:29 -0400 (Tue, 01 May 2007) | 2 lines

func_bob can also damage players now if dmg/dmgtime is set

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r2434 | div0 | 2007-05-01 04:29:34 -0400 (Tue, 01 May 2007) | 2 lines

try to swap yellow/pink teams

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r2433 | div0 | 2007-05-01 04:13:40 -0400 (Tue, 01 May 2007) | 2 lines

changed hardcoded team numbers to COLOR_TEAMn. Not tested yet!

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r2432 | div0 | 2007-04-30 19:38:29 -0400 (Mon, 30 Apr 2007) | 2 lines

don't do stuff in intermission

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r2431 | div0 | 2007-04-30 19:27:53 -0400 (Mon, 30 Apr 2007) | 2 lines

fix a harmless division by zero

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r2430 | div0 | 2007-04-30 19:12:55 -0400 (Mon, 30 Apr 2007) | 3 lines

oops, missing cvar


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r2429 | lordhavoc | 2007-04-30 19:09:22 -0400 (Mon, 30 Apr 2007) | 2 lines

my playerclip modification was unneeded after all

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r2428 | div0 | 2007-04-30 18:54:20 -0400 (Mon, 30 Apr 2007) | 2 lines

itemid, not itemflags

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r2427 | lordhavoc | 2007-04-30 18:28:04 -0400 (Mon, 30 Apr 2007) | 2 lines

added surfaceparm playerclip to dieselpower grates

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r2426 | lordhavoc | 2007-04-30 17:44:46 -0400 (Mon, 30 Apr 2007) | 5 lines

changed transparent color in dieselpower grates again, to be lighter and
more representative of the overall texture color
changed shader for dieselpower grates to use alpha blend instead of
alphafunc

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r2425 | lordhavoc | 2007-04-30 17:32:28 -0400 (Mon, 30 Apr 2007) | 2 lines

fixed transparent color in dieselpower grates

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r2424 | div0 | 2007-04-30 16:46:00 -0400 (Mon, 30 Apr 2007) | 2 lines

keyhunt: improved bots; fix minplayers changing bot_number

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r2423 | div0 | 2007-04-30 14:40:03 -0400 (Mon, 30 Apr 2007) | 2 lines

kh: higher score when more teams are on the map

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r2422 | div0 | 2007-04-30 13:08:01 -0400 (Mon, 30 Apr 2007) | 2 lines

correct pusher message

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r2421 | div0 | 2007-04-30 12:57:39 -0400 (Mon, 30 Apr 2007) | 2 lines

replace sound for dropping key; spectators now see no friend sprites

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r2420 | div0 | 2007-04-30 12:36:45 -0400 (Mon, 30 Apr 2007) | 2 lines

draw lines between connected keys

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r2419 | div0 | 2007-04-30 12:24:47 -0400 (Mon, 30 Apr 2007) | 2 lines

add sounds for keyhunt

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r2418 | div0 | 2007-04-30 11:51:49 -0400 (Mon, 30 Apr 2007) | 2 lines

delay interfere message; add point limit to default.cfg

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r2417 | div0 | 2007-04-30 11:33:59 -0400 (Mon, 30 Apr 2007) | 2 lines

make friend sprites work again

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r2416 | kadaverjack | 2007-04-30 11:30:50 -0400 (Mon, 30 Apr 2007) | 2 lines

fixed 2 spawn points on silvercity, that were stuck in the ceiling and caused errors

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r2415 | div0 | 2007-04-30 11:28:05 -0400 (Mon, 30 Apr 2007) | 2 lines

two simple KH bugs...

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r2414 | div0 | 2007-04-30 10:39:30 -0400 (Mon, 30 Apr 2007) | 2 lines

rotate them

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r2413 | div0 | 2007-04-30 10:15:11 -0400 (Mon, 30 Apr 2007) | 2 lines

changed key-dropped from yellow to cyan because yellow is a team color

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r2412 | div0 | 2007-04-30 10:11:11 -0400 (Mon, 30 Apr 2007) | 2 lines

game mode "keyhunt", still in testing

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r2410 | div0 | 2007-04-30 09:59:35 -0400 (Mon, 30 Apr 2007) | 2 lines

itemsInMap (Dresk)

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r2409 | div0 | 2007-04-29 18:35:31 -0400 (Sun, 29 Apr 2007) | 2 lines

fix division by 0

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r2408 | kadaverjack | 2007-04-29 11:11:12 -0400 (Sun, 29 Apr 2007) | 2 lines

fixed spawn point sizes in entities.def

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r2405 | kadaverjack | 2007-04-28 08:29:04 -0400 (Sat, 28 Apr 2007) | 3 lines

- always turn missiles in direction of flight
- spelling correctoins in FAQ

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r2402 | lordhavoc | 2007-04-26 18:25:03 -0400 (Thu, 26 Apr 2007) | 3 lines

changed all sound names from .ogg to .wav, the engine will load .ogg if
the .wav is missing so this does no harm

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r2399 | div0 | 2007-04-25 17:02:23 -0400 (Wed, 25 Apr 2007) | 2 lines

autoscreenshot fixed again

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r2398 | div0 | 2007-04-25 14:24:50 -0400 (Wed, 25 Apr 2007) | 3 lines

use play2() function (as preparation for sound packs)
do spawn point management only in info_player_deathmatch (Dresk)

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r2395 | lordhavoc | 2007-04-25 12:45:13 -0400 (Wed, 25 Apr 2007) | 6 lines

removed line that set cl_movement_minping to 0 because this belongs in
the engine (engine has been updated accordingly)
removed lines that set r_shadow_bumpscale_* cvars, so that engine
defaults are used (which is no basetexture bumpmapping because it looks
terrible, and r_shadow_bumpscale_bumptexture is already 4 in the engine)

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r2394 | lordhavoc | 2007-04-25 12:34:35 -0400 (Wed, 25 Apr 2007) | 2 lines

tweaked bullet and explosion smoke effects

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r2393 | strahlemann | 2007-04-25 12:17:25 -0400 (Wed, 25 Apr 2007) | 1 line

deleted textures that are not necessary
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r2392 | strahlemann | 2007-04-25 12:10:57 -0400 (Wed, 25 Apr 2007) | 1 line

Added jumppad-effects to nearly all stock-maps
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r2390 | esteel | 2007-04-25 10:24:17 -0400 (Wed, 25 Apr 2007) | 2 lines

new map: final rage from tZork (reworked nexdm10 from an early nexuiz beta)

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r2387 | div0 | 2007-04-25 04:52:41 -0400 (Wed, 25 Apr 2007) | 2 lines

redirection now only attempts twice

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r2384 | div0 | 2007-04-25 04:50:51 -0400 (Wed, 25 Apr 2007) | 2 lines

added a comment

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r2383 | div0 | 2007-04-25 04:39:58 -0400 (Wed, 25 Apr 2007) | 2 lines

netname checking moved to engine

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r2382 | div0 | 2007-04-25 03:22:16 -0400 (Wed, 25 Apr 2007) | 2 lines

no longer need workaround against broken strlennocol

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r2381 | div0 | 2007-04-24 19:07:56 -0400 (Tue, 24 Apr 2007) | 2 lines

fix missing jumppad sounds for bots

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r2380 | div0 | 2007-04-24 13:17:16 -0400 (Tue, 24 Apr 2007) | 2 lines

reduced redirection timeouts

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r2379 | lordhavoc | 2007-04-24 13:08:28 -0400 (Tue, 24 Apr 2007) | 2 lines

updated the quality configs to be much more appropriate

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r2378 | esteel | 2007-04-24 07:25:57 -0400 (Tue, 24 Apr 2007) | 2 lines

added cl_movement_minping 0, changed team messages a bit and made them use the waypointsprites

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r2377 | div0 | 2007-04-24 05:33:03 -0400 (Tue, 24 Apr 2007) | 2 lines

quit_and_redirect improved, can now redirect to "self" (for a seamless server restart) and retries until all players are gone

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r2376 | kadaverjack | 2007-04-23 18:24:06 -0400 (Mon, 23 Apr 2007) | 2 lines

added target_teleporter support

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r2373 | kadaverjack | 2007-04-21 15:14:54 -0400 (Sat, 21 Apr 2007) | 4 lines

- changed newlines string to #define and added even more \n's to adjust for higher 2D resolution (spectator centerprints were over the crosshair before)
- changed showbrand to 7 in makebuild.sh, so the test-logo is in the upper left corner and not above the chatarea
- added ignores for fteqcc.log files

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r2372 | kadaverjack | 2007-04-20 20:31:13 -0400 (Fri, 20 Apr 2007) | 2 lines

reset the flag's angles when carried

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r2370 | div0 | 2007-04-20 19:23:43 -0400 (Fri, 20 Apr 2007) | 2 lines

fix hit sounds again

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r2369 | div0 | 2007-04-20 12:00:04 -0400 (Fri, 20 Apr 2007) | 2 lines

support the numbots field

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r2365 | esteel | 2007-04-20 07:54:52 -0400 (Fri, 20 Apr 2007) | 2 lines

larger vid_con* sizes, shotgun has less spread

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r2364 | div0 | 2007-04-20 07:44:34 -0400 (Fri, 20 Apr 2007) | 2 lines

add fs_empty_files_in_pack_mark_deletions

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r2361 | div0 | 2007-04-20 07:34:00 -0400 (Fri, 20 Apr 2007) | 2 lines

make spawnpoint dropping depend on g_spawnpoints_autodrop

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r2359 | div0 | 2007-04-20 06:54:53 -0400 (Fri, 20 Apr 2007) | 5 lines

- removed empty line from default.cfg and credits
- put a comment in empty.cfg
- laser secondary mode now is optional (enabled when g_balance_laser_secondary is 1)
- fixed comment of MaplistMethod_Shuffle

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r2357 | div0 | 2007-04-20 06:17:54 -0400 (Fri, 20 Apr 2007) | 2 lines

need the first down-trace to not shift waypoints slightly around when loading/saving

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r2355 | div0 | 2007-04-20 06:08:36 -0400 (Fri, 20 Apr 2007) | 2 lines

who put leak files in here?

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r2350 | esteel | 2007-04-19 09:34:34 -0400 (Thu, 19 Apr 2007) | 2 lines

join menu now displays human player count

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r2347 | div0 | 2007-04-19 05:41:24 -0400 (Thu, 19 Apr 2007) | 2 lines

fix "unused"; zoom sets in default.cfg should have been seta

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r2346 | div0 | 2007-04-19 05:38:47 -0400 (Thu, 19 Apr 2007) | 2 lines

new attempt to fix waypoints; weapon system no

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r2344 | div0 | 2007-04-18 14:23:22 -0400 (Wed, 18 Apr 2007) | 2 lines

oops, two warnings

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r2343 | div0 | 2007-04-18 13:41:45 -0400 (Wed, 18 Apr 2007) | 2 lines

also drop waypoints to floor; no hard errors for broken waypoints any more

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r2341 | div0 | 2007-04-18 13:32:07 -0400 (Wed, 18 Apr 2007) | 3 lines

move waypoints out of solid when needed;
when following an attached entity, follow its owner

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r2340 | div0 | 2007-04-18 13:29:52 -0400 (Wed, 18 Apr 2007) | 4 lines

Dear havocbots,

don't try to move in air on a jumppad ride. You can't control it, so don't.

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r2339 | esteel | 2007-04-18 11:17:53 -0400 (Wed, 18 Apr 2007) | 2 lines

corrected csqc 'dead' check

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r2338 | div0 | 2007-04-18 10:46:50 -0400 (Wed, 18 Apr 2007) | 2 lines

CTF capture times - two digits please!

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r2335 | kadaverjack | 2007-04-18 08:57:29 -0400 (Wed, 18 Apr 2007) | 2 lines

attach rl flash

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r2334 | div0 | 2007-04-18 07:28:05 -0400 (Wed, 18 Apr 2007) | 2 lines

set lowprecision whereever possible

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r2333 | kadaverjack | 2007-04-17 18:01:48 -0400 (Tue, 17 Apr 2007) | 3 lines

- fixed hitsounds when spectating bots
- display uzi flash for spectators

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r2330 | div0 | 2007-04-16 18:55:16 -0400 (Mon, 16 Apr 2007) | 2 lines

spectator hit sounds

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r2329 | div0 | 2007-04-16 17:57:29 -0400 (Mon, 16 Apr 2007) | 2 lines

added m0rfar's crosshairs 9 and 10

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r2328 | strahlemann | 2007-04-16 12:33:55 -0400 (Mon, 16 Apr 2007) | 1 line

added animmap for texture\evil8_fx\e8jumpspawn02_grey.jpg. runningman and bloodprison use it for example. 
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r2327 | kadaverjack | 2007-04-16 12:11:42 -0400 (Mon, 16 Apr 2007) | 2 lines

only show ONE weapon at a time to spectators

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r2326 | div0 | 2007-04-16 10:30:32 -0400 (Mon, 16 Apr 2007) | 2 lines

show weapon to spectators too

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r2325 | div0 | 2007-04-16 10:00:20 -0400 (Mon, 16 Apr 2007) | 3 lines

make the "no attachment + nodepthtest" path set attachment for the local
player, so it does not break chase cam + cl_movement

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r2324 | div0 | 2007-04-16 05:47:44 -0400 (Mon, 16 Apr 2007) | 2 lines

attachment + EF_NODEPTHTEST is a notwork. Once fixed, #define ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST.

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r2323 | div0 | 2007-04-16 05:23:28 -0400 (Mon, 16 Apr 2007) | 3 lines

no setorigin in waypoint sprites (havoc);
only one hit sound per player per frame (Dresk)

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r2321 | lordhavoc | 2007-04-15 21:34:23 -0400 (Sun, 15 Apr 2007) | 3 lines

round down flag capture times to integer values, the fraction looks
silly ingame

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r2320 | div0 | 2007-04-15 16:46:39 -0400 (Sun, 15 Apr 2007) | 2 lines

only need console log output ONCE

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r2319 | div0 | 2007-04-15 16:22:44 -0400 (Sun, 15 Apr 2007) | 2 lines

DP expands $* inside comments?!?

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r2318 | div0 | 2007-04-15 16:21:32 -0400 (Sun, 15 Apr 2007) | 2 lines

oops, a typo...

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r2317 | div0 | 2007-04-15 16:07:21 -0400 (Sun, 15 Apr 2007) | 2 lines

now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by g_maplist_add etc. and changed them to real commands; fixed a fteqcc warning

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r2315 | div0 | 2007-04-15 05:22:24 -0400 (Sun, 15 Apr 2007) | 2 lines

add r_picmipsprites 0 to default.cfg

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r2314 | div0 | 2007-04-14 08:06:47 -0400 (Sat, 14 Apr 2007) | 2 lines

cl_zoomfactor undefined means old client means buggy viewzoom equation means 2.5 IS right

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r2311 | div0 | 2007-04-14 08:03:21 -0400 (Sat, 14 Apr 2007) | 3 lines

engine update fixed zooming; so now 3.1x is the equivalent to the old
viewzoom=0.4 zoom

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r2309 | div0 | 2007-04-13 21:11:48 -0400 (Fri, 13 Apr 2007) | 2 lines

print without action... corrected the check

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r2308 | lordhavoc | 2007-04-13 20:26:50 -0400 (Fri, 13 Apr 2007) | 10 lines

weapons now have force settings
added g_pickup_* cvars to configure how much ammo, health, armor, each
pickup item gives (and maximum limits on each)
added linear rot/regen settings for health/armor
added physicsQ3.cfg and added more cvars to the other physics*.cfg files
moved weapon and pickup related settings from default.cfg to weapons.cfg
updated the pro mod so that it works and is quite playable
moved minstagib laser secondary fire code to w_nex.qc (still
minstagib-only, just moved the code to a better place)

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r2305 | div0 | 2007-04-13 18:50:26 -0400 (Fri, 13 Apr 2007) | 4 lines

menu changes to autoswitch/shownames/showgibs now take effect immediately; use
sendcvar (old unused DP feature) instead of reportcvar; add hidewaypoints and
zoomfactor menu options

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r2304 | div0 | 2007-04-13 18:31:29 -0400 (Fri, 13 Apr 2007) | 2 lines

sorry, forgot this file

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r2303 | div0 | 2007-04-13 17:58:26 -0400 (Fri, 13 Apr 2007) | 2 lines

waypoint sprites system mainly for CTF; currently with placeholder sprite TGAs with text

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r2302 | div0 | 2007-04-13 17:50:29 -0400 (Fri, 13 Apr 2007) | 2 lines

new zoom customization: cl_zoomspeed, cl_zoomfactor

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r2301 | div0 | 2007-04-11 14:29:46 -0400 (Wed, 11 Apr 2007) | 2 lines

oops, this was meant to be local only

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r2300 | div0 | 2007-04-11 13:39:28 -0400 (Wed, 11 Apr 2007) | 2 lines

no more tdeath

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r2298 | strahlemann | 2007-04-10 13:46:40 -0400 (Tue, 10 Apr 2007) | 1 line

FPS-Increase on runningman_1on1remix by deleting a "sky-layer" as it's not worth it.
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r2297 | strahlemann | 2007-04-08 19:07:44 -0400 (Sun, 08 Apr 2007) | 1 line

removed the annoying ledge at the jumppad to the shotgun.
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r2296 | strahlemann | 2007-04-08 16:14:16 -0400 (Sun, 08 Apr 2007) | 1 line


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r2294 | div0 | 2007-04-08 10:34:03 -0400 (Sun, 08 Apr 2007) | 2 lines

Dresk: remove dlight from weapon for strength/shield

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r2293 | div0 | 2007-04-08 10:33:34 -0400 (Sun, 08 Apr 2007) | 2 lines

make hook update more often

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r2290 | div0 | 2007-04-04 04:21:45 -0400 (Wed, 04 Apr 2007) | 3 lines

reverting Q1BSP compatibility change (breaks cl_movement due to not networked player size)
but keeping waterlevel bugfix

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r2289 | div0 | 2007-04-04 04:01:43 -0400 (Wed, 04 Apr 2007) | 2 lines

branch needs this declaration

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r2288 | div0 | 2007-04-04 03:57:55 -0400 (Wed, 04 Apr 2007) | 2 lines

Q1 map support; ctf1 now works!

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r2287 | div0 | 2007-04-04 02:25:03 -0400 (Wed, 04 Apr 2007) | 2 lines

move player selection display to prethink

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r2286 | div0 | 2007-04-03 17:46:15 -0400 (Tue, 03 Apr 2007) | 2 lines

oops, water jump too

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r2284 | div0 | 2007-04-03 17:29:51 -0400 (Tue, 03 Apr 2007) | 2 lines

moved jump to SV_PlayerPhysics (please test) - needed for current engine

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r2283 | esteel | 2007-04-02 12:04:37 -0400 (Mon, 02 Apr 2007) | 2 lines

use cl_bobcycle/up 0 instead of cl_bob as this also disables weapon bobing now

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r2281 | m0rfar | 2007-04-02 08:17:36 -0400 (Mon, 02 Apr 2007) | 1 line

3 new benchmark demos!
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r2280 | div0 | 2007-04-01 14:18:13 -0400 (Sun, 01 Apr 2007) | 2 lines

fix netname the right way; check for empty string in say

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r2279 | div0 | 2007-04-01 09:32:27 -0400 (Sun, 01 Apr 2007) | 2 lines

fix up broken netnames (thanks, Burning)

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r2278 | div0 | 2007-04-01 09:26:09 -0400 (Sun, 01 Apr 2007) | 2 lines

never trust Dresk's code (back to QC implementation of strlennocol and strdecolorize); line width isn't 50

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r2277 | div0 | 2007-04-01 08:53:52 -0400 (Sun, 01 Apr 2007) | 2 lines

oops, cvar name...

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r2276 | div0 | 2007-04-01 08:51:34 -0400 (Sun, 01 Apr 2007) | 2 lines

DP uses say with two spaces in messagemode - workaround

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r2275 | div0 | 2007-04-01 08:42:33 -0400 (Sun, 01 Apr 2007) | 2 lines

define burst right... :)

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r2273 | div0 | 2007-04-01 08:38:45 -0400 (Sun, 01 Apr 2007) | 2 lines

g_balance_teams_complain to complain about team balance being off

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r2272 | div0 | 2007-04-01 08:36:18 -0400 (Sun, 01 Apr 2007) | 5 lines

- now using a fresh dpextensions.qc
- eliminated unnecessary strcats
- g_chat_flood_* cvars
- g_chat_teamcolors colors chat in team color

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r2271 | esteel | 2007-03-30 15:47:14 -0400 (Fri, 30 Mar 2007) | 2 lines

nexus now also has mulders gloss. looks less boring though it might be a bit too much gloss in both cases

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r2269 | div0 | 2007-03-28 16:52:42 -0400 (Wed, 28 Mar 2007) | 2 lines

vote message in four lines again

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r2265 | div0 | 2007-03-28 06:14:16 -0400 (Wed, 28 Mar 2007) | 2 lines

display default binds for voting

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r2264 | div0 | 2007-03-27 18:27:33 -0400 (Tue, 27 Mar 2007) | 2 lines

edgefriction 1, not 0!

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r2263 | div0 | 2007-03-27 17:16:01 -0400 (Tue, 27 Mar 2007) | 2 lines

now that an actual intermission mode is used, angles_x needs to be inverted again

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r2262 | div0 | 2007-03-27 12:13:25 -0400 (Tue, 27 Mar 2007) | 2 lines

THAT was wrong... fixed con_chatwidth again

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r2261 | div0 | 2007-03-27 11:03:30 -0400 (Tue, 27 Mar 2007) | 2 lines

clear impulse before displaying voting screen for the first time - prevents accidental votes

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r2259 | div0 | 2007-03-27 10:24:20 -0400 (Tue, 27 Mar 2007) | 2 lines

added empty finale.tga to hide finale weird square

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r2258 | div0 | 2007-03-27 10:00:52 -0400 (Tue, 27 Mar 2007) | 3 lines

// a simple majority suffices to accept a vote (meaning: YES votes > NO votes; otherwise: YES votes > half of the players)
set sv_vote_simple_majority 0

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r2257 | div0 | 2007-03-27 09:40:46 -0400 (Tue, 27 Mar 2007) | 4 lines

- in-game voting now nags until you have voted
- map voting now uses finale (needs outstanding DP patch to not flicker)
- FOR_EACH_* loop macros to easier loop over all players

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r2256 | div0 | 2007-03-26 09:38:43 -0400 (Mon, 26 Mar 2007) | 2 lines

vote: suggestion flag missing

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r2255 | div0 | 2007-03-26 08:30:05 -0400 (Mon, 26 Mar 2007) | 2 lines

work around fteqcc bug (duh...)

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r2254 | div0 | 2007-03-26 07:07:49 -0400 (Mon, 26 Mar 2007) | 2 lines

voting: fix crash with invalid maplist; comment out some dprints

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r2253 | div0 | 2007-03-26 06:50:09 -0400 (Mon, 26 Mar 2007) | 4 lines

- projectile style is now 2 (Newtonian with aimfix), fixes RL when movingh fast
- g_maplist_putfirst
- voting on end of level (PLEASE TEST), default might better be 0, but when I enable it here, people will test it

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r2252 | div0 | 2007-03-26 06:42:30 -0400 (Mon, 26 Mar 2007) | 2 lines

alpha bg 0.8 is crazy, changed to 0.4

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r2250 | esteel | 2007-03-22 17:28:51 -0400 (Thu, 22 Mar 2007) | 2 lines

reenabled new nexgun effect but removed liquidfriction which is MUCH better at fps and make it type smoke so it can be disabled with cl_particles_smoke 0

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r2248 | div0 | 2007-03-17 12:21:56 -0400 (Sat, 17 Mar 2007) | 2 lines

talk2.wav support, thanks to LordHavoc

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r2246 | div0 | 2007-03-17 12:04:02 -0400 (Sat, 17 Mar 2007) | 2 lines

this one too :)

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r2245 | div0 | 2007-03-17 12:03:11 -0400 (Sat, 17 Mar 2007) | 2 lines

new chat area settings

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r2244 | div0 | 2007-03-17 10:48:53 -0400 (Sat, 17 Mar 2007) | 2 lines

oops()()

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r2243 | div0 | 2007-03-17 10:07:45 -0400 (Sat, 17 Mar 2007) | 2 lines

can't do this with that parameter... can't depend on the player to add, won't work mathematically

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r2242 | div0 | 2007-03-17 07:49:19 -0400 (Sat, 17 Mar 2007) | 3 lines

preparations for better team auto balancing;
TODO: make a PlayerValue function, and fix all existing team balance code to not rely on counts but on scores

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r2241 | div0 | 2007-03-16 14:56:09 -0400 (Fri, 16 Mar 2007) | 2 lines

"impossible shot" dprint killed

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r2238 | esteel | 2007-03-16 09:41:44 -0400 (Fri, 16 Mar 2007) | 3 lines

changed cl_autodemo_nameformat to write demos into data/demos
corrected a comment about 'vdo master' which is 'vdo login'

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r2237 | esteel | 2007-03-16 08:15:24 -0400 (Fri, 16 Mar 2007) | 2 lines

cl_autodemo is back and working. USE IT USE IT USE IT :)

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r2236 | div0 | 2007-03-16 04:56:54 -0400 (Fri, 16 Mar 2007) | 2 lines

oops... left a dprint

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r2235 | div0 | 2007-03-16 04:35:18 -0400 (Fri, 16 Mar 2007) | 2 lines

comment

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r2234 | div0 | 2007-03-16 04:25:50 -0400 (Fri, 16 Mar 2007) | 2 lines

sorry, did not mean to commit this

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r2233 | div0 | 2007-03-16 04:20:49 -0400 (Fri, 16 Mar 2007) | 8 lines

added: g_projectiles_newton_style
selects different styles of projectile velocity physics:
0 = Quake
1 = Newton
2 = Newton + aimfix
3 = Quake + Newton-like velocity addition (actually not correct, but may have better gameplay)
4 = tZorkian

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r2229 | strahlemann | 2007-03-15 12:11:59 -0400 (Thu, 15 Mar 2007) | 1 line

updated eX _norm textures to Doom3 format (inverted green channel)
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r2228 | esteel | 2007-03-15 11:28:30 -0400 (Thu, 15 Mar 2007) | 2 lines

removed clientcommands

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r2227 | strahlemann | 2007-03-14 16:20:06 -0400 (Wed, 14 Mar 2007) | 1 line


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r2226 | savagex | 2007-03-14 12:13:54 -0400 (Wed, 14 Mar 2007) | 4 lines

merge lightmaps up to 1024x1024
the default of 2048x2048 is too heavy for my machine


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r2225 | esteel | 2007-03-14 11:57:22 -0400 (Wed, 14 Mar 2007) | 3 lines

added cl_particles_rain/snow to effect config files
merged LordHavoc's r_hdr and cl_particles_quality changed from trunk to branch

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r2224 | esteel | 2007-03-12 19:32:10 -0400 (Mon, 12 Mar 2007) | 2 lines

reverted new nex effect again as it can be bad for fps (on facing worlds a single shot from base top to base top eat 40fps for me)

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r2223 | esteel | 2007-03-11 15:43:07 -0400 (Sun, 11 Mar 2007) | 2 lines

improved the nexgun effect a bit (used some of the commented-out things, not my settings)

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r2222 | esteel | 2007-03-11 15:31:51 -0400 (Sun, 11 Mar 2007) | 2 lines

added locs_enable 0 to handle % macros in QC only

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r2221 | esteel | 2007-03-11 13:50:33 -0400 (Sun, 11 Mar 2007) | 4 lines

please test those suggestions for the shotgun and crylink!!
shotgun is made a bit weaker (slightly bigger spread for primary, much bigger spread for secondary to feel more shotgun like)
crylink is made stronger with less spread on primary and more damage on secondary

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r2220 | esteel | 2007-03-09 22:29:06 -0500 (Fri, 09 Mar 2007) | 2 lines

corrected two typos

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r2219 | esteel | 2007-03-07 20:37:32 -0500 (Wed, 07 Mar 2007) | 2 lines

reptile's _glow and _gloss work quite well for lurk too

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r2218 | strahlemann | 2007-03-07 13:59:11 -0500 (Wed, 07 Mar 2007) | 1 line

improved eX _bump textures
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r2217 | esteel | 2007-03-03 10:09:53 -0500 (Sat, 03 Mar 2007) | 2 lines

mulders gloss textures for the fullbright skins

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r2214 | div0 | 2007-03-03 05:43:23 -0500 (Sat, 03 Mar 2007) | 2 lines

oops... committed an unlit slimepit. DAMN. fixed.

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r2212 | esteel | 2007-02-27 17:45:54 -0500 (Tue, 27 Feb 2007) | 4 lines

added sv_cullentities_trace 1
removed g_viewweapon_bobintensity and g_viewweapon_q1pitching
removed a few unneeded set/seta

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r2211 | esteel | 2007-02-27 10:10:35 -0500 (Tue, 27 Feb 2007) | 4 lines

added cl_netinputpacketlosstolerance 0
made server.cfg comments clearer
removed a few unneeded " around settings

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r2207 | div0 | 2007-02-24 07:19:43 -0500 (Sat, 24 Feb 2007) | 2 lines

aneurysm is now guarded against wallhacks too... by putting caulk inside big detailed vis blockers

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r2206 | lordhavoc | 2007-02-24 06:04:06 -0500 (Sat, 24 Feb 2007) | 2 lines

actually this file isn't necessary

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r2205 | div0 | 2007-02-24 06:01:25 -0500 (Sat, 24 Feb 2007) | 2 lines

made some detail brushes structural to block vis and thwart wallhacks

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r2204 | lordhavoc | 2007-02-24 05:57:14 -0500 (Sat, 24 Feb 2007) | 3 lines

added these files from the NexuizPack for GTKRadiant, so we can maintain
them here more easily

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r2203 | lordhavoc | 2007-02-24 01:45:19 -0500 (Sat, 24 Feb 2007) | 3 lines

turned off r_hdr in ultra.cfg and ultimate.cfg as it offers no visual
improvement

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r2202 | lordhavoc | 2007-02-24 01:44:51 -0500 (Sat, 24 Feb 2007) | 2 lines

reduce particle quality on low.cfg to 25% to save cpu power

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r2200 | esteel | 2007-02-23 03:40:52 -0500 (Fri, 23 Feb 2007) | 2 lines

removed a lot of 'seta effectvariables' from default.cfg that are CVAR_SAVE by default and also set in normal.cfg

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r2199 | esteel | 2007-02-23 03:17:08 -0500 (Fri, 23 Feb 2007) | 2 lines

removed scores aliases and host_min/maxfps

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r2197 | div0 | 2007-02-21 07:55:01 -0500 (Wed, 21 Feb 2007) | 2 lines

items with spawnflag 1 also don't autodrop

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r2196 | lordhavoc | 2007-02-20 22:20:57 -0500 (Tue, 20 Feb 2007) | 4 lines

changed bullet impact smoke to be a single particle which is much more
visible than before and it does not drift around, indicating exactly
where the bullet hit

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r2194 | m0rfar | 2007-02-20 10:48:46 -0500 (Tue, 20 Feb 2007) | 4 lines

* Removed non-existent zenex1 from shaderlist.txt
* Added antiportal shader and texture. antiportal is used in Bleach.
* Hushed warning about not finding textures/NULL in Aneurysm and Farewell.
* Stormkeep: Replaced non-existent texture (textures/gothic_floor/xq1metalbig) with fitting textures.
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r2193 | esteel | 2007-02-18 20:54:00 -0500 (Sun, 18 Feb 2007) | 2 lines

use newhook.cfg

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r2191 | div0 | 2007-02-18 17:39:35 -0500 (Sun, 18 Feb 2007) | 2 lines

fixed nex pants

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r2190 | kadaverjack | 2007-02-18 16:44:58 -0500 (Sun, 18 Feb 2007) | 2 lines

menu switch for vid_vsync

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r2188 | m0rfar | 2007-02-18 14:39:53 -0500 (Sun, 18 Feb 2007) | 1 line

Removed color codes in map title.
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r2186 | div0 | 2007-02-18 07:33:53 -0500 (Sun, 18 Feb 2007) | 2 lines

don't handle teamkills if the attacker is e.g. a spectator

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r2184 | div0 | 2007-02-17 13:04:00 -0500 (Sat, 17 Feb 2007) | 3 lines

RLE compressed all TGAs that had a compression ratio above 98.5% to prevent
ClamAV heuristics to detect "Oversized.Zip". Hope it works.

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r2182 | esteel | 2007-02-15 11:23:25 -0500 (Thu, 15 Feb 2007) | 2 lines

tried to make console more appealing

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r2180 | esteel | 2007-02-13 08:40:32 -0500 (Tue, 13 Feb 2007) | 2 lines

use physicsQBR.cfg instead of having the same settings in default.cfg

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r2179 | div0 | 2007-02-09 16:28:08 -0500 (Fri, 09 Feb 2007) | 2 lines

deleted clientcommands check, now just let all through (that is now safe in DP)

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r2178 | esteel | 2007-02-08 16:43:01 -0500 (Thu, 08 Feb 2007) | 2 lines

reverted that last checking as it will not work with maps/0.mapcfg

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r2177 | kadaverjack | 2007-02-08 14:58:06 -0500 (Thu, 08 Feb 2007) | 2 lines

simplified nextmap check (might be a bit more efficient that way ;))

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r2176 | kadaverjack | 2007-02-08 14:30:26 -0500 (Thu, 08 Feb 2007) | 2 lines

check if "nextmap" is empty, to avoid error messages with recent dp builds

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r2175 | esteel | 2007-02-08 12:18:40 -0500 (Thu, 08 Feb 2007) | 2 lines

no mirror damage for hitting team corpses

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r2172 | esteel | 2007-02-06 16:26:19 -0500 (Tue, 06 Feb 2007) | 2 lines

made first machinegun (and thus secondary firemode) always have a tracer

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r2171 | esteel | 2007-02-06 11:57:57 -0500 (Tue, 06 Feb 2007) | 2 lines

should be the same glsl shader as in the engine

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r2169 | esteel | 2007-02-06 10:01:33 -0500 (Tue, 06 Feb 2007) | 2 lines

set g_ctf_respawn_delay and g_ctf_respawn_waves to 0

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r2168 | esteel | 2007-02-06 09:55:48 -0500 (Tue, 06 Feb 2007) | 2 lines

compile.sh IS obsolete

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r2164 | lordhavoc | 2007-02-06 09:15:22 -0500 (Tue, 06 Feb 2007) | 2 lines

changed item positioning code to work better

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r2162 | lordhavoc | 2007-02-06 08:50:48 -0500 (Tue, 06 Feb 2007) | 3 lines

removed redundant ricochet noises on machinegun
removed ricochet noises on shotgun

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r2161 | lordhavoc | 2007-02-06 08:49:55 -0500 (Tue, 06 Feb 2007) | 3 lines

halved number of shotgun bullets (10->5) and doubled damage (6->12) to
cut down on network traffic from fragbait (aka newly spawned players)

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r2160 | esteel | 2007-02-06 08:29:40 -0500 (Tue, 06 Feb 2007) | 2 lines

removed unused welcomemessage_time and renamed welcomemessage_time2, made welcomemessage_time only use self.cvar_scr_centertime * 0.6

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r2159 | esteel | 2007-02-06 07:42:16 -0500 (Tue, 06 Feb 2007) | 2 lines

removed those dreaded cl_bob and cl_rollangle settings

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r2158 | div0 | 2007-02-06 06:48:47 -0500 (Tue, 06 Feb 2007) | 4 lines

don't print welcome messages THAT often! Eats traffic.

please test with campaign. May be broken. Haven't tested yet.

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r2157 | div0 | 2007-02-05 04:34:36 -0500 (Mon, 05 Feb 2007) | 2 lines

missing newline for print

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r2156 | esteel | 2007-02-03 10:07:59 -0500 (Sat, 03 Feb 2007) | 2 lines

corrected campaign description for silvercity. Its just fraglimit 15 not 20 and the powerups are random in minstagib so the mentioned megahealth was removed too

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r2155 | lordhavoc | 2007-02-03 07:49:52 -0500 (Sat, 03 Feb 2007) | 3 lines

fix droptofloor parameters
fix a lingering org reference that should have been self.origin

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r2154 | lordhavoc | 2007-02-03 07:47:37 -0500 (Sat, 03 Feb 2007) | 2 lines

added DP_SV_PRINT extension

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r2153 | lordhavoc | 2007-02-03 07:46:17 -0500 (Sat, 03 Feb 2007) | 9 lines

changed runespawner placement to use droptofloor
changed item spawning to use droptofloor and reenabled MOVETYPE_TOSS by
default (noalign still uses MOVETYPE_NONE) so items can ride moving
platforms (as they could originally in nexuiz)
rewrote player spawn point code to not attempt to fix a broken spawn
point and instead do an objerror (which removes it and prints a
message), and it no longer drops the spawn point to the floor
implemented support for DP_SV_PRINT extension if present

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r2151 | esteel | 2007-01-29 18:22:11 -0500 (Mon, 29 Jan 2007) | 2 lines

removed scr_conforcewhiledisconnected 0 and scr_menuforcewhiledisconnected 1 to make console show after disconnect so people have a chance to see why they got disconnected.  In case of a kick they can see why they got kicked.

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r2150 | div0 | 2007-01-27 09:57:18 -0500 (Sat, 27 Jan 2007) | 2 lines

newly created wp relink

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r2147 | div0 | 2007-01-27 09:28:01 -0500 (Sat, 27 Jan 2007) | 3 lines

waypoints out of items configurable;
no makestatic-ed lights

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r2144 | esteel | 2007-01-24 16:04:54 -0500 (Wed, 24 Jan 2007) | 2 lines

made team_* aliases more useful and bound team_auto to f6

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r2142 | div0 | 2007-01-24 04:08:55 -0500 (Wed, 24 Jan 2007) | 2 lines

small bug in unused function CalcAngleMove

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r2138 | div0 | 2007-01-22 08:03:43 -0500 (Mon, 22 Jan 2007) | 2 lines

forgot to commit this

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r2136 | div0 | 2007-01-22 08:01:25 -0500 (Mon, 22 Jan 2007) | 2 lines

respawn settings

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r2132 | div0 | 2007-01-20 16:44:30 -0500 (Sat, 20 Jan 2007) | 2 lines

check argv(g_maplist_index) first, fixes some problems with multiple equal map entries

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r2128 | div0 | 2007-01-17 13:42:58 -0500 (Wed, 17 Jan 2007) | 2 lines

only shuffle ONCE, add nexuiz-dinput.bat

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r2127 | esteel | 2007-01-17 13:36:45 -0500 (Wed, 17 Jan 2007) | 2 lines

fixed a warning in data/qcsrc/menu/custom/campaign.qc and changed team_say binds a bit

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r2122 | div0 | 2007-01-16 09:20:09 -0500 (Tue, 16 Jan 2007) | 2 lines

align center

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r2121 | div0 | 2007-01-15 18:25:04 -0500 (Mon, 15 Jan 2007) | 2 lines

damn, that should not have been committed.

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r2119 | div0 | 2007-01-15 18:19:11 -0500 (Mon, 15 Jan 2007) | 2 lines

increasing retry delays

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r2117 | div0 | 2007-01-14 15:42:46 -0500 (Sun, 14 Jan 2007) | 2 lines

only respawn/exit intermission using attack, jump, attack2, hook, use keys

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r2115 | div0 | 2007-01-14 14:25:17 -0500 (Sun, 14 Jan 2007) | 2 lines

two default.cfg typos

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r2113 | div0 | 2007-01-14 14:08:54 -0500 (Sun, 14 Jan 2007) | 6 lines

Replaced trunk's centerprint system by the simpler one in branch; this is to
keep trunk and branch in sync.

Eventually, it will get replaced by CSQC stuff anyway, so why keep it
unnecessarily different.

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r2111 | div0 | 2007-01-14 13:55:33 -0500 (Sun, 14 Jan 2007) | 2 lines

oops... respawn change affected bots

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r2108 | div0 | 2007-01-14 08:41:44 -0500 (Sun, 14 Jan 2007) | 5 lines

ext response system added; NOTE: two outstanding things:
- "Update to Nexuiz ..." bar isn't centered right... BLACK!
- we need to run a modified dpmaster on update.alientrap.org before we can
  release this code to the masses

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r2107 | div0 | 2007-01-13 18:44:11 -0500 (Sat, 13 Jan 2007) | 2 lines

only play countdown sound if less than 0.5s until next number

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r2106 | div0 | 2007-01-13 18:38:54 -0500 (Sat, 13 Jan 2007) | 2 lines

fteqcc

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r2105 | div0 | 2007-01-13 17:43:27 -0500 (Sat, 13 Jan 2007) | 2 lines

typos in the messages for masters...

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r2104 | div0 | 2007-01-13 16:51:25 -0500 (Sat, 13 Jan 2007) | 2 lines

added explanatory comment

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r2103 | div0 | 2007-01-13 16:30:58 -0500 (Sat, 13 Jan 2007) | 2 lines

damn fteqcc

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r2102 | div0 | 2007-01-13 16:21:45 -0500 (Sat, 13 Jan 2007) | 2 lines

respawn countdown

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r2100 | kadaverjack | 2007-01-11 16:48:10 -0500 (Thu, 11 Jan 2007) | 2 lines

fixed detection for empty nicknames

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r2097 | div0 | 2007-01-11 04:04:06 -0500 (Thu, 11 Jan 2007) | 2 lines

oops

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r2096 | div0 | 2007-01-11 04:03:52 -0500 (Thu, 11 Jan 2007) | 2 lines

BUGFIX: validate map for master's chmap too

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r2094 | div0 | 2007-01-11 03:59:56 -0500 (Thu, 11 Jan 2007) | 2 lines

new command: vdo login (password) - if password matches sv_vote_master_password and the latter cvar is actually set, the issuer becomes master and can run votable commands directly

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r2090 | div0 | 2007-01-03 14:15:25 -0500 (Wed, 03 Jan 2007) | 2 lines

cnt -> autoscreenshot to make sure (cnt is already used for the previous weapon)

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r2086 | div0 | 2007-01-02 09:14:20 -0500 (Tue, 02 Jan 2007) | 2 lines

cmd info (something) prints the content of sv_info_(something), for server admins to put text there

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r2085 | div0 | 2007-01-02 08:30:18 -0500 (Tue, 02 Jan 2007) | 2 lines

autoscreenshot again

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r2082 | div0 | 2006-12-31 07:51:29 -0500 (Sun, 31 Dec 2006) | 2 lines

changing separator to / to work around startx bug

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r2077 | div0 | 2006-12-31 06:01:55 -0500 (Sun, 31 Dec 2006) | 2 lines

new cvar vid_x11_display for use by nexuiz-linux-*.sh

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r2076 | black | 2006-12-30 13:41:38 -0500 (Sat, 30 Dec 2006) | 2 lines

Fix the main.menu.

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r2075 | div0 | 2006-12-29 12:14:06 -0500 (Fri, 29 Dec 2006) | 2 lines

make waypoints go through doors; fix "no waypoints" issue with current DP; new cvar "waypoint_benchmark" exits once waypoints are linked, to measure relinking time

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r2072 | div0 | 2006-12-29 06:08:23 -0500 (Fri, 29 Dec 2006) | 2 lines

Crylink secondary center correctly

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r2071 | div0 | 2006-12-29 06:07:58 -0500 (Fri, 29 Dec 2006) | 2 lines

for consistency, apply alpha to exterior weapon model each frame, not once per spawn

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r2070 | m0rfar | 2006-12-26 08:50:31 -0500 (Tue, 26 Dec 2006) | 1 line

Downer: Teleporters don't eat projectiles anymore (seems all sides of a brush must have #teleport texture now). Reduced portals on stairs etc. Fixed a couple of z-fighting.
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r2067 | div0 | 2006-12-23 14:08:15 -0500 (Sat, 23 Dec 2006) | 2 lines

speling

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r2065 | div0 | 2006-12-23 13:31:57 -0500 (Sat, 23 Dec 2006) | 2 lines

falling damage should only be applied for velocity DECREASES

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r2063 | div0 | 2006-12-23 10:52:30 -0500 (Sat, 23 Dec 2006) | 2 lines

fallthrough detection now supports up to 131072 units map depth

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r2062 | div0 | 2006-12-21 10:31:28 -0500 (Thu, 21 Dec 2006) | 2 lines

no more flag fallthrough

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r2059 | div0 | 2006-12-20 23:59:15 -0500 (Wed, 20 Dec 2006) | 2 lines

LMS winning condition

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r2057 | div0 | 2006-12-20 17:54:04 -0500 (Wed, 20 Dec 2006) | 2 lines

fix boolean logic for crushers

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r2055 | div0 | 2006-12-18 03:53:29 -0500 (Mon, 18 Dec 2006) | 6 lines

new cvar: quit_when_empty - exits the server once it is empty (apart from bots)
at the end of a game. Useful for server admins who use a service manager (like
svsvinit, daemontools, svc or, if nothing else is there, cron or a shell script
with an endless loop) that automatically restarts the server when needed, that
way, they can schedule an engine update to when the server is empty.

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r2053 | div0 | 2006-12-18 03:41:31 -0500 (Mon, 18 Dec 2006) | 2 lines

spawn_debug 2 searches for duplicated items too

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r2051 | div0 | 2006-12-17 16:37:56 -0500 (Sun, 17 Dec 2006) | 2 lines

strstr broke

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r2050 | div0 | 2006-12-17 11:50:50 -0500 (Sun, 17 Dec 2006) | 4 lines

version nag feature - non-SVN clients get a message about different version
between server and client once per game. No further action is taken as long
as the versions are compatible.

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r2049 | esteel | 2006-12-15 08:37:21 -0500 (Fri, 15 Dec 2006) | 1 line

corrected the colors for fast/medim ping
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r2045 | black | 2006-12-12 19:16:21 -0500 (Tue, 12 Dec 2006) | 2 lines

Woops, forgot to add the template.

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r2044 | black | 2006-12-12 19:10:48 -0500 (Tue, 12 Dec 2006) | 2 lines

Commit a new item (Nex_HostCache_Ping) that colors serverlist pings depending on the latency.

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r2039 | div0 | 2006-12-12 05:52:36 -0500 (Tue, 12 Dec 2006) | 2 lines

get rid of the damn LMS player count... no LMS player count, and none can be wrong...

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r2038 | div0 | 2006-12-12 01:25:20 -0500 (Tue, 12 Dec 2006) | 2 lines

try to find that LMS bug using developer 1

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r2036 | div0 | 2006-12-11 17:58:53 -0500 (Mon, 11 Dec 2006) | 2 lines

lms fix

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r2031 | esteel | 2006-12-10 13:07:11 -0500 (Sun, 10 Dec 2006) | 1 line

reverted bloodprison.bsp as it gave some black items on windows
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r2028 | esteel | 2006-12-09 10:00:12 -0500 (Sat, 09 Dec 2006) | 2 lines

corrected ctf_dismal fraglimit to be 100 like the other ctf mapcfg files

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r2023 | div0 | 2006-12-09 05:02:38 -0500 (Sat, 09 Dec 2006) | 2 lines

oops, unused string

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r2022 | div0 | 2006-12-09 04:33:12 -0500 (Sat, 09 Dec 2006) | 2 lines

check map name from g_maplist too

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r2020 | div0 | 2006-12-08 18:12:08 -0500 (Fri, 08 Dec 2006) | 2 lines

replaced theretically correct code by code that fteqcc does not fuck up

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r2019 | div0 | 2006-12-08 17:28:20 -0500 (Fri, 08 Dec 2006) | 2 lines

reject same mmap again in first pass (could still happen when size restrictions were in place)

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r2017 | esteel | 2006-12-08 13:12:25 -0500 (Fri, 08 Dec 2006) | 1 line

changed credits from Cheapalert to leileilol as requested
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r2015 | div0 | 2006-12-08 10:15:02 -0500 (Fri, 08 Dec 2006) | 2 lines

do not show currently selected player - show player name last shown

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r2014 | div0 | 2006-12-08 09:49:00 -0500 (Fri, 08 Dec 2006) | 2 lines

new chat macro: %p = player last shown for sv_allow_shownames (that is, player name on screen)

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r2012 | div0 | 2006-12-08 05:13:36 -0500 (Fri, 08 Dec 2006) | 2 lines

recompiled bloodprison with 1.2 = 1.25 * 0.96 trick; compile.sh is now obsolete, multi-scale added to nexuiz-map-compiler

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r2011 | div0 | 2006-12-08 05:03:26 -0500 (Fri, 08 Dec 2006) | 2 lines

colors

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r2009 | esteel | 2006-12-08 04:59:02 -0500 (Fri, 08 Dec 2006) | 1 line

improved automatic team selection
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r2007 | div0 | 2006-12-08 03:03:11 -0500 (Fri, 08 Dec 2006) | 2 lines

chat width is 100% again; voting in chat area

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r2005 | div0 | 2006-12-08 02:19:58 -0500 (Fri, 08 Dec 2006) | 2 lines

slightly more intelligent maplist editing (doesn't re-shuffle any more)

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r2003 | esteel | 2006-12-07 15:50:33 -0500 (Thu, 07 Dec 2006) | 2 lines

corrected MG firstperson viewmodel, now with clip

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r2001 | savagex | 2006-12-07 11:36:23 -0500 (Thu, 07 Dec 2006) | 4 lines

put the cell ammo pickup item on the ground. No spinning.

This improves overall consistency with other ammo pickups.

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r2000 | esteel | 2006-12-06 15:20:00 -0500 (Wed, 06 Dec 2006) | 1 line

textures removed.. slipped in
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r1998 | div0 | 2006-12-06 13:04:44 -0500 (Wed, 06 Dec 2006) | 2 lines

added con_chatwidth

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r1997 | div0 | 2006-12-06 11:17:28 -0500 (Wed, 06 Dec 2006) | 2 lines

mark chat messages as chat, don't need to manually stuffcmd a play2 then

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r1996 | esteel | 2006-12-06 10:48:56 -0500 (Wed, 06 Dec 2006) | 2 lines

team messages bound to the numberpad

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r1994 | esteel | 2006-12-05 15:26:25 -0500 (Tue, 05 Dec 2006) | 2 lines

attic is better then deleting them

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r1993 | esteel | 2006-12-05 15:25:28 -0500 (Tue, 05 Dec 2006) | 2 lines

argh did not want to delete those, resurrecting

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r1992 | esteel | 2006-12-05 15:07:54 -0500 (Tue, 05 Dec 2006) | 2 lines

Added tZorks very ver cool new HUD and model replacements for armor and health pickups. Thank you very much!

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r1991 | m0rfar | 2006-12-05 14:41:25 -0500 (Tue, 05 Dec 2006) | 2 lines

Hitground sounds is less likely to be played now. It was played to often before imho. 
Bandwidth is saved now also! ;P
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r1990 | esteel | 2006-12-04 18:02:13 -0500 (Mon, 04 Dec 2006) | 2 lines

thou shall precache

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r1988 | div0 | 2006-12-04 07:55:51 -0500 (Mon, 04 Dec 2006) | 2 lines

maplist edit commands

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r1987 | esteel | 2006-12-03 18:30:42 -0500 (Sun, 03 Dec 2006) | 2 lines

scaled machinegun

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r1985 | kadaverjack | 2006-12-03 09:59:31 -0500 (Sun, 03 Dec 2006) | 2 lines

there are 6 bounce sounds now, so let's use all of them

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r1984 | div0 | 2006-12-03 09:57:00 -0500 (Sun, 03 Dec 2006) | 2 lines

minor optimization, maybe safer for unreasonable values of g_maplist_shuffle - thanks, green, for idea

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r1983 | esteel | 2006-12-03 09:29:00 -0500 (Sun, 03 Dec 2006) | 2 lines

new grenade bounce sounds from tChr

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r1982 | m0rfar | 2006-12-03 09:16:56 -0500 (Sun, 03 Dec 2006) | 1 line

my changes from branch
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r1979 | div0 | 2006-12-03 08:11:21 -0500 (Sun, 03 Dec 2006) | 2 lines

oops, annoying dprint...

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r1977 | div0 | 2006-12-03 08:07:55 -0500 (Sun, 03 Dec 2006) | 2 lines

remove stupid requirement to manually call g_maplist_shufflenow

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r1975 | div0 | 2006-12-03 07:56:25 -0500 (Sun, 03 Dec 2006) | 2 lines

doc improvements about maplist shuffle

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r1973 | div0 | 2006-12-03 07:52:23 -0500 (Sun, 03 Dec 2006) | 2 lines

new command g_maplist_shufflenow to randomize the maplist immediately (useful to call in server.cfg after setting g_maplist)

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r1972 | div0 | 2006-12-03 07:05:46 -0500 (Sun, 03 Dec 2006) | 2 lines

prevent same map again

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r1968 | div0 | 2006-12-03 06:47:47 -0500 (Sun, 03 Dec 2006) | 2 lines

deprecated g_maplist_selectrandom

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r1967 | div0 | 2006-12-03 05:21:36 -0500 (Sun, 03 Dec 2006) | 2 lines

simplified GetMaplistPosition

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r1966 | div0 | 2006-12-03 05:17:29 -0500 (Sun, 03 Dec 2006) | 2 lines

fixed map list position off-by-one

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r1965 | div0 | 2006-12-03 05:12:00 -0500 (Sun, 03 Dec 2006) | 3 lines

new map list selection g_maplist_shuffle that prefers maps which haven't been played for a while
removed annoying LMS dprint

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r1964 | m0rfar | 2006-12-02 08:38:04 -0500 (Sat, 02 Dec 2006) | 1 line

2 new crosshairs by esteel. ;)
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r1963 | m0rfar | 2006-12-02 08:27:56 -0500 (Sat, 02 Dec 2006) | 1 line

Added settings "Crosshair Alpha" to menu
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r1961 | div0 | 2006-12-02 05:11:57 -0500 (Sat, 02 Dec 2006) | 2 lines

chat bubble status --> scorelog

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r1959 | savagex | 2006-12-01 13:09:41 -0500 (Fri, 01 Dec 2006) | 3 lines

add a nice patch from esteel to fix the rapid weapon switching "NexMG" 
exploit

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r1956 | esteel | 2006-11-30 05:33:47 -0500 (Thu, 30 Nov 2006) | 2 lines

menu entries for the minstagib nexgun settings

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r1954 | div0 | 2006-11-30 05:02:35 -0500 (Thu, 30 Nov 2006) | 2 lines

Minstagib up to 1.5s again for now

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r1953 | div0 | 2006-11-30 04:58:24 -0500 (Thu, 30 Nov 2006) | 5 lines

new settings:
set g_balance_minstagib_nex_refire 1.0
set g_balance_minstagib_nex_animtime 0.3
to allow different settings for Minstagib and regular gameplay

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r1952 | esteel | 2006-11-29 07:04:52 -0500 (Wed, 29 Nov 2006) | 2 lines

removed variable was defined twice (attack_finished)

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r1950 | div0 | 2006-11-29 05:48:06 -0500 (Wed, 29 Nov 2006) | 3 lines

increase Nex refire delay
allow immediate firing after switching weapons (PLEASE CHECK IF IT IS EXPLOITABLE TOO MUCH)

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r1949 | esteel | 2006-11-29 04:36:51 -0500 (Wed, 29 Nov 2006) | 2 lines

register campaign variable first to make it stop complain when its first set and does not yet exist

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r1948 | vermeulen | 2006-11-29 04:28:56 -0500 (Wed, 29 Nov 2006) | 1 line

A very basic version of the campaign for Strahlemann's map pack. Order is not correct, more infomation on the maps are needed, and a lot more changes with each botcount, fraglimit, and gametype.
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r1946 | div0 | 2006-11-28 14:36:33 -0500 (Tue, 28 Nov 2006) | 2 lines

campaign settings now stored in data/campaign.cfg so they get preserved

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r1945 | savagex | 2006-11-28 08:34:47 -0500 (Tue, 28 Nov 2006) | 2 lines

oups, forgot uzi.tga skin

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r1943 | savagex | 2006-11-28 08:29:58 -0500 (Tue, 28 Nov 2006) | 2 lines

add new Uzi (by Morphed) to trunk

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r1942 | esteel | 2006-11-27 15:33:40 -0500 (Mon, 27 Nov 2006) | 2 lines

set classname for flags (needed for q3 compatibility

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r1941 | esteel | 2006-11-27 15:24:01 -0500 (Mon, 27 Nov 2006) | 2 lines

somethings better be saved in config.cfg :)

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r1940 | savagex | 2006-11-27 09:45:07 -0500 (Mon, 27 Nov 2006) | 4 lines

add func_rain and func_snow from dpmod to Nexuiz trunk and branch. Those 
are well tested, unmodified code fragments and add... well... rain and 
snow

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r1938 | div0 | 2006-11-27 07:16:03 -0500 (Mon, 27 Nov 2006) | 2 lines

make auto button default button

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r1937 | div0 | 2006-11-25 15:26:59 -0500 (Sat, 25 Nov 2006) | 3 lines

Version := 2.2svn
shader syntax fixes

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r1935 | kadaverjack | 2006-11-25 14:02:52 -0500 (Sat, 25 Nov 2006) | 2 lines

raised weapon_shotgun so it doesn't clip through the floor

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r1933 | esteel | 2006-11-25 08:24:27 -0500 (Sat, 25 Nov 2006) | 3 lines

Basic multi-campaign menu support,
cl_curl_maxspeed added to player options

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r1928 | div0 | 2006-11-12 13:25:14 -0500 (Sun, 12 Nov 2006) | 2 lines

increased network timeouts for havocbots (slow)

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r1926 | kadaverjack | 2006-11-12 07:50:57 -0500 (Sun, 12 Nov 2006) | 2 lines

spawnfunctions for q3 ctf flags

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r1924 | div0 | 2006-11-12 05:59:48 -0500 (Sun, 12 Nov 2006) | 2 lines

no fbskins in teamplay please...

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r1923 | kadaverjack | 2006-11-11 08:51:03 -0500 (Sat, 11 Nov 2006) | 2 lines

cleaned up my autoscreenshot changes from this morning

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r1922 | kadaverjack | 2006-11-10 21:42:00 -0500 (Fri, 10 Nov 2006) | 2 lines

fixed sv_autoscreenshot (again... the last fix worked for me locally, but didn't work online... i hope it's foolproof now)

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r1920 | div0 | 2006-11-10 14:44:15 -0500 (Fri, 10 Nov 2006) | 2 lines

no -1 for teamchangers

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r1919 | savagex | 2006-11-09 15:20:46 -0500 (Thu, 09 Nov 2006) | 2 lines

replace a spawnflags == 4 with a | 4

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r1918 | savagex | 2006-11-09 15:17:52 -0500 (Thu, 09 Nov 2006) | 2 lines

remove blabla print

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r1917 | savagex | 2006-11-09 15:12:12 -0500 (Thu, 09 Nov 2006) | 3 lines

tZork's platform damage patch. Needs testing, then perhaps can go into 
branch

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r1913 | div0 | 2006-11-08 14:25:19 -0500 (Wed, 08 Nov 2006) | 2 lines

now menu qc respects g_campaign_name

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r1912 | div0 | 2006-11-08 11:14:06 -0500 (Wed, 08 Nov 2006) | 1 line


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r1909 | div0 | 2006-11-06 08:51:26 -0500 (Mon, 06 Nov 2006) | 2 lines

curl maxspeed := 300

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r1907 | div0 | 2006-11-06 06:59:03 -0500 (Mon, 06 Nov 2006) | 2 lines

bail out if there are multiple worldspawns (to prevent multiple game start logging and other inconsistencies)

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r1905 | savagex | 2006-11-05 12:28:49 -0500 (Sun, 05 Nov 2006) | 3 lines

back to original carni (now the standing animation has an offset, but 
the other animations are okay)

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r1902 | savagex | 2006-11-04 03:40:24 -0500 (Sat, 04 Nov 2006) | 2 lines

commit new shotgun model to trunk

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r1899 | div0 | 2006-10-29 04:06:32 -0500 (Sun, 29 Oct 2006) | 4 lines

added missing checks to clientcommands...

why didn't DP do them?

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r1897 | div0 | 2006-10-22 12:22:43 -0400 (Sun, 22 Oct 2006) | 2 lines

now actually starts in FTE

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r1896 | div0 | 2006-10-14 13:00:29 -0400 (Sat, 14 Oct 2006) | 2 lines

redistribute frags on forced teamchange

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r1894 | div0 | 2006-09-21 16:02:59 -0400 (Thu, 21 Sep 2006) | 2 lines

yaoops

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r1893 | div0 | 2006-09-21 15:59:00 -0400 (Thu, 21 Sep 2006) | 2 lines

thou shalt not copypaste, me toldeth myself

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r1892 | div0 | 2006-09-21 15:57:32 -0400 (Thu, 21 Sep 2006) | 2 lines

oops...

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r1891 | div0 | 2006-09-21 15:55:43 -0400 (Thu, 21 Sep 2006) | 2 lines

UNTESTED fix for "armor increases slowly for no reason" bug. PLEASE TEST.

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r1890 | kadaverjack | 2006-09-20 05:06:17 -0400 (Wed, 20 Sep 2006) | 2 lines

use another entity as exterior muzzle flash, attached to self.exteriorweaponentity

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r1889 | kadaverjack | 2006-09-20 00:50:36 -0400 (Wed, 20 Sep 2006) | 2 lines

waypoints for runningman

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r1888 | kadaverjack | 2006-09-19 01:37:26 -0400 (Tue, 19 Sep 2006) | 2 lines

setattachment() for uzi muzzle flash... it's currently only visible for the 1st person view, in 3rd person it was way to small and the position was wrong. (perhaps that could be fixed with a second flash, attached to the exterior weapon model)

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r1887 | kadaverjack | 2006-09-18 21:35:31 -0400 (Mon, 18 Sep 2006) | 2 lines

changed ctf flag to use setattachment(), so it won't lag anymore when carried

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r1885 | kadaverjack | 2006-09-15 18:30:05 -0400 (Fri, 15 Sep 2006) | 2 lines

fixed telefragging in teamplay (note: mirrordamage for telefrags is evil!)

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r1884 | kadaverjack | 2006-09-09 17:46:09 -0400 (Sat, 09 Sep 2006) | 2 lines

fixed exit_cfg handling & included patch by mehere101 that allows mappers to override default ammo/armor in pickup items

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r1883 | esteel | 2006-09-05 11:24:56 -0400 (Tue, 05 Sep 2006) | 2 lines

new Nexus skin from Morphed.  The old one had too much red and was confusing in team matches

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r1882 | m0rfar | 2006-09-04 09:21:57 -0400 (Mon, 04 Sep 2006) | 2 lines

Default: seta cl_particles_bubbles 1
Since explosions underwater is meant to show bubbles instead of fire.
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r1881 | m0rfar | 2006-09-04 08:39:21 -0400 (Mon, 04 Sep 2006) | 1 line

The Carni player model was not on the same place as the hitbox :s
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r1877 | esteel | 2006-08-30 15:22:59 -0400 (Wed, 30 Aug 2006) | 2 lines

changed menu and default.cfg to use teamplay_default 4 so that g_mirrordamage and g_friendlyfire control things now

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r1875 | kadaverjack | 2006-08-30 11:17:46 -0400 (Wed, 30 Aug 2006) | 2 lines

removed .extralives

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r1874 | div0 | 2006-08-30 09:20:32 -0400 (Wed, 30 Aug 2006) | 2 lines

oops... minstagib changes attacker. So save it...

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r1873 | div0 | 2006-08-30 02:33:16 -0400 (Wed, 30 Aug 2006) | 2 lines

now handling MinstaGib laser correctly in mirror damage

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r1872 | div0 | 2006-08-30 02:13:52 -0400 (Wed, 30 Aug 2006) | 2 lines

oops...

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r1871 | div0 | 2006-08-30 02:12:35 -0400 (Wed, 30 Aug 2006) | 2 lines

oh, and don't forget sound...

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r1870 | div0 | 2006-08-30 02:09:51 -0400 (Wed, 30 Aug 2006) | 2 lines

minstagib + mirrordamage - what about just removing extra lives for that?

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r1869 | div0 | 2006-08-29 05:19:04 -0400 (Tue, 29 Aug 2006) | 2 lines

grammar fix... stupid me

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r1868 | div0 | 2006-08-29 02:51:59 -0400 (Tue, 29 Aug 2006) | 2 lines

if you have strength, the second Damage() call will take care of it anyway

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r1867 | div0 | 2006-08-29 02:15:25 -0400 (Tue, 29 Aug 2006) | 2 lines

restored "teamplay 2" for compatibility, "teamplay 4" now enabled the mode with mirror damage and configurable friendly fire

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r1866 | div0 | 2006-08-28 19:01:54 -0400 (Mon, 28 Aug 2006) | 8 lines

more controls for teamplay 2:
- g_mirrordamage: team killer will get this factor of damage back (and the same
  factor of the force too); idea shamelessly stolen from Tactical Ops ;)
- g_friendlyfire: team mate will get this factor of damage

What about setting teamplay 2 as default but with g_friendlyfire set to 0 - and
adding "friendly fire" and "mirror damage" sliders to the menu?

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r1864 | div0 | 2006-08-28 11:28:02 -0400 (Mon, 28 Aug 2006) | 2 lines

Nex is too strong... so allow server admins to change the default respawn time of the Nex. Doubling, even tripling might be a good idea.

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r1862 | div0 | 2006-08-28 10:02:12 -0400 (Mon, 28 Aug 2006) | 2 lines

added cvar sv_allow_shownames: can disable the cl_shownames feature just in case

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r1858 | div0 | 2006-08-26 04:14:43 -0400 (Sat, 26 Aug 2006) | 2 lines

no yoda for the dead

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r1856 | div0 | 2006-08-25 18:53:19 -0400 (Fri, 25 Aug 2006) | 2 lines

remove stuffing of the CONTENTS of mapname.cfg: not needed any more (current map download system doesn't need it to make cd tracks work)

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r1854 | div0 | 2006-08-24 16:57:17 -0400 (Thu, 24 Aug 2006) | 2 lines

let "teamstatus" display the team scoreboard on the console

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r1849 | div0 | 2006-08-23 12:26:32 -0400 (Wed, 23 Aug 2006) | 2 lines

And this time, a REAL fix.

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r1848 | div0 | 2006-08-23 04:59:52 -0400 (Wed, 23 Aug 2006) | 2 lines

attempt to fix "backslash at end of line" bug

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r1847 | div0 | 2006-08-22 18:36:35 -0400 (Tue, 22 Aug 2006) | 2 lines

New and pointless mutator: g_running_guns :P

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r1845 | div0 | 2006-08-22 17:02:57 -0400 (Tue, 22 Aug 2006) | 2 lines

don't do antilag if you would have hit without it (prevents misses when a player is almost completely behind an obstacle)

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r1844 | div0 | 2006-08-22 12:29:06 -0400 (Tue, 22 Aug 2006) | 2 lines

oops... fix various bugs in decolorize :P

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r1842 | div0 | 2006-08-22 07:55:28 -0400 (Tue, 22 Aug 2006) | 2 lines

expanded to 128x64

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r1841 | div0 | 2006-08-22 07:22:09 -0400 (Tue, 22 Aug 2006) | 2 lines

replaced flag icons by "running marine" icons; added icon SVG source and a sprite fixup script

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r1840 | kadaverjack | 2006-08-21 23:54:52 -0400 (Mon, 21 Aug 2006) | 3 lines

- removed -sndspeed from shell scripts
- removed an unused variable

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r1838 | esteel | 2006-08-21 17:06:37 -0400 (Mon, 21 Aug 2006) | 2 lines

changed find to always find the first flag per team

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r1836 | esteel | 2006-08-21 15:09:28 -0400 (Mon, 21 Aug 2006) | 2 lines

code and icons to display to flag status taken, dropped and carrying for both flags in ctf

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r1834 | savagex | 2006-08-20 07:39:01 -0400 (Sun, 20 Aug 2006) | 2 lines

add cl_showplayers to the menu (Player options)

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r1833 | div0 | 2006-08-20 07:13:16 -0400 (Sun, 20 Aug 2006) | 2 lines

just in case... bound(0, x, -1) is BAD

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r1831 | div0 | 2006-08-20 07:01:03 -0400 (Sun, 20 Aug 2006) | 2 lines

fixed out-of-range g_maplist_position causing runaway loop

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r1828 | div0 | 2006-08-18 08:00:39 -0400 (Fri, 18 Aug 2006) | 2 lines

prevent non-visible players from name display

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r1827 | div0 | 2006-08-17 16:47:55 -0400 (Thu, 17 Aug 2006) | 2 lines

smaller radius

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r1826 | div0 | 2006-08-17 16:40:54 -0400 (Thu, 17 Aug 2006) | 2 lines

oops... seta of course

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r1825 | div0 | 2006-08-17 16:40:00 -0400 (Thu, 17 Aug 2006) | 2 lines

added the option "teamplay only" to cl_shownames

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r1824 | div0 | 2006-08-17 13:46:25 -0400 (Thu, 17 Aug 2006) | 2 lines

some adjustments to player name display

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r1823 | savagex | 2006-08-17 12:30:39 -0400 (Thu, 17 Aug 2006) | 2 lines

add Qantourisc to the credits for the work on the bots

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r1822 | div0 | 2006-08-17 09:36:46 -0400 (Thu, 17 Aug 2006) | 2 lines

Display player name when pointing to him. Removed impulse 18 since it became redundant. Configurable using cl_shownames.

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r1821 | div0 | 2006-08-17 08:31:39 -0400 (Thu, 17 Aug 2006) | 2 lines

Qantourisc's improved havocbots AI - have fun!

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r1820 | esteel | 2006-08-16 14:05:54 -0400 (Wed, 16 Aug 2006) | 2 lines

added newlines to config files to make 'exec name.cfg;vid_restart' work

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r1818 | div0 | 2006-08-13 19:28:48 -0400 (Sun, 13 Aug 2006) | 2 lines

self.model is not the right thing to check - and mins/maxs work anyway

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r1816 | div0 | 2006-08-13 10:48:12 -0400 (Sun, 13 Aug 2006) | 3 lines

setting developer_fteqccbugs activates test cases for two known and annoying
FTEQCC bugs. Hope they will get fixed eventually...

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r1815 | div0 | 2006-08-11 12:46:32 -0400 (Fri, 11 Aug 2006) | 2 lines

and now it shows the LAST player the crosshair pointed to

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r1814 | div0 | 2006-08-11 12:43:09 -0400 (Fri, 11 Aug 2006) | 2 lines

"impulse 18" now shows the player you point to

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r1813 | strahlemann | 2006-08-10 12:28:30 -0400 (Thu, 10 Aug 2006) | 1 line

upped light emitted by evil4_lights/s_light
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r1811 | div0 | 2006-08-09 17:15:51 -0400 (Wed, 09 Aug 2006) | 2 lines

removed a rather spammy dprint from the code I added today

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r1809 | div0 | 2006-08-09 09:41:26 -0400 (Wed, 09 Aug 2006) | 13 lines

New parameter for jump pads: height.

|height| = position of the highest point of the jump trajectory, measured from
           the higher one of the jumppad and its target
sgn height indicates whether the jump's highest points is reached INSIDE the jump
           trajectory (positive) or OUTSIDE (negative). Use negative heights to
		   target points on the ceiling.

--This line , and those below, will be ignored--
            
M    server /t_jumppads.qc
            

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r1807 | div0 | 2006-08-06 14:44:29 -0400 (Sun, 06 Aug 2006) | 2 lines

Oops... found textures from Q3A. Here are some replacements for now.

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r1806 | div0 | 2006-08-05 09:12:19 -0400 (Sat, 05 Aug 2006) | 2 lines

tZork's water texture from tznexdm01 with friendly permission. Didn't get the shader right yet...

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r1804 | div0 | 2006-08-05 09:09:07 -0400 (Sat, 05 Aug 2006) | 2 lines

added two of CheapAlert's other water-like textures. Maybe they are useful.

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r1803 | div0 | 2006-08-05 09:05:31 -0400 (Sat, 05 Aug 2006) | 3 lines

Replaced Q3A's water texture by a modified version of one of CheapAlert's
textures. Thanks!

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r1796 | div0 | 2006-08-02 07:36:39 -0400 (Wed, 02 Aug 2006) | 2 lines

simplified weapon throw code by removing redundant code; added conversion functios between item codes etc.

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r1795 | div0 | 2006-08-01 07:18:19 -0400 (Tue, 01 Aug 2006) | 2 lines

"fall out of bluesky" fixed

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r1792 | kadaverjack | 2006-07-30 18:32:19 -0400 (Sun, 30 Jul 2006) | 3 lines

- drop flag when becomming specator
- prevent jumppads from making "snorring" sounds

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r1790 | div0 | 2006-07-29 07:15:08 -0400 (Sat, 29 Jul 2006) | 2 lines

fix frag distribution for "spec"

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r1789 | div0 | 2006-07-28 09:46:02 -0400 (Fri, 28 Jul 2006) | 2 lines

damn, forgot to add these

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r1788 | div0 | 2006-07-28 09:44:52 -0400 (Fri, 28 Jul 2006) | 2 lines

checking for == 0 just in case

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r1786 | div0 | 2006-07-28 09:41:24 -0400 (Fri, 28 Jul 2006) | 2 lines

removed drop message for on-die drops

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r1784 | div0 | 2006-07-28 09:18:15 -0400 (Fri, 28 Jul 2006) | 2 lines

Ouch, that patch before was stupid. Fixed. Now winning conditions for campaign should REALLY work.

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r1780 | div0 | 2006-07-28 07:18:48 -0400 (Fri, 28 Jul 2006) | 2 lines

say_team to centerprint

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r1779 | div0 | 2006-07-27 08:47:20 -0400 (Thu, 27 Jul 2006) | 2 lines

hopefully better text for map list editor

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r1778 | div0 | 2006-07-26 19:10:37 -0400 (Wed, 26 Jul 2006) | 4 lines

please test: unified W_ThrowWeapon and SpawnThrownWeapon. Nothing should have
changed, apart from the dying-while-throwing-a-weapon bug which should be fixed
by this.

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r1776 | kadaverjack | 2006-07-24 09:29:53 -0400 (Mon, 24 Jul 2006) | 2 lines

fixed sv_spectator_speed_multiplier to work on values >1

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r1774 | div0 | 2006-07-24 03:43:01 -0400 (Mon, 24 Jul 2006) | 2 lines

added sv_motd to default.cfg

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r1772 | div0 | 2006-07-23 14:18:11 -0400 (Sun, 23 Jul 2006) | 2 lines

fix: misleading dprint, error message for missing map.txt, timelimit/fraglimit alignment

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r1770 | div0 | 2006-07-23 11:05:10 -0400 (Sun, 23 Jul 2006) | 2 lines

bots who try to catch their own tail are... dumb. Fixed.

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r1767 | div0 | 2006-07-22 16:35:49 -0400 (Sat, 22 Jul 2006) | 2 lines

time/fraglimit in welcome message

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r1766 | kadaverjack | 2006-07-21 15:39:42 -0400 (Fri, 21 Jul 2006) | 2 lines

fixed menu defaults for g_balance_weaponswitchdelay & sv_maxairspeed

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r1765 | m0rfar | 2006-07-21 15:29:45 -0400 (Fri, 21 Jul 2006) | 1 line

Don't picmip the liftbutton texture (warfare). Players might notice it better now, and players with high picmip.
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r1764 | lordhavoc | 2006-07-20 04:32:25 -0400 (Thu, 20 Jul 2006) | 2 lines

convert degrees to radians before calling cos in maxfiredeviation check

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r1763 | div0 | 2006-07-19 15:54:32 -0400 (Wed, 19 Jul 2006) | 2 lines

oops... fixed the dprints

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r1762 | div0 | 2006-07-19 05:25:04 -0400 (Wed, 19 Jul 2006) | 2 lines

some additional prints; set maplist index only on success so the 2nd pass works right

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r1761 | div0 | 2006-07-19 05:12:17 -0400 (Wed, 19 Jul 2006) | 2 lines

fixed obvious bug in map selection... still there is some bug hidden there

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r1760 | div0 | 2006-07-18 08:56:03 -0400 (Tue, 18 Jul 2006) | 3 lines

fix for "winning" message in draw games
added support for dm_mapname.sizes files (first line: min players, second line: max players, untested)

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r1758 | div0 | 2006-07-14 01:04:29 -0400 (Fri, 14 Jul 2006) | 2 lines

increased max shot distance from 8192 to 32768

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r1757 | div0 | 2006-07-12 14:18:12 -0400 (Wed, 12 Jul 2006) | 2 lines

better coloring for "set _scoreboard 1"

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r1756 | div0 | 2006-07-12 13:43:39 -0400 (Wed, 12 Jul 2006) | 2 lines

added simple server console score info with team info (set _scoreboard 1)

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r1755 | div0 | 2006-07-11 13:50:03 -0400 (Tue, 11 Jul 2006) | 4 lines

Well, I told you it is broken. func_group has to be kept as is too.

Just for the record: trust me, it is still broken. Didn't test it much... use at your own risk.

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r1754 | div0 | 2006-07-11 13:38:52 -0400 (Tue, 11 Jul 2006) | 2 lines

ent file to map file merger added. USE WITH CAUTION. IF YOU PLAN TO COMMIT ANY MAP FILE EDITED WITH THIS, COMPILE IT FIRST AND TRY IT OUT BEFORE. THIS SCRIPT HASN'T BEEN TESTED MUCH AND IS LIKELY TO BE BROKEN. YOU HAVE BEEN WARNED.

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r1753 | savagex | 2006-07-11 12:07:42 -0400 (Tue, 11 Jul 2006) | 2 lines

aggressor has a scale of 1.25

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r1752 | div0 | 2006-07-11 09:36:57 -0400 (Tue, 11 Jul 2006) | 2 lines

oops, that with bloodprison was debugging code

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r1751 | div0 | 2006-07-11 09:36:05 -0400 (Tue, 11 Jul 2006) | 2 lines

farewell uses patchmeta

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r1750 | div0 | 2006-07-09 13:13:50 -0400 (Sun, 09 Jul 2006) | 2 lines

empty = evil

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r1747 | div0 | 2006-07-09 12:38:29 -0400 (Sun, 09 Jul 2006) | 2 lines

so this is how you do local sounds...

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r1745 | div0 | 2006-07-09 12:11:42 -0400 (Sun, 09 Jul 2006) | 2 lines

when teamsaying, also play misc/talk.wav

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r1739 | div0 | 2006-07-09 10:25:08 -0400 (Sun, 09 Jul 2006) | 3 lines

make say_team look different from say in team games; say_team shall not reach
observers/spectators/console any more. Please test!

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r1738 | div0 | 2006-07-09 06:16:56 -0400 (Sun, 09 Jul 2006) | 2 lines

frag distribution - also do it when someone becomes observer

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r1737 | div0 | 2006-07-09 03:19:55 -0400 (Sun, 09 Jul 2006) | 2 lines

when changing teams or leaving, your scores are now distributed to the other team members

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r1732 | div0 | 2006-07-07 12:24:50 -0400 (Fri, 07 Jul 2006) | 2 lines

made the (hopefully never occurring) debugging error() call in the weapon system non-fatal

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r1728 | div0 | 2006-07-06 18:02:04 -0400 (Thu, 06 Jul 2006) | 2 lines

added documentation for "health" "-1" on func_button (in that case, the button fires even when fired with the MinstaGib laser which is damageless)

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r1725 | strahlemann | 2006-07-05 15:37:12 -0400 (Wed, 05 Jul 2006) | 1 line

updated runningman and runningman_1on1remix
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r1724 | m0rfar | 2006-07-05 13:41:21 -0400 (Wed, 05 Jul 2006) | 1 line

Compiled runningmanctf with the missing lamp models
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r1723 | strahlemann | 2006-07-05 13:22:51 -0400 (Wed, 05 Jul 2006) | 1 line

added lamp-models for dm18-based maps. still needs a recompile to show off
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r1722 | div0 | 2006-07-04 19:16:58 -0400 (Tue, 04 Jul 2006) | 3 lines

sometimes weapon disappears completely. Maybe the WS_RAISE animation gets cancelled by a later weapon_thinkf? added debug assertion against this.
uzi now switches away immediately

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r1721 | div0 | 2006-07-04 17:50:28 -0400 (Tue, 04 Jul 2006) | 2 lines

another one

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r1720 | div0 | 2006-07-04 17:29:29 -0400 (Tue, 04 Jul 2006) | 2 lines

additional check for lasertarget removal to prevent bug message and hopefully a "can't use weapons" bug

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r1719 | savagex | 2006-07-04 14:41:06 -0400 (Tue, 04 Jul 2006) | 2 lines

add eX to the shaderlist

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r1718 | savagex | 2006-07-04 14:39:11 -0400 (Tue, 04 Jul 2006) | 8 lines

add shader for eX texture set. Only those textures are in, that have 
their own set of _norm, _gloss, etc. files as it's not possible (yet?) 
to share normalmaps etc. between different textures.

TODO: Either duplicate the files or implement some shader mechanism 
similiar to q4's material files to share normalmaps etc.


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r1716 | kadaverjack | 2006-07-04 08:01:38 -0400 (Tue, 04 Jul 2006) | 2 lines

slightly optimised hitsounds and don't play a sound for corpses

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r1715 | kadaverjack | 2006-07-04 06:22:11 -0400 (Tue, 04 Jul 2006) | 2 lines

remove lasertarget on client disconnect

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r1714 | div0 | 2006-07-03 19:00:21 -0400 (Mon, 03 Jul 2006) | 2 lines

fixes "Revenge from the grave" bug, please test and merge if it works

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r1712 | kadaverjack | 2006-07-03 17:54:53 -0400 (Mon, 03 Jul 2006) | 2 lines

don't spam errors on laser alt fire, if previous weapon is invalid

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r1707 | kadaverjack | 2006-07-02 16:06:06 -0400 (Sun, 02 Jul 2006) | 4 lines

- fixed domination scoring bugs
- dom points are captured immediately now, but first is given after 5 seconds
- fixed uzi muzzle flash position

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r1706 | m0rfar | 2006-07-02 15:13:39 -0400 (Sun, 02 Jul 2006) | 1 line

oops, forgot the worldspawn message ;)
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r1705 | m0rfar | 2006-07-02 14:54:51 -0400 (Sun, 02 Jul 2006) | 1 line

merged .ent to .map. Did some minor tweaking to the map as well
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r1704 | savagex | 2006-07-02 10:17:20 -0400 (Sun, 02 Jul 2006) | 69 lines

commit eX texture set by evillair. The shader issue with shared normalmaps etc.
still has to be resolved, though (either by the engine allowing to specify
the normalmaps etc. in the q3 shaders - thereby extending the shader semantics - or
by duplicating affected files.

Here's the written permission by evillair:

From - Tue Jun 27 21:00:46 2006
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Hi Maik,

Sure, that would be fine. Enjoy the set. :)

Maik Merten wrote:
> This is an enquiry e-mail via http://www.evillair.net/v2 from:
> Maik Merten <maikmerten@gmx.net>
>
> Hello evillair,
>
> I'm Maik "SavageX" Merten, current lead maintainer of the free, all-GPL multiplayer game Nexuiz. First of all: Thanks for allowing us to use your Q3 evil{n} texture sets in Nexuiz - it's the basis of all our work.
>
> Now, I know it may sound rather bold to ask for even more... but your eX texture set is looking too good and I wonder if we could find an arrangement that'd allow us to use and ship it in future Nexuiz releases in an all-GPL fashion...
>
> Thanks a lot,
>
> Maik
>
>
>
>
>   





------------------------------------------------------------------------
r1703 | m0rfar | 2006-07-02 11:05:24 -0400 (Sun, 02 Jul 2006) | 1 line

Fixed 2 brushes. Strahlemann needs to recompile or anyone else that have strale5_lamp.ase and strale5_lamp2.ase
------------------------------------------------------------------------
r1701 | div0 | 2006-07-01 19:39:04 -0400 (Sat, 01 Jul 2006) | 2 lines

shotgun times, the second

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r1700 | savagex | 2006-07-01 07:16:48 -0400 (Sat, 01 Jul 2006) | 3 lines

secondary shotgun fire: change animtime to 0.25 and refire to 1.2 to 
reflect new timing changes

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r1698 | m0rfar | 2006-06-30 07:12:43 -0400 (Fri, 30 Jun 2006) | 1 line

Basementctf - Merged .ent to .map
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r1697 | div0 | 2006-06-30 06:18:38 -0400 (Fri, 30 Jun 2006) | 2 lines

weapon_thinkf now is safe to be called twice in a frame (fixes another "hagar fires slowly" bug)

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r1695 | esteel | 2006-06-29 15:35:17 -0400 (Thu, 29 Jun 2006) | 2 lines

Corrected more defaults

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r1694 | kadaverjack | 2006-06-29 15:14:53 -0400 (Thu, 29 Jun 2006) | 2 lines

fixed default value for m_pitch in menu

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r1692 | div0 | 2006-06-29 08:47:30 -0400 (Thu, 29 Jun 2006) | 5 lines

added command "gotomap" which does the same as chmap, but forces the
intermission in between

voting for chmap will be remapped to gotomap

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r1689 | kadaverjack | 2006-06-28 17:41:56 -0400 (Wed, 28 Jun 2006) | 2 lines

added cvar g_weapon_stay (deathmatch 2 is not very intuitive) and fixed bug that players can gain infinite ammo with weapon stay

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r1688 | div0 | 2006-06-28 17:14:53 -0400 (Wed, 28 Jun 2006) | 2 lines

DAMN! I forgot these files.

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r1687 | div0 | 2006-06-28 13:31:53 -0400 (Wed, 28 Jun 2006) | 2 lines

centerprints now are managed independently per line

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r1686 | div0 | 2006-06-28 05:00:24 -0400 (Wed, 28 Jun 2006) | 2 lines

Allow client-side CD track overrides again

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r1685 | div0 | 2006-06-28 04:40:53 -0400 (Wed, 28 Jun 2006) | 4 lines

client does not need maps/%s.cfg any more, it's now stuffed (for cd tracks in downloaded maps to work)

still - can anyone check if that feature is used for anything else than CD tracks?

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r1683 | savagex | 2006-06-27 07:09:22 -0400 (Tue, 27 Jun 2006) | 2 lines

lower weaponswitch delay from 0.3 to 0.15

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r1682 | div0 | 2006-06-26 01:15:24 -0400 (Mon, 26 Jun 2006) | 2 lines

Now exit_cfg actually works...

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r1681 | div0 | 2006-06-25 17:42:07 -0400 (Sun, 25 Jun 2006) | 2 lines

empty.cfg is now default value for exit_cfg to silence the error message

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r1668 | kadaverjack | 2006-06-24 18:44:20 -0400 (Sat, 24 Jun 2006) | 6 lines

- new cvar sv_spectator_speed_multiplier
- removed te_plasmaburn for player hits
- (hopefully) better spawn point selection for arena
- fixed campcheck bug in LMS campaign
- spectators now get FL_CLIENT flag

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r1663 | m0rfar | 2006-06-23 14:13:32 -0400 (Fri, 23 Jun 2006) | 1 line

fix z-fighting on farewell with rtlights on patches. -patchmeta is to blame.
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r1662 | savagex | 2006-06-23 08:32:47 -0400 (Fri, 23 Jun 2006) | 3 lines

fix z-fighting on bloodprison with rtlights on patches. -patchmeta is to 
blame.

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r1659 | esteel | 2006-06-21 16:06:07 -0400 (Wed, 21 Jun 2006) | 5 lines

renamed nexuiz-linux.sh to nexuiz-linux-sdl.sh
added nexuiz-linux-glx.sh
added lms/dm_bluesky to default.cfg and server.cfg g_maplist variables
made server_linux.sh use 686 and x86_64

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r1654 | m0rfar | 2006-06-20 14:02:33 -0400 (Tue, 20 Jun 2006) | 1 line

Textured one caulked face under the stairs
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r1653 | savagex | 2006-06-20 06:28:03 -0400 (Tue, 20 Jun 2006) | 2 lines

add a switch to the game options to toggle g_throughfloor

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r1651 | savagex | 2006-06-20 06:17:09 -0400 (Tue, 20 Jun 2006) | 2 lines

reenable damage through floors due to popular request

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r1648 | lordhavoc | 2006-06-19 20:29:06 -0400 (Mon, 19 Jun 2006) | 3 lines

fixed weapon animation timing bug so that the machinegun will fire at
the proper rate even if the sys_ticrate is not a divisble of 0.1

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r1646 | m0rfar | 2006-06-18 16:11:39 -0400 (Sun, 18 Jun 2006) | 1 line

Fixed so that color codes don't mess with the "wins"-message after each game.
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r1645 | kadaverjack | 2006-06-18 15:16:59 -0400 (Sun, 18 Jun 2006) | 2 lines

nothing to see here:wq

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r1643 | kadaverjack | 2006-06-18 14:45:56 -0400 (Sun, 18 Jun 2006) | 4 lines

- fixed arena bug (http://www.alientrap.org/forum/viewtopic.php?t=480)
- fixed bug that eyeball was still visible with cl_nogibs 1
- removed powerups in arena by default

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r1640 | m0rfar | 2006-06-16 09:15:48 -0400 (Fri, 16 Jun 2006) | 1 line

Fix chat bubble that sometimes did not show
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r1639 | m0rfar | 2006-06-15 21:28:59 -0400 (Thu, 15 Jun 2006) | 1 line

Added clip-brushes at 4 places.. just to make sure players don't get stuck when they jump around with the new physics :)
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r1637 | kadaverjack | 2006-06-15 18:27:02 -0400 (Thu, 15 Jun 2006) | 2 lines

remove laserdot when a player dies

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r1635 | kadaverjack | 2006-06-15 16:36:59 -0400 (Thu, 15 Jun 2006) | 2 lines

fixed sv_autoscreenshot (screenshots include scoreboard now)

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r1633 | lordhavoc | 2006-06-14 12:35:44 -0400 (Wed, 14 Jun 2006) | 2 lines

remove a FIXME comment that no longer applies

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r1632 | lordhavoc | 2006-06-14 12:31:26 -0400 (Wed, 14 Jun 2006) | 3 lines

fix bug with weapon timing which was affecting the hagar and electro
secondary fire rate very harshly

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r1630 | kadaverjack | 2006-06-14 07:26:21 -0400 (Wed, 14 Jun 2006) | 2 lines

fixed deluxemapping switch

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r1629 | vermeulen | 2006-06-13 20:01:28 -0400 (Tue, 13 Jun 2006) | 1 line

Added Blue sky, moved the LMS level down two
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r1628 | esteel | 2006-06-13 18:47:15 -0400 (Tue, 13 Jun 2006) | 2 lines

Added an option for damage through floor. Revert this change if someone really opposes it..

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r1627 | lordhavoc | 2006-06-13 17:23:06 -0400 (Tue, 13 Jun 2006) | 4 lines

changed radius damage code to check for occlusion, and only do damage if
one of several random traces (or the first trace to the nearest point)
succeeds in hitting the target

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r1626 | lordhavoc | 2006-06-13 17:22:21 -0400 (Tue, 13 Jun 2006) | 2 lines

new loading plaque from nsb_obiman

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r1625 | kadaverjack | 2006-06-13 17:11:10 -0400 (Tue, 13 Jun 2006) | 2 lines

don't update previous weapon if a weapon hotkey is pressed twice

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r1624 | lordhavoc | 2006-06-13 16:36:30 -0400 (Tue, 13 Jun 2006) | 3 lines

fix bug that changes teamplay to 1 on listen servers (such as
singleplayer)

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r1623 | esteel | 2006-06-13 16:20:26 -0400 (Tue, 13 Jun 2006) | 2 lines

Team bubble was removed() but not set to world so it was never spawned again

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r1622 | lordhavoc | 2006-06-13 14:29:33 -0400 (Tue, 13 Jun 2006) | 2 lines

remove missing cl_particles_explosions_bubbles cvar

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r1621 | esteel | 2006-06-13 14:12:09 -0400 (Tue, 13 Jun 2006) | 2 lines

Do not use sv_defaultcharacter in team matches. This stops brightskins from being used which will be used on both team so its hard to tell who is on which team

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r1620 | lordhavoc | 2006-06-13 12:36:11 -0400 (Tue, 13 Jun 2006) | 3 lines

further cleanup of configs, and duplicated ultra.cfg to make
ultimate.cfg which has reliefmapping on (ultra.cfg no longer does)

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r1619 | m0rfar | 2006-06-13 10:04:18 -0400 (Tue, 13 Jun 2006) | 1 line

Don't picmip those purple circles, they look better now.
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r1618 | strahlemann | 2006-06-13 09:54:50 -0400 (Tue, 13 Jun 2006) | 1 line

added some bump and gloss maps
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r1617 | kadaverjack | 2006-06-13 09:51:23 -0400 (Tue, 13 Jun 2006) | 3 lines

don't remove weapons when deathmatch == 2
bots know now how weapon stay works

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r1616 | lordhavoc | 2006-06-13 08:59:26 -0400 (Tue, 13 Jun 2006) | 3 lines

changed ctf and domination scoring to individual player scoring, this
makes the scoreboard's team scores correct

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r1615 | lordhavoc | 2006-06-13 08:39:12 -0400 (Tue, 13 Jun 2006) | 3 lines

if there are already bots playing and the level changes, don't remove
them immediately because there are usually players about to rejoin

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r1614 | lordhavoc | 2006-06-13 07:29:24 -0400 (Tue, 13 Jun 2006) | 2 lines

added waypoints for bluesky

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r1613 | black | 2006-06-13 07:08:21 -0400 (Tue, 13 Jun 2006) | 2 lines

Test.

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r1611 | strahlemann | 2006-06-13 06:54:09 -0400 (Tue, 13 Jun 2006) | 1 line

added bluesky.map (now it's the right one ;)
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r1610 | lordhavoc | 2006-06-13 06:37:06 -0400 (Tue, 13 Jun 2006) | 5 lines

changed electro ammo costs to 2/2 (they were 4/1), lowered electro
primary damage by 11%, raised electro secondary damage by 100%, and
lowered electro combo damage by about 30% (reduced core damage by 12.%
and edge damage is now 0)

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r1609 | strahlemann | 2006-06-13 06:35:53 -0400 (Tue, 13 Jun 2006) | 1 line


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r1608 | m0rfar | 2006-06-13 05:42:14 -0400 (Tue, 13 Jun 2006) | 1 line

s/dm/lms
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r1607 | savagex | 2006-06-13 05:21:08 -0400 (Tue, 13 Jun 2006) | 2 lines

new picture for blue sky

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r1606 | savagex | 2006-06-13 05:05:06 -0400 (Tue, 13 Jun 2006) | 2 lines

add Strahlemann's Blue Sky map

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r1604 | lordhavoc | 2006-06-12 18:28:38 -0400 (Mon, 12 Jun 2006) | 2 lines

cleaned up and refined quality configs

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r1603 | lordhavoc | 2006-06-12 18:19:05 -0400 (Mon, 12 Jun 2006) | 2 lines

remove unused W_CheckAmmo function

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r1602 | lordhavoc | 2006-06-12 18:18:46 -0400 (Mon, 12 Jun 2006) | 2 lines

changed final level back to starship DM, because LMS is too easy to win

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r1601 | div0 | 2006-06-12 16:50:49 -0400 (Mon, 12 Jun 2006) | 2 lines

can scale now

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r1600 | savagex | 2006-06-12 15:45:00 -0400 (Mon, 12 Jun 2006) | 2 lines

remove item_quad from warfare

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r1599 | lordhavoc | 2006-06-12 15:42:24 -0400 (Mon, 12 Jun 2006) | 2 lines

fix typo

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r1598 | lordhavoc | 2006-06-12 15:41:57 -0400 (Mon, 12 Jun 2006) | 2 lines

added item_quad compatibility

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r1597 | lordhavoc | 2006-06-12 15:41:46 -0400 (Mon, 12 Jun 2006) | 2 lines

added droppedweapon to the list of things a jumppad will toss

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r1596 | savagex | 2006-06-12 15:34:35 -0400 (Mon, 12 Jun 2006) | 2 lines

add "sounds" key to lift in warfare

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r1595 | savagex | 2006-06-12 15:33:01 -0400 (Mon, 12 Jun 2006) | 2 lines

nothing to see here

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r1594 | savagex | 2006-06-12 15:21:41 -0400 (Mon, 12 Jun 2006) | 2 lines

sound for lift in warfare.ent

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r1593 | savagex | 2006-06-12 15:21:17 -0400 (Mon, 12 Jun 2006) | 3 lines

hack in sounds into func_door. Has to be done properly later


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r1592 | div0 | 2006-06-12 14:44:11 -0400 (Mon, 12 Jun 2006) | 2 lines

ServerConsoleEcho ate my tempstring!

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r1591 | lordhavoc | 2006-06-12 13:49:22 -0400 (Mon, 12 Jun 2006) | 4 lines

changed campaign level descriptions
replaced Campaign_wordwrap with wordwrap and moved it to
common/util.q[ch], replaced linewrap with wordwrap (for motd processing)

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r1590 | lordhavoc | 2006-06-12 12:17:08 -0400 (Mon, 12 Jun 2006) | 2 lines

add a missing semicolon

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r1589 | lordhavoc | 2006-06-12 12:14:22 -0400 (Mon, 12 Jun 2006) | 2 lines

moved common campaign code into a common directory

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r1588 | esteel | 2006-06-12 12:10:27 -0400 (Mon, 12 Jun 2006) | 2 lines

Made menu code compile again

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r1587 | lordhavoc | 2006-06-12 12:08:24 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed filename extensions

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r1586 | lordhavoc | 2006-06-12 12:06:59 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed progs.src

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r1585 | lordhavoc | 2006-06-12 11:59:36 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this empty directory

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r1584 | lordhavoc | 2006-06-12 11:56:41 -0400 (Mon, 12 Jun 2006) | 2 lines

renamed and moved all gamec/*.[ch] files to *.q[ch]

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r1583 | lordhavoc | 2006-06-12 11:50:56 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this makefile also

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r1582 | lordhavoc | 2006-06-12 11:50:19 -0400 (Mon, 12 Jun 2006) | 4 lines

migrated more weaponentity/exteriorweaponentity logic into the
weaponentity/exteriorweaponentity think code, less outside intervention
= less crash potential

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r1581 | lordhavoc | 2006-06-12 11:48:14 -0400 (Mon, 12 Jun 2006) | 2 lines

disabled projectile noise on electro

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r1580 | lordhavoc | 2006-06-12 11:47:33 -0400 (Mon, 12 Jun 2006) | 2 lines

removing this junk (MSVC projects for editing qc code, and a makefile)

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r1579 | lordhavoc | 2006-06-12 11:39:02 -0400 (Mon, 12 Jun 2006) | 2 lines

moved menuqc to qcsrc/menu

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r1578 | div0 | 2006-06-12 11:22:40 -0400 (Mon, 12 Jun 2006) | 2 lines

one char less for campaign text box

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r1577 | savagex | 2006-06-12 11:09:04 -0400 (Mon, 12 Jun 2006) | 3 lines

new compile of bloodprison. To make sure the lighting(grid?) keeps 
intact you have to scale after the bsp stage and *before* lighting

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r1576 | div0 | 2006-06-12 10:44:27 -0400 (Mon, 12 Jun 2006) | 2 lines

r_glsl now saved

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r1575 | lordhavoc | 2006-06-12 08:38:25 -0400 (Mon, 12 Jun 2006) | 3 lines

further half-precision optimizations for NVIDIA, and all warnings fixed
added GlowScale so the r_hdr_glowintensity cvar works

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r1574 | div0 | 2006-06-12 07:53:20 -0400 (Mon, 12 Jun 2006) | 2 lines

s/phrase/phase/

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r1573 | kadaverjack | 2006-06-12 06:26:33 -0400 (Mon, 12 Jun 2006) | 2 lines

fixed LMS campaign lives bug

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r1572 | m0rfar | 2006-06-12 04:30:39 -0400 (Mon, 12 Jun 2006) | 1 line

reverted my changes to the shader and bsp.. since it didn't fix anything
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r1571 | div0 | 2006-06-12 03:52:45 -0400 (Mon, 12 Jun 2006) | 2 lines

glsl now supports SceneBrightness, makes HDR better

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r1570 | esteel | 2006-06-11 21:10:44 -0400 (Sun, 11 Jun 2006) | 2 lines

fixed a small gap on the campain menu

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r1569 | esteel | 2006-06-11 19:57:04 -0400 (Sun, 11 Jun 2006) | 2 lines

Updated the graphical config files to hdr

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r1568 | esteel | 2006-06-11 19:05:53 -0400 (Sun, 11 Jun 2006) | 2 lines

added r_hdr to menu, waiting for engine :)

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r1567 | div0 | 2006-06-11 18:05:55 -0400 (Sun, 11 Jun 2006) | 2 lines

curl default URL set

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r1566 | strahlemann | 2006-06-11 15:55:09 -0400 (Sun, 11 Jun 2006) | 1 line

hard-fixed glowing textures on runningman_remix (sky and light-beams)
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r1565 | m0rfar | 2006-06-11 15:47:24 -0400 (Sun, 11 Jun 2006) | 3 lines

Bloodprison:
The sky shader now works in radiant
But the items is still black for me :/ But this is an ATI problem according to some.
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r1564 | div0 | 2006-06-11 15:21:55 -0400 (Sun, 11 Jun 2006) | 2 lines

added mutator message for NixNex

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r1563 | savagex | 2006-06-11 15:13:19 -0400 (Sun, 11 Jun 2006) | 2 lines

use some proper glass shader for glass tubes

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r1562 | savagex | 2006-06-11 14:57:02 -0400 (Sun, 11 Jun 2006) | 2 lines

fix green light tubes in stralenex1.shader

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r1561 | esteel | 2006-06-11 11:47:32 -0400 (Sun, 11 Jun 2006) | 2 lines

fixed some localcmd's without \n

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r1560 | esteel | 2006-06-11 10:09:29 -0400 (Sun, 11 Jun 2006) | 2 lines

Added first working crosshair color controls to menu

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r1559 | div0 | 2006-06-11 08:09:12 -0400 (Sun, 11 Jun 2006) | 2 lines

now all ambient sounds and player slime/lava sounds use OggVorbis, should save some space

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r1558 | div0 | 2006-06-11 07:02:44 -0400 (Sun, 11 Jun 2006) | 3 lines

campaign is now CSV
please recompile menu and progs

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r1557 | div0 | 2006-06-11 06:21:42 -0400 (Sun, 11 Jun 2006) | 2 lines

motd is now word wrapped

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r1556 | kadaverjack | 2006-06-11 01:22:43 -0400 (Sun, 11 Jun 2006) | 5 lines

- added another waypoint on aneurysm
- corrected some errors in campaign.txt
- no footstep sounds after match end
- always spawn as spectator in campaign, even if sv_spectate is 0 or gametype is LMS

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r1555 | kadaverjack | 2006-06-10 22:06:48 -0400 (Sat, 10 Jun 2006) | 2 lines

fixed minstagib no ammo kill & added 2 more waypoints on slimepit, so bots are not camping at one of the spawnpoints anymore

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r1554 | div0 | 2006-06-10 19:43:53 -0400 (Sat, 10 Jun 2006) | 2 lines

moved initializations of some variables to where they belong

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r1553 | div0 | 2006-06-10 19:17:17 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed electro secondary sound
team remapping now works

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r1552 | div0 | 2006-06-10 17:21:36 -0400 (Sat, 10 Jun 2006) | 2 lines

dismal is CTF only

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r1551 | savagex | 2006-06-10 16:22:43 -0400 (Sat, 10 Jun 2006) | 2 lines

fix a broken light shader for slimepit

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r1550 | kadaverjack | 2006-06-10 16:02:44 -0400 (Sat, 10 Jun 2006) | 2 lines

better fix for LMS crash

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r1549 | esteel | 2006-06-10 15:09:57 -0400 (Sat, 10 Jun 2006) | 3 lines

This fixes a crash at the end of a LMS game.
Someone please take a look at it, i do not have time right now to investigate it further 

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r1548 | m0rfar | 2006-06-10 14:13:53 -0400 (Sat, 10 Jun 2006) | 3 lines

Toxic:
Fixed 2 non-dmging slime brushes.
Don't mipmap fences
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r1547 | esteel | 2006-06-10 13:44:40 -0400 (Sat, 10 Jun 2006) | 2 lines

Updated Docs and removed cl_autodemo from menu

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r1546 | lordhavoc | 2006-06-10 09:17:08 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed some bugs and design flaws in the csqc code, it works better now
but the engine is currently still broken

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r1545 | lordhavoc | 2006-06-10 09:14:53 -0400 (Sat, 10 Jun 2006) | 8 lines

changed shotorg positions for most weapons, they are now all inside the
player bounding box, and most are the same (15 8 -8), only the poorly
placed nex, hagar, and rocket launcher models are other values
changed electro shots to use EF_LOWPRECISION, EF_FULLBRIGHT, and removed
EF_ADDITIVE and glow_size From the secondary shots, they're now much
more obvious and quicker to render
changed mortar shots to be EF_LOWPRECISION

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r1544 | lordhavoc | 2006-06-10 07:59:13 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed teamplay 1 so it blocks self damage like it's supposed to (note
the default teamplay is 3, so this doesn't affect most people)

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r1543 | lordhavoc | 2006-06-10 06:50:06 -0400 (Sat, 10 Jun 2006) | 6 lines

major audit/cleanup/overhaul of weapon code, all identical code has been
merged between weapons, and the q3 weapon bob code is gone
also disabled the muzzleflash effects on the nex which were ugly, and
changed the nex effects to spawn particle effects at every impact along
the beam, which you can see after the blood clears

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r1542 | lordhavoc | 2006-06-10 05:48:15 -0400 (Sat, 10 Jun 2006) | 3 lines

fixed grate texture used in warfare to not be mipmapped (since that
causes artifacts like the grate disappearing in the distance)

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r1541 | lordhavoc | 2006-06-10 04:33:19 -0400 (Sat, 10 Jun 2006) | 2 lines

changed nex impact effect a bit

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r1540 | div0 | 2006-06-09 18:36:14 -0400 (Fri, 09 Jun 2006) | 2 lines

don't reset campaign level at end... don't... (that was originally meant for another campaign concept)

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r1539 | div0 | 2006-06-09 13:29:14 -0400 (Fri, 09 Jun 2006) | 2 lines

a scale of 0.61 is the highest possible

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r1538 | lordhavoc | 2006-06-09 13:26:06 -0400 (Fri, 09 Jun 2006) | 6 lines

changed default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
default sv_maxspeed since the server qc is stuffcmding these cvars
anyway
disabled server qc weapon bobbing (engine bobbing already enabled so
people should not miss it)

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r1537 | div0 | 2006-06-09 12:33:28 -0400 (Fri, 09 Jun 2006) | 2 lines

properly marked saved cvars as seta

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r1536 | div0 | 2006-06-09 11:39:37 -0400 (Fri, 09 Jun 2006) | 2 lines

realigned

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r1535 | lordhavoc | 2006-06-09 10:12:05 -0400 (Fri, 09 Jun 2006) | 3 lines

fix weapon bobbing/pitching code to take into account the weapon entity
scale

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r1534 | esteel | 2006-06-09 09:17:45 -0400 (Fri, 09 Jun 2006) | 2 lines

bumped versions to 2.0 / 20000

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r1533 | lordhavoc | 2006-06-09 09:02:47 -0400 (Fri, 09 Jun 2006) | 4 lines

converted b_sky to solid colors (4 colors for up image to have some
antialiasing of the rings, and 1 color for all others), and changed to
tga format to save space

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r1532 | savagex | 2006-06-09 08:49:38 -0400 (Fri, 09 Jun 2006) | 2 lines

sav-greaysky1 into attic

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r1531 | lordhavoc | 2006-06-09 08:29:43 -0400 (Fri, 09 Jun 2006) | 3 lines

changed textures on lift button to playerclip instead of nodraw, this
makes the button work

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r1530 | div0 | 2006-06-09 03:58:41 -0400 (Fri, 09 Jun 2006) | 2 lines

setting scale to prevent "own weapon sticks into wall"

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r1529 | esteel | 2006-06-08 19:38:02 -0400 (Thu, 08 Jun 2006) | 3 lines

Another demo.  Hinting at new physics and weapons.
More things to show new players? Add demos :-)

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r1528 | m0rfar | 2006-06-08 17:32:41 -0400 (Thu, 08 Jun 2006) | 1 line

A benchmarking demo
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r1527 | div0 | 2006-06-08 06:40:05 -0400 (Thu, 08 Jun 2006) | 2 lines

DSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!

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r1526 | vermeulen | 2006-06-08 05:49:18 -0400 (Thu, 08 Jun 2006) | 1 line

Got rid of the Dismal map in the campaign, since for some reason there is no dm_dismal config.
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r1525 | vermeulen | 2006-06-08 05:45:23 -0400 (Thu, 08 Jun 2006) | 1 line

Got rid of non-existent maps in the campaign mode.
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r1524 | div0 | 2006-06-07 17:21:38 -0400 (Wed, 07 Jun 2006) | 2 lines

menu mouse speed slider

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r1523 | div0 | 2006-06-07 17:13:14 -0400 (Wed, 07 Jun 2006) | 3 lines

added cvar: scmenu_mouse_speed
menu mouse speed factor in [0.7, 3], default is 1

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r1522 | div0 | 2006-06-07 14:07:35 -0400 (Wed, 07 Jun 2006) | 2 lines

polite bots don't attack chatting/inactive people

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r1521 | m0rfar | 2006-06-07 12:22:52 -0400 (Wed, 07 Jun 2006) | 1 line

typo
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r1520 | div0 | 2006-06-07 06:57:56 -0400 (Wed, 07 Jun 2006) | 2 lines

Don Strunzone's fault.

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r1519 | div0 | 2006-06-07 02:54:02 -0400 (Wed, 07 Jun 2006) | 2 lines

damn typos

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r1518 | div0 | 2006-06-07 02:45:59 -0400 (Wed, 07 Jun 2006) | 2 lines

preparations for slowmo/low gravity mutators

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r1517 | div0 | 2006-06-07 02:45:27 -0400 (Wed, 07 Jun 2006) | 2 lines

Now addng level numbers automatically

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r1516 | div0 | 2006-06-07 02:44:49 -0400 (Wed, 07 Jun 2006) | 2 lines

preparations for slowmo/low gravity mutators

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r1512 | esteel | 2006-06-06 15:42:05 -0400 (Tue, 06 Jun 2006) | 4 lines

Corrected Docs to say Nexuiz 2.0
Changed some Docs to be DOS encoded
Added some low/high graphic setting config files

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r1510 | m0rfar | 2006-06-06 07:56:08 -0400 (Tue, 06 Jun 2006) | 1 line

tweaks
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r1509 | kadaverjack | 2006-06-06 04:47:34 -0400 (Tue, 06 Jun 2006) | 2 lines

fixed ctf capture timer

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r1508 | m0rfar | 2006-06-05 19:50:05 -0400 (Mon, 05 Jun 2006) | 1 line

added and changed some ambient sounds in Toxic
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r1505 | div0 | 2006-06-05 17:42:06 -0400 (Mon, 05 Jun 2006) | 2 lines

encoded unused ambient sounds to OggVorbis to save space

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r1504 | m0rfar | 2006-06-05 15:48:20 -0400 (Mon, 05 Jun 2006) | 1 line

Added 2 purple circles at MH spawn :)
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r1503 | div0 | 2006-06-05 13:07:38 -0400 (Mon, 05 Jun 2006) | 3 lines

lossless jpegoptim run saving about 10 megabytes


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r1502 | savagex | 2006-06-05 14:01:58 -0400 (Mon, 05 Jun 2006) | 2 lines

fixed jumppads on evilspace and did some item tweaks

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r1501 | kadaverjack | 2006-06-05 12:38:07 -0400 (Mon, 05 Jun 2006) | 3 lines

- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other

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r1500 | esteel | 2006-06-05 07:23:17 -0400 (Mon, 05 Jun 2006) | 2 lines

updated demo menu and examples in server.cfg 

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r1499 | esteel | 2006-06-04 20:05:15 -0400 (Sun, 04 Jun 2006) | 2 lines

Demo menu is much better now. Scrollbar still missing

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r1498 | kadaverjack | 2006-06-04 19:59:17 -0400 (Sun, 04 Jun 2006) | 2 lines

dedicated servers will now always switch to the first map in g_maplist

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r1497 | esteel | 2006-06-04 11:13:03 -0400 (Sun, 04 Jun 2006) | 3 lines

demo menu now easier, need to recompile menu.dat
still have to investigate why the scrollbar does not work and the demo button has to be clicked twice

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r1496 | savagex | 2006-06-03 14:07:41 -0400 (Sat, 03 Jun 2006) | 2 lines

new dsi glass texture

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r1495 | savagex | 2006-06-03 14:07:17 -0400 (Sat, 03 Jun 2006) | 3 lines

alter dsi glass shader to use a different texture (and to use proper 
blending instead of being additive)

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r1494 | savagex | 2006-06-03 10:12:03 -0400 (Sat, 03 Jun 2006) | 2 lines

some rtlights for farewell and warfare

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r1491 | esteel | 2006-06-01 15:10:35 -0400 (Thu, 01 Jun 2006) | 3 lines

accidently commited parts of the new demos menu with the last commit, here is the rest. Functional but not perfect yet!
you need to recompile menu.dat

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r1490 | esteel | 2006-06-01 15:07:18 -0400 (Thu, 01 Jun 2006) | 2 lines

added low, default and high graphical setting config files

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r1489 | m0rfar | 2006-06-01 12:36:58 -0400 (Thu, 01 Jun 2006) | 1 line


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r1488 | m0rfar | 2006-06-01 08:28:13 -0400 (Thu, 01 Jun 2006) | 1 line

Added 'disable gibs' options in player menu
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r1487 | savagex | 2006-05-31 11:56:19 -0400 (Wed, 31 May 2006) | 2 lines

correct scaling of bloodprison seems to be 1.2

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r1486 | div0 | 2006-05-31 06:58:30 -0400 (Wed, 31 May 2006) | 2 lines

bots are now 1/3 more offense-friendly

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r1485 | m0rfar | 2006-05-31 06:09:04 -0400 (Wed, 31 May 2006) | 1 line

fixed ent pos
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r1484 | lordhavoc | 2006-05-31 02:55:57 -0400 (Wed, 31 May 2006) | 5 lines

removed ramp-shaped playerclip brushes on stairs so you can run up
stairs faster, and fixed a leak through the teleporter end of the
teleporter hall, note the map seems to have 'moved' quite a distance
compared to the previous version in svn, I don't know why

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r1483 | lordhavoc | 2006-05-31 02:51:40 -0400 (Wed, 31 May 2006) | 2 lines

removed these outdated demos

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r1482 | savagex | 2006-05-30 05:10:11 -0400 (Tue, 30 May 2006) | 2 lines

fix evil4_metals/mtltekfloor

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r1481 | esteel | 2006-05-29 20:24:52 -0400 (Mon, 29 May 2006) | 2 lines

removed (moved to attic) all explosion sprites

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r1480 | esteel | 2006-05-29 19:24:24 -0400 (Mon, 29 May 2006) | 2 lines

secondary firemode now checks for the right amount of cells

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r1479 | lordhavoc | 2006-05-29 18:44:12 -0400 (Mon, 29 May 2006) | 3 lines

changed annoying e6btrim_light texture to e6supptrim, looks much nicer
now

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r1478 | lordhavoc | 2006-05-29 18:42:50 -0400 (Mon, 29 May 2006) | 2 lines

added sv_airaccelerate cvar, and fixed a misspelling in strength message

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r1477 | lordhavoc | 2006-05-29 18:40:46 -0400 (Mon, 29 May 2006) | 6 lines

changed electro secondary fire to fire continuously (instead of bursts),
increased combo radius, increased lifetime of secondary shots (now 5
seconds instead of 2), now the electro rocks - try bouncing shots around
a corner and then setting them off, you might kill a player or bot
changed electro combo effect to be more impressive

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r1476 | morphed | 2006-05-29 17:53:34 -0400 (Mon, 29 May 2006) | 1 line

fix for particles and one nasty texture in nexdm01
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r1475 | savagex | 2006-05-29 15:52:53 -0400 (Mon, 29 May 2006) | 2 lines

fix z-fighting on Aneurysm

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r1474 | div0 | 2006-05-29 14:51:26 -0400 (Mon, 29 May 2006) | 3 lines

bleach without the rocket-eating clip
jumppad combo count in "developer" mode

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r1473 | savagex | 2006-05-29 12:08:33 -0400 (Mon, 29 May 2006) | 2 lines

Map Dismal is now CTF only

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r1472 | morphed | 2006-05-29 11:31:31 -0400 (Mon, 29 May 2006) | 1 line


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r1471 | m0rfar | 2006-05-29 10:25:38 -0400 (Mon, 29 May 2006) | 1 line

more typos
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r1470 | m0rfar | 2006-05-29 10:19:25 -0400 (Mon, 29 May 2006) | 1 line

typo
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r1469 | savagex | 2006-05-29 09:52:00 -0400 (Mon, 29 May 2006) | 2 lines

new compile of warfare

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r1468 | savagex | 2006-05-29 09:49:47 -0400 (Mon, 29 May 2006) | 2 lines

new default cycle for maps

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r1467 | savagex | 2006-05-29 09:40:13 -0400 (Mon, 29 May 2006) | 2 lines

rename nexdm06 to starship

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r1466 | savagex | 2006-05-29 09:34:30 -0400 (Mon, 29 May 2006) | 2 lines

move Starship back into maps

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r1464 | savagex | 2006-05-29 09:32:05 -0400 (Mon, 29 May 2006) | 3 lines

move DSI into attic as the source is lost and that map is broken in 
strange ways

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r1463 | savagex | 2006-05-29 08:56:15 -0400 (Mon, 29 May 2006) | 2 lines

another sky variation in stralenex1.shader

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r1462 | savagex | 2006-05-29 08:44:39 -0400 (Mon, 29 May 2006) | 2 lines

make stardust effect cooler

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r1461 | morphed | 2006-05-29 08:28:36 -0400 (Mon, 29 May 2006) | 1 line

new high res particles
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r1460 | savagex | 2006-05-29 08:22:07 -0400 (Mon, 29 May 2006) | 2 lines

rename maps

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r1459 | savagex | 2006-05-29 07:07:12 -0400 (Mon, 29 May 2006) | 3 lines

move some maps out of the way... they don't meet our new standards of 
excellence ;)

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r1458 | div0 | 2006-05-29 07:01:11 -0400 (Mon, 29 May 2006) | 2 lines

default is now physicsQBR

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r1457 | morphed | 2006-05-29 05:21:44 -0400 (Mon, 29 May 2006) | 1 line

few new bumpmaps for "evil6_trims"
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r1456 | vermeulen | 2006-05-29 05:22:00 -0400 (Mon, 29 May 2006) | 1 line

Added Div0 to the team credits and added 'menu artist' to morphs credit
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r1455 | lordhavoc | 2006-05-29 03:28:12 -0400 (Mon, 29 May 2006) | 8 lines

made bots play much worse on lower skill settings, part of this was
fixing a bug that made them never fire unless they would directly hit
their target (which broke shotleading and low skill settings)
bots now do less damage to human players on low skill settings (50% at
skill 0, 60% at skill 1... skill 5 or above is 100% damage)
the fixed shotleading means that skill 10 bots are now even more vicious
than before...

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r1454 | lordhavoc | 2006-05-29 03:19:31 -0400 (Mon, 29 May 2006) | 7 lines

removed fire effect from big rocket explosion when underwater (more
consistent with the other explosions)
reduced by 75% the number of bubbles in explosion effects to improve
performance
changed bubbles from rocket/grenade trails to improve performance and
look less silly

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r1453 | div0 | 2006-05-28 20:09:22 -0400 (Sun, 28 May 2006) | 2 lines

added physicsQBR

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r1452 | esteel | 2006-05-28 14:45:58 -0400 (Sun, 28 May 2006) | 2 lines

Main menu buttons no longer get colored when selected

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r1451 | esteel | 2006-05-28 14:02:24 -0400 (Sun, 28 May 2006) | 2 lines

Menu adjusted to fit this new style made by Morphed

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r1450 | savagex | 2006-05-28 13:08:52 -0400 (Sun, 28 May 2006) | 2 lines

bump version to "1.6"

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r1449 | savagex | 2006-05-28 09:29:14 -0400 (Sun, 28 May 2006) | 2 lines

add nexdm19, 20, 21 to default map cycle

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r1448 | strahlemann | 2006-05-27 11:05:26 -0400 (Sat, 27 May 2006) | 1 line

minor fixes to dm20
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r1447 | strahlemann | 2006-05-27 08:28:51 -0400 (Sat, 27 May 2006) | 1 line


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r1446 | div0 | 2006-05-26 15:10:05 -0400 (Fri, 26 May 2006) | 2 lines

QBF+ had too much air control

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r1445 | div0 | 2006-05-26 13:52:56 -0400 (Fri, 26 May 2006) | 2 lines

generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+

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r1444 | div0 | 2006-05-26 12:22:38 -0400 (Fri, 26 May 2006) | 2 lines

0.5 is better than 0.6

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r1443 | div0 | 2006-05-26 12:04:04 -0400 (Fri, 26 May 2006) | 2 lines

QBF+: down with the maxspeed/maxairspeed again

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r1442 | div0 | 2006-05-26 11:51:16 -0400 (Fri, 26 May 2006) | 2 lines

QBFplus

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r1441 | strahlemann | 2006-05-26 11:30:49 -0400 (Fri, 26 May 2006) | 1 line

relighted dm20. sunlight now comes from the direction of the sun ;) 
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r1440 | div0 | 2006-05-26 04:52:24 -0400 (Fri, 26 May 2006) | 1 line


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r1439 | div0 | 2006-05-26 04:44:50 -0400 (Fri, 26 May 2006) | 2 lines

physics test cfg files

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r1438 | kadaverjack | 2006-05-25 12:21:42 -0400 (Thu, 25 May 2006) | 2 lines

fixed fov slider in menu & updated FAQ for 1.6 release

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r1437 | div0 | 2006-05-25 10:21:02 -0400 (Thu, 25 May 2006) | 2 lines

small parameter tuning

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r1436 | div0 | 2006-05-25 09:06:27 -0400 (Thu, 25 May 2006) | 10 lines

Quake-style physics with reduced bunnyhopping to try out.

exec physicsdiv0.cfg

to activate,

exec physicsdiv0_undo.cfg

to deactivate. Hope it goes easier on prediction code.

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r1435 | div0 | 2006-05-25 07:35:14 -0400 (Thu, 25 May 2006) | 2 lines

made Campaign_wordwrap common by putting it into campaign_file.c (well, it's part of the file format anyway)

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r1434 | savagex | 2006-05-25 07:27:28 -0400 (Thu, 25 May 2006) | 2 lines

typo

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r1433 | savagex | 2006-05-25 06:44:30 -0400 (Thu, 25 May 2006) | 2 lines

skill 1 for two first campaign maps

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r1432 | savagex | 2006-05-25 05:39:34 -0400 (Thu, 25 May 2006) | 2 lines

waypoints for nexdm21 (rather crude)

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r1431 | vermeulen | 2006-05-25 04:20:18 -0400 (Thu, 25 May 2006) | 1 line

Changed g_campaign_skill to 0, so it works with the other campaign changes
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r1430 | vermeulen | 2006-05-25 04:12:19 -0400 (Thu, 25 May 2006) | 1 line

Morph's Campaign buttons
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r1429 | vermeulen | 2006-05-25 04:11:56 -0400 (Thu, 25 May 2006) | 1 line

Changes made to the campaign menu. It still has a large blank spot, and I don't like how it cuts off the words in the description.
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r1428 | vermeulen | 2006-05-25 04:11:03 -0400 (Thu, 25 May 2006) | 1 line

A lot of campaign changes. It covers every map besides two CTF maps, which didn't work at all with the AI. It covers all the gamemodes in the previous version besides Nixnex and cloak. I was going to have low gravity for the silver city map, and slowmo for the Dismal map, but gamemodes would need to be made first.
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r1426 | savagex | 2006-05-24 18:38:34 -0400 (Wed, 24 May 2006) | 2 lines

team deathmatch for nexdm20 and nexdm21

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r1425 | savagex | 2006-05-24 18:21:32 -0400 (Wed, 24 May 2006) | 2 lines

add some mapcfgs for nexdm21

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r1424 | savagex | 2006-05-24 16:03:50 -0400 (Wed, 24 May 2006) | 2 lines

bump version to 1.6 RC1

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r1423 | savagex | 2006-05-24 15:08:22 -0400 (Wed, 24 May 2006) | 2 lines

first round of commits for nexdm21

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r1422 | div0 | 2006-05-24 04:22:34 -0400 (Wed, 24 May 2006) | 4 lines

Moved NixNex initialization where it belongs
cvar bot_join_empty


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r1421 | savagex | 2006-05-23 17:39:14 -0400 (Tue, 23 May 2006) | 3 lines

effectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used 
where performance is important)

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r1420 | savagex | 2006-05-23 17:31:04 -0400 (Tue, 23 May 2006) | 3 lines

add func_stardust (a simple entity with self.effects = EF_STARDUST) - 
used on nexdm21 as a simple effect for teleporter endpoints

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r1419 | esteel | 2006-05-22 18:08:30 -0400 (Mon, 22 May 2006) | 4 lines

Added campaign menu
You need to recompile menu.dat for it to work!
Still need images for the buttons.

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r1418 | div0 | 2006-05-22 10:41:55 -0400 (Mon, 22 May 2006) | 3 lines

a piece of code I forgot to commit... but it's ifdeffed out anyway (variable
LOD support)

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r1417 | div0 | 2006-05-22 10:28:04 -0400 (Mon, 22 May 2006) | 2 lines

setting the default value of the cvar for curl support to 1 (only used once DP supports it)

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r1416 | div0 | 2006-05-20 16:51:08 -0400 (Sat, 20 May 2006) | 3 lines

bot_ignore_bots
sv_servermodelsonly (please test)

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r1415 | m0rfar | 2006-05-20 16:45:13 -0400 (Sat, 20 May 2006) | 1 line

Moved a spawnpoint from the wall, so players don't get stuck
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r1414 | div0 | 2006-05-18 16:17:40 -0400 (Thu, 18 May 2006) | 3 lines

-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20


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r1413 | savagex | 2006-05-17 15:53:10 -0400 (Wed, 17 May 2006) | 2 lines

nexctf02: fix missing brush

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r1412 | savagex | 2006-05-17 13:22:34 -0400 (Wed, 17 May 2006) | 3 lines

once again update nexdm18


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r1411 | savagex | 2006-05-16 12:45:52 -0400 (Tue, 16 May 2006) | 2 lines

recompile of nexdm15

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r1410 | savagex | 2006-05-16 12:11:13 -0400 (Tue, 16 May 2006) | 2 lines

add blackbox sky (no light, plain black) for nexdm15

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r1409 | savagex | 2006-05-16 12:10:44 -0400 (Tue, 16 May 2006) | 2 lines

reaper.shader: add a blackbox sky (no light, plain black) for nexdm15

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r1408 | savagex | 2006-05-15 11:12:41 -0400 (Mon, 15 May 2006) | 2 lines

nexctf01 now deluxe-mapped

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r1407 | savagex | 2006-05-15 10:30:17 -0400 (Mon, 15 May 2006) | 2 lines

update nexctf02 (recompile with deluxemaps, one texture swapped)

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r1406 | savagex | 2006-05-15 07:29:53 -0400 (Mon, 15 May 2006) | 2 lines

add nexdm20 to the instantaction maps

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r1405 | div0 | 2006-05-14 15:04:12 -0400 (Sun, 14 May 2006) | 2 lines

Needed more waypoints...

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r1404 | savagex | 2006-05-14 12:51:00 -0400 (Sun, 14 May 2006) | 2 lines

fix nexdm17.map (now actually compiles)

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r1403 | savagex | 2006-05-14 10:50:21 -0400 (Sun, 14 May 2006) | 2 lines

nothing to see here

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r1402 | savagex | 2006-05-14 09:11:30 -0400 (Sun, 14 May 2006) | 2 lines

recompile nexdm20 to fix some bugs (mostly clipping)

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r1401 | div0 | 2006-05-14 07:01:00 -0400 (Sun, 14 May 2006) | 2 lines

campaign games are now pausable

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r1400 | div0 | 2006-05-14 06:57:54 -0400 (Sun, 14 May 2006) | 2 lines

sv_public now zeroed out; g_campaign set in a non-campaign match is now non-fatal.

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r1399 | savagex | 2006-05-14 06:55:03 -0400 (Sun, 14 May 2006) | 3 lines

update .map file of nexdm20 to avoid getting stuck in a stair-ramp. 
Still have to recompile that one.

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r1398 | div0 | 2006-05-13 17:38:37 -0400 (Sat, 13 May 2006) | 2 lines

Waypointed nexdm20

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r1397 | savagex | 2006-05-13 15:32:14 -0400 (Sat, 13 May 2006) | 2 lines

add Tymo to the Thanks section

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r1396 | savagex | 2006-05-13 15:23:51 -0400 (Sat, 13 May 2006) | 2 lines

new map: Farewell by Tymo (nexdm20)

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r1395 | savagex | 2006-05-13 12:25:03 -0400 (Sat, 13 May 2006) | 2 lines

update nexdm18_1on1remix a bit

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r1394 | savagex | 2006-05-13 09:55:39 -0400 (Sat, 13 May 2006) | 3 lines

update nexdm18 (changed some textures to they fit to their trims - fixes 
some ugly bumpmap issues)

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r1393 | savagex | 2006-05-12 12:45:23 -0400 (Fri, 12 May 2006) | 2 lines

add some ambientsound from OpenArena

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r1392 | savagex | 2006-05-12 12:27:02 -0400 (Fri, 12 May 2006) | 2 lines

fix bumpmap for e8clangfloor

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r1391 | m0rfar | 2006-05-12 09:23:17 -0400 (Fri, 12 May 2006) | 1 line

made fbskins vote able
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r1390 | savagex | 2006-05-09 12:48:27 -0400 (Tue, 09 May 2006) | 3 lines

disable startup demos due to concerns about loading time. This is 
controversial, though.

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r1389 | Vermeulen | 2006-05-09 12:47:00 -0400 (Tue, 09 May 2006) | 1 line

Changed the old Nexuiz logo to a Alientrap logo, 2 seconds long
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r1388 | savagex | 2006-05-09 11:02:07 -0400 (Tue, 09 May 2006) | 2 lines

add some textures for tymo3dm5

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r1387 | kadaverjack | 2006-05-09 09:59:13 -0400 (Tue, 09 May 2006) | 4 lines

- fixed bug that players didn't die when health rots to 0
- custom name pre-/suffixes for bots
- moved origin for casings a bit (so you can actually see them in 1st person view) and fixed angle

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r1386 | savagex | 2006-05-09 09:53:50 -0400 (Tue, 09 May 2006) | 2 lines

nothing to see here

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r1385 | savagex | 2006-05-08 10:46:03 -0400 (Mon, 08 May 2006) | 2 lines

another grate texture

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r1384 | savagex | 2006-05-08 10:45:40 -0400 (Mon, 08 May 2006) | 2 lines

add another grate texture

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r1383 | savagex | 2006-05-08 10:14:40 -0400 (Mon, 08 May 2006) | 2 lines

some shader updates for tymo3dm5 map

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r1382 | savagex | 2006-05-08 09:43:52 -0400 (Mon, 08 May 2006) | 2 lines

add yellow gradient for cheap light effect 

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r1381 | savagex | 2006-05-08 08:32:57 -0400 (Mon, 08 May 2006) | 2 lines

new variation of one of Strahlemann's skyboxes which emits more light

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r1380 | m0rfar | 2006-05-08 07:27:26 -0400 (Mon, 08 May 2006) | 1 line

nexdm01: Merged ent file to map and compile
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r1379 | savagex | 2006-05-07 05:55:43 -0400 (Sun, 07 May 2006) | 2 lines

some bumpmaps for evil8 concrete trims

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r1378 | lordhavoc | 2006-05-06 23:53:14 -0400 (Sat, 06 May 2006) | 2 lines

fix the nex impact to not appear on sky

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r1377 | m0rfar | 2006-05-06 18:44:01 -0400 (Sat, 06 May 2006) | 1 line

Minimal fixes/adjustments
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r1376 | div0 | 2006-05-06 16:23:05 -0400 (Sat, 06 May 2006) | 2 lines

Shame on me: alias names too long.

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r1375 | div0 | 2006-05-06 16:18:07 -0400 (Sat, 06 May 2006) | 2 lines

don't need to transmit gibs that aren't seen and aren't the player's camera

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r1374 | div0 | 2006-05-06 16:09:31 -0400 (Sat, 06 May 2006) | 3 lines

cl_nogibs (must be set at connect)
typos in default.cfg default fullbright names

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r1373 | div0 | 2006-05-06 10:10:17 -0400 (Sat, 06 May 2006) | 2 lines

Green's fullbright skins

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r1372 | savagex | 2006-05-06 07:32:18 -0400 (Sat, 06 May 2006) | 2 lines

add nexdm19 to instantaction

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r1371 | div0 | 2006-05-05 11:58:34 -0400 (Fri, 05 May 2006) | 2 lines

Variable LOD functions (no support for corpses yet); ifdeffed out (fteqcc -DALLOW_VARIABLE_LOD) for now until most player models are LODded.

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r1370 | lordhavoc | 2006-05-05 09:56:20 -0400 (Fri, 05 May 2006) | 3 lines

fixed e8tinylightblue2k shader which is used in nexdm19 (it had a really
broken first pass)

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r1369 | div0 | 2006-05-05 03:55:09 -0400 (Fri, 05 May 2006) | 2 lines

Added a first attempt of detail reduction (just a stub at the moment) - and WAYPOINTS

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r1368 | div0 | 2006-05-03 12:11:34 -0400 (Wed, 03 May 2006) | 2 lines

Waypoints.

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r1367 | div0 | 2006-05-03 11:56:39 -0400 (Wed, 03 May 2006) | 2 lines

added tznex01 to the campaign; added compile script for q3map2

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r1366 | div0 | 2006-05-02 13:08:19 -0400 (Tue, 02 May 2006) | 3 lines

- increased enemy search distance to about infinity
- new waypoints

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r1365 | div0 | 2006-05-02 09:42:40 -0400 (Tue, 02 May 2006) | 2 lines

new waypoints; campaign slightly adjusted

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r1364 | div0 | 2006-05-02 09:11:28 -0400 (Tue, 02 May 2006) | 2 lines

Bot support for Domination

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r1363 | div0 | 2006-05-02 05:55:50 -0400 (Tue, 02 May 2006) | 16 lines

Recompiled some maps with deluxemapping.

Notes:
- nexdm13 is BROKEN (see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm13.jpg,
  the floor); NOT committed!
- nexctf01, nexdm18, nexdm18_1on1remix are slightly broken (one wall texture
  seems to have wrong/invalid bumpmaps; see
  http://mensa.ath.cx/~polzer/temp/deluxe/nexctf02.jpg)
- moved a spawnpoint on nexdm17 to prevent people from sticking inside the wall
- nexdm17 has a leak; see http://mensa.ath.cx/~polzer/temp/deluxe/nexdm17.lin;
  recompile was therefore not possible

Some of these maps have many textures without bumpmaps, especially nexdm12 and
perhaps nexdm15. They might need texture changes and another recompile.


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r1362 | div0 | 2006-05-01 16:06:25 -0400 (Mon, 01 May 2006) | 2 lines

Stupid bug. Stuuuuuupid bug. That's why LMS didn't work in the campaign...

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r1361 | div0 | 2006-05-01 15:57:40 -0400 (Mon, 01 May 2006) | 2 lines

enemy players now are low-priority "goals" in DM to fix "nobody's moving" problems in LMS. Not really needed for CTF.

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r1360 | div0 | 2006-05-01 13:48:43 -0400 (Mon, 01 May 2006) | 2 lines

more waypoints for nexdm03, nexdm07

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r1359 | savagex | 2006-05-01 13:12:26 -0400 (Mon, 01 May 2006) | 2 lines

offset mapping scale now 0.02 by default

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r1358 | div0 | 2006-05-01 12:54:59 -0400 (Mon, 01 May 2006) | 2 lines

New waypoints for nexdm17

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r1357 | div0 | 2006-05-01 06:56:53 -0400 (Mon, 01 May 2006) | 6 lines

weakened skills 0 to 2:
0 - only 80% aggressivity, no rocket detonating
1 - only 90% aggressivity, no rocket detonating
2 - 95% aggressivity
3 and higher - unchanged

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r1356 | div0 | 2006-05-01 06:10:41 -0400 (Mon, 01 May 2006) | 2 lines

added "press jump" message

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r1355 | div0 | 2006-05-01 05:00:07 -0400 (Mon, 01 May 2006) | 2 lines

g_balance_teams fixed and defaults to 0 again. If the team selection dialog disappeared for you, this is because of this commit. Change g_balance_teams to 0.

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r1354 | div0 | 2006-04-30 17:45:33 -0400 (Sun, 30 Apr 2006) | 2 lines

workaround for "team balance does not work" bug in singleplayer: bots now join after player

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r1353 | div0 | 2006-04-30 17:16:56 -0400 (Sun, 30 Apr 2006) | 8 lines

added a menu QC stub for the singleplayer mode; it can be used with the
following commands:

singleplayer_start: resets SP mode and loads the first level
singleplayer_continue: continues from where you left
singleplayer_levellist: lists the available maps


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r1352 | div0 | 2006-04-30 15:14:26 -0400 (Sun, 30 Apr 2006) | 3 lines

havocbots now play CTF!


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r1351 | lordhavoc | 2006-04-30 14:18:03 -0400 (Sun, 30 Apr 2006) | 3 lines

use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also

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r1350 | div0 | 2006-04-30 14:12:55 -0400 (Sun, 30 Apr 2006) | 2 lines

Now respects sv_stepheight. Stairs should now work for bots...

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r1349 | lordhavoc | 2006-04-30 14:12:06 -0400 (Sun, 30 Apr 2006) | 2 lines

4 nexdmextra2 bumpmaps from Morphed, much nicer

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r1348 | div0 | 2006-04-30 13:06:45 -0400 (Sun, 30 Apr 2006) | 2 lines

Waypointed a bit more.

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r1347 | div0 | 2006-04-30 13:04:20 -0400 (Sun, 30 Apr 2006) | 2 lines

Also use disabled items as waypoints; save some memory; increased one fraglimit in the campaign that was too low

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r1346 | savagex | 2006-04-30 12:53:52 -0400 (Sun, 30 Apr 2006) | 3 lines

disable offsetmapping by default (overkill IMO and a considerable speed 
hit for not-so-high-end cards)

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r1345 | div0 | 2006-04-30 12:15:26 -0400 (Sun, 30 Apr 2006) | 2 lines

Fixed "overtime when not needed" bug in WinningCondiiton_*

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r1344 | savagex | 2006-04-30 08:30:57 -0400 (Sun, 30 Apr 2006) | 2 lines

add Offset Mapping to effects menu

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r1343 | lordhavoc | 2006-04-30 07:34:06 -0400 (Sun, 30 Apr 2006) | 2 lines

fixed laser cvar names in aiming code

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r1342 | savagex | 2006-04-30 07:25:08 -0400 (Sun, 30 Apr 2006) | 2 lines

use demos in data/demos

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r1341 | div0 | 2006-04-30 06:10:50 -0400 (Sun, 30 Apr 2006) | 2 lines

Ignoring team balance settings for campaign mode

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r1340 | div0 | 2006-04-30 06:06:08 -0400 (Sun, 30 Apr 2006) | 2 lines

added forgotten waypoint; mutator_reset now sets the team counts to 2 for campaign

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r1339 | div0 | 2006-04-30 06:04:54 -0400 (Sun, 30 Apr 2006) | 2 lines

Using Dompoints as waypoints - at least SOMETHING...

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r1338 | div0 | 2006-04-30 05:50:14 -0400 (Sun, 30 Apr 2006) | 2 lines

Fixed g_campaign team balance

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r1337 | div0 | 2006-04-30 05:27:50 -0400 (Sun, 30 Apr 2006) | 2 lines

Made more bot skills work (now the range from 0 to 1 should); added waypoints

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r1336 | div0 | 2006-04-30 04:46:26 -0400 (Sun, 30 Apr 2006) | 2 lines

Minor fixes (woah... they compile now!) ;)

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r1335 | lordhavoc | 2006-04-30 02:49:07 -0400 (Sun, 30 Apr 2006) | 10 lines

replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)

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r1334 | div0 | 2006-04-29 17:40:20 -0400 (Sat, 29 Apr 2006) | 2 lines

Improved handling of winning the last level.

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r1333 | div0 | 2006-04-29 17:21:58 -0400 (Sat, 29 Apr 2006) | 2 lines

FIRST unset the variable. THEN raise the error.

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r1332 | div0 | 2006-04-29 17:18:05 -0400 (Sat, 29 Apr 2006) | 11 lines

Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.

New cheat:

set _warplevel 11; impulse 42

warps to the 11th campaign level. Useful for testing. Very useful.


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r1331 | Vermeulen | 2006-04-28 05:27:55 -0400 (Fri, 28 Apr 2006) | 1 line

Gloss and offset mapping are now on by default
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r1330 | savagex | 2006-04-28 04:47:35 -0400 (Fri, 28 Apr 2006) | 2 lines

stralenex1.shader: fix a green light for nexdm14

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r1329 | lordhavoc | 2006-04-27 07:32:13 -0400 (Thu, 27 Apr 2006) | 2 lines

fixed light texture in nexdm05

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r1328 | lordhavoc | 2006-04-27 07:05:09 -0400 (Thu, 27 Apr 2006) | 2 lines

make water be lightmapped

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r1327 | lordhavoc | 2006-04-26 22:53:47 -0400 (Wed, 26 Apr 2006) | 2 lines

make the "glow arena" strip lights fullbright

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r1326 | savagex | 2006-04-26 13:54:30 -0400 (Wed, 26 Apr 2006) | 3 lines

disable impact lights for crylinks as it was bringing down my framerate 
by a very, very noticable amount.

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r1325 | div0 | 2006-04-26 12:01:22 -0400 (Wed, 26 Apr 2006) | 11 lines

Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".


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r1324 | div0 | 2006-04-26 10:26:30 -0400 (Wed, 26 Apr 2006) | 2 lines

reset g_campaign on map exit

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r1323 | div0 | 2006-04-26 10:24:06 -0400 (Wed, 26 Apr 2006) | 4 lines

Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign


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r1322 | strahlemann | 2006-04-25 15:25:52 -0400 (Tue, 25 Apr 2006) | 2 lines

added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.
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r1321 | kadaverjack | 2006-04-23 13:59:15 -0400 (Sun, 23 Apr 2006) | 3 lines

- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten

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r1320 | div0 | 2006-04-22 18:31:53 -0400 (Sat, 22 Apr 2006) | 2 lines

fixed GiveFrags, LMS works again

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r1319 | div0 | 2006-04-22 16:48:28 -0400 (Sat, 22 Apr 2006) | 3 lines

New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.

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r1318 | savagex | 2006-04-22 11:38:13 -0400 (Sat, 22 Apr 2006) | 2 lines

hagar: secondary hagar shall go nuts on players on first impact

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r1317 | savagex | 2006-04-22 09:08:45 -0400 (Sat, 22 Apr 2006) | 3 lines

made secondary hagar fire mode bounce exactly *once* (Vermeulen's 
suggestion)

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r1316 | savagex | 2006-04-22 08:57:47 -0400 (Sat, 22 Apr 2006) | 2 lines

rebalance crylink following Vermeulen's suggestions

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r1315 | div0 | 2006-04-21 16:00:00 -0400 (Fri, 21 Apr 2006) | 2 lines

New mutator "cloaked": makes everyone have 25% alpha.

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r1313 | lordhavoc | 2006-04-20 20:01:29 -0400 (Thu, 20 Apr 2006) | 4 lines

updated particle effects
changed qc to use more the new particle effects
updated particle font from Morphed

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r1312 | kadaverjack | 2006-04-20 15:28:19 -0400 (Thu, 20 Apr 2006) | 2 lines

fixed 2 arena bugs

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r1311 | savagex | 2006-04-20 12:12:55 -0400 (Thu, 20 Apr 2006) | 2 lines

update menu background (more clean)

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r1310 | lordhavoc | 2006-04-20 11:56:56 -0400 (Thu, 20 Apr 2006) | 2 lines

fixed fullbright shaders in nexdmextra1 (oops)

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r1309 | savagex | 2006-04-20 11:04:57 -0400 (Thu, 20 Apr 2006) | 2 lines

update menu: r_shadow_glsl was renamed to r_glsl

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r1308 | lordhavoc | 2006-04-20 09:15:01 -0400 (Thu, 20 Apr 2006) | 3 lines

changed item respawn effect to a custom te_wizspike effect, and made it
much more interesting

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r1307 | lordhavoc | 2006-04-20 08:23:46 -0400 (Thu, 20 Apr 2006) | 5 lines

more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)

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r1306 | lordhavoc | 2006-04-20 08:08:24 -0400 (Thu, 20 Apr 2006) | 4 lines

cleanup
added common-spog.pk3 and common.shader for GTKRadiant (and to reduce
warnings when loading maps)

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r1305 | div0 | 2006-04-20 06:06:09 -0400 (Thu, 20 Apr 2006) | 2 lines

Now THAT was why the crouch key didn't feel right... the overstretch pull is now applied anyway

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r1304 | div0 | 2006-04-20 06:02:29 -0400 (Thu, 20 Apr 2006) | 2 lines

reduced grappling hook minimum length; pull can now be stopped using the crouch key

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r1303 | kadaverjack | 2006-04-18 12:44:07 -0400 (Tue, 18 Apr 2006) | 2 lines

added arena to game_reset.cfg and changed welcome message if only one player is connected in roundbased games

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r1302 | div0 | 2006-04-18 03:15:42 -0400 (Tue, 18 Apr 2006) | 2 lines

Removed friction on downstepping

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r1301 | kadaverjack | 2006-04-17 16:54:12 -0400 (Mon, 17 Apr 2006) | 3 lines

new gamemode: arena
still needs some more testing, i only tested it in botmatches

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r1300 | m0rfar | 2006-04-17 11:57:02 -0400 (Mon, 17 Apr 2006) | 1 line

Tweaked the fences a little
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r1299 | savagex | 2006-04-17 11:35:11 -0400 (Mon, 17 Apr 2006) | 2 lines

avoid bilinear interpolation artifacts in the HUD numbers

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r1296 | savagex | 2006-04-16 09:05:20 -0400 (Sun, 16 Apr 2006) | 2 lines

sync glsl shader with DP CVS

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r1295 | lordhavoc | 2006-04-16 02:28:10 -0400 (Sun, 16 Apr 2006) | 3 lines

removed this completely black normalmap which was messing up electro
model shading

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r1294 | m0rfar | 2006-04-15 21:49:10 -0400 (Sat, 15 Apr 2006) | 3 lines

nexdm11:
Moved the rune spawns to more accessible places.
Reduced the number of portals.
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r1293 | m0rfar | 2006-04-15 17:32:56 -0400 (Sat, 15 Apr 2006) | 1 line

added rune_nexdm11 to maplist
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r1292 | m0rfar | 2006-04-15 17:32:23 -0400 (Sat, 15 Apr 2006) | 1 line

nexdm11: Some minor fixes. And added rune support.
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r1291 | savagex | 2006-04-15 13:17:19 -0400 (Sat, 15 Apr 2006) | 2 lines

try out some new loading message

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r1290 | div0 | 2006-04-15 08:42:04 -0400 (Sat, 15 Apr 2006) | 2 lines

removed oldmenuqc, oldmenu on Black's request

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r1289 | black | 2006-04-15 08:31:58 -0400 (Sat, 15 Apr 2006) | 2 lines

Revert first change in the trunk.

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r1288 | black | 2006-04-15 08:30:20 -0400 (Sat, 15 Apr 2006) | 2 lines

Revert second change in the trunk.

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r1285 | black | 2006-04-15 07:18:39 -0400 (Sat, 15 Apr 2006) | 2 lines

Commit new empty menu dirs.

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r1284 | black | 2006-04-15 07:14:47 -0400 (Sat, 15 Apr 2006) | 2 lines

Rename menu[qc] to oldmenu[qc].

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r1282 | div0 | 2006-04-13 10:54:51 -0400 (Thu, 13 Apr 2006) | 2 lines

Now overtime also gets initiated by equal frags and reaching the fraglimit.

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r1281 | div0 | 2006-04-13 10:37:08 -0400 (Thu, 13 Apr 2006) | 2 lines

Now overtime also works when fraglimit == 0. Shame on me.

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r1280 | div0 | 2006-04-12 16:39:23 -0400 (Wed, 12 Apr 2006) | 2 lines

moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)

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r1279 | div0 | 2006-04-12 16:16:36 -0400 (Wed, 12 Apr 2006) | 2 lines

Overtime message is better like that...

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r1278 | div0 | 2006-04-12 16:07:00 -0400 (Wed, 12 Apr 2006) | 9 lines

PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.

This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.


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r1277 | div0 | 2006-04-12 08:09:44 -0400 (Wed, 12 Apr 2006) | 2 lines

changed electro trail type back to static (like in DP source) to fix dark electro trail

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r1276 | div0 | 2006-04-12 07:58:55 -0400 (Wed, 12 Apr 2006) | 2 lines

don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot

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r1275 | m0rfar | 2006-04-11 13:32:58 -0400 (Tue, 11 Apr 2006) | 1 line

adds toxic shader to shaderlist.txt
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r1274 | m0rfar | 2006-04-11 13:25:10 -0400 (Tue, 11 Apr 2006) | 1 line

shader for dm11
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r1273 | m0rfar | 2006-04-11 13:19:28 -0400 (Tue, 11 Apr 2006) | 1 line

removed rune_nexdm11 from maplist
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r1272 | m0rfar | 2006-04-11 13:13:25 -0400 (Tue, 11 Apr 2006) | 2 lines

new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe
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r1271 | savagex | 2006-04-11 12:54:59 -0400 (Tue, 11 Apr 2006) | 2 lines

move nexdm11 (Ruins of Slaughter) into attic

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r1270 | kadaverjack | 2006-04-11 03:06:26 -0400 (Tue, 11 Apr 2006) | 4 lines

- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups

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r1269 | div0 | 2006-04-10 06:50:42 -0400 (Mon, 10 Apr 2006) | 2 lines

added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages

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r1268 | div0 | 2006-04-10 05:44:28 -0400 (Mon, 10 Apr 2006) | 2 lines

New location escapes: %d - location of last death, %y: location of crosshair

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r1267 | kadaverjack | 2006-04-10 01:52:06 -0400 (Mon, 10 Apr 2006) | 2 lines

disable crouching when using the hook (it could be used to clip through ceilings)

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r1266 | kadaverjack | 2006-04-09 14:03:56 -0400 (Sun, 09 Apr 2006) | 2 lines

fixed nex trail effect & moved a spawnpoint on nexdm08

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r1265 | div0 | 2006-04-09 09:47:43 -0400 (Sun, 09 Apr 2006) | 2 lines

%l: strstr really ate all my tempstrings, as expected...

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r1264 | savagex | 2006-04-09 08:52:21 -0400 (Sun, 09 Apr 2006) | 2 lines

toying around with particles: new EF_STARDUST (used during item spawn)

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r1263 | div0 | 2006-04-09 08:49:05 -0400 (Sun, 09 Apr 2006) | 2 lines

Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)

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r1262 | savagex | 2006-04-09 08:37:49 -0400 (Sun, 09 Apr 2006) | 2 lines

add effects file for scriptable particles

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r1261 | savagex | 2006-04-09 08:24:49 -0400 (Sun, 09 Apr 2006) | 3 lines

Optimized shader with new (faster, more robust IMO) offsetmapping. This 
more or less belongs into the engine (not necessarily, though)

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r1260 | div0 | 2006-04-09 07:23:30 -0400 (Sun, 09 Apr 2006) | 3 lines

info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.

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r1259 | div0 | 2006-04-09 04:21:39 -0400 (Sun, 09 Apr 2006) | 2 lines

increased TrueAim and laser guided missile max distance to 8192

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r1258 | div0 | 2006-04-08 19:09:34 -0400 (Sat, 08 Apr 2006) | 2 lines

bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out

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r1257 | div0 | 2006-04-08 18:11:38 -0400 (Sat, 08 Apr 2006) | 2 lines

speed cutoff too close, increased

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r1256 | div0 | 2006-04-08 15:57:00 -0400 (Sat, 08 Apr 2006) | 2 lines

Restricted to up to 7 replacements.

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r1255 | kadaverjack | 2006-04-08 14:48:56 -0400 (Sat, 08 Apr 2006) | 5 lines

- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values

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r1254 | div0 | 2006-04-08 14:24:18 -0400 (Sat, 08 Apr 2006) | 2 lines

fixed info_location support, now it even has been tested

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r1253 | esteel | 2006-04-08 13:14:51 -0400 (Sat, 08 Apr 2006) | 2 lines

drop all runes when going to spectator mode

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r1252 | kadaverjack | 2006-04-08 12:37:39 -0400 (Sat, 08 Apr 2006) | 2 lines

oops, i thought there already was a return :)

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r1250 | div0 | 2006-04-08 09:17:20 -0400 (Sat, 08 Apr 2006) | 2 lines

you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)

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r1249 | div0 | 2006-04-08 09:16:40 -0400 (Sat, 08 Apr 2006) | 2 lines

fixed some eventlog vs. scorelog bugs

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r1248 | div0 | 2006-04-08 09:16:09 -0400 (Sat, 08 Apr 2006) | 2 lines

Special escapes for say and team_say: %a = armor, %h = health, %l = location (nearest important item or, if defined, info_location), %x = entity pointed at

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r1247 | kadaverjack | 2006-04-07 21:39:15 -0400 (Fri, 07 Apr 2006) | 4 lines

- fixed sv_maxspeed bug crazy.flash reported
- runes have a height now, so they don't stick into the floor anymore
- runes are reset when they drop into trigger_hurt

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r1246 | kadaverjack | 2006-04-07 19:18:41 -0400 (Fri, 07 Apr 2006) | 2 lines

that armor was placed way to high

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r1245 | div0 | 2006-04-07 18:23:09 -0400 (Fri, 07 Apr 2006) | 2 lines

PLEASE TEST: Improved LMS display in the scoreboard (dead players now have -place, that is, 2nd place gets -2, 3rd place -3 etc.; spectators (people who came too late) are -666 again).

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r1244 | kadaverjack | 2006-04-07 17:01:11 -0400 (Fri, 07 Apr 2006) | 4 lines

- Hooray, more dirty traceline hacks! (spawnpoints are relocted on worldspawn now, to ensure the don't drop players through the floor)
- logscores lists all clients now
- fixed some spawnpoint angles on nexdm06

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r1243 | savagex | 2006-04-07 13:24:42 -0400 (Fri, 07 Apr 2006) | 2 lines

some bumpmaps for evil2_basefloor (not complete)

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r1242 | div0 | 2006-04-07 09:52:03 -0400 (Fri, 07 Apr 2006) | 2 lines

Logging: now also logs the weapon number if out of ammo.

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r1241 | strahlemann | 2006-04-07 07:29:20 -0400 (Fri, 07 Apr 2006) | 1 line

added and modified more bump/gloss textures
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r1240 | savagex | 2006-04-07 05:30:47 -0400 (Fri, 07 Apr 2006) | 3 lines

more transparent menu backdrop (could show off a "logo map" after 
startup etc.)

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r1239 | div0 | 2006-04-07 02:49:27 -0400 (Fri, 07 Apr 2006) | 2 lines

event log can list mutators now

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r1238 | kadaverjack | 2006-04-06 15:59:24 -0400 (Thu, 06 Apr 2006) | 2 lines

fixed some item positions that where messed up by the "nodrop" patch

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r1237 | div0 | 2006-04-06 12:57:09 -0400 (Thu, 06 Apr 2006) | 2 lines

event log now shows who's a player and who's a bot

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r1236 | div0 | 2006-04-06 04:10:25 -0400 (Thu, 06 Apr 2006) | 2 lines

New cvar: g_maplist_selectrandom

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r1235 | div0 | 2006-04-06 01:35:56 -0400 (Thu, 06 Apr 2006) | 3 lines

Urrebots now keep track of their last rocket and detonate it when it gets near their enemy. Still doesn't help them much, statistically they still are bad at using the RL compared to other weapons.


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r1234 | kadaverjack | 2006-04-05 18:45:42 -0400 (Wed, 05 Apr 2006) | 2 lines

added item property to make floating items possible

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r1233 | esteel | 2006-04-05 18:18:37 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1232 | esteel | 2006-04-05 18:18:35 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1231 | esteel | 2006-04-05 18:15:42 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

------------------------------------------------------------------------
r1230 | esteel | 2006-04-05 18:15:40 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

------------------------------------------------------------------------
r1229 | esteel | 2006-04-05 18:15:38 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

------------------------------------------------------------------------
r1228 | esteel | 2006-04-05 18:15:37 -0400 (Wed, 05 Apr 2006) | 4 lines

The laser got a small viewkick
The video menu does mention the numbers 0-4 in parens
The armor/health regen/rot is configurable

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r1227 | kadaverjack | 2006-04-05 17:39:04 -0400 (Wed, 05 Apr 2006) | 2 lines

no more stuck items/items dropping through the floor

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r1226 | kadaverjack | 2006-04-05 15:07:54 -0400 (Wed, 05 Apr 2006) | 2 lines

fixed repeating sound with weapons stay

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r1225 | div0 | 2006-04-05 12:01:23 -0400 (Wed, 05 Apr 2006) | 3 lines

Added logging support for rune match; logging is now called "event log".


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r1224 | div0 | 2006-04-04 15:55:47 -0400 (Tue, 04 Apr 2006) | 2 lines

oops, forgot to make the counter a "seta". Fixed.

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r1223 | div0 | 2006-04-04 15:41:46 -0400 (Tue, 04 Apr 2006) | 3 lines

g_maplist fixed (was only set to the first map before); "spam logging" improved (now can also log to separate files, see Docs/spamlog.txt);


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r1222 | m0rfar | 2006-04-04 14:38:57 -0400 (Tue, 04 Apr 2006) | 1 line

Moved the crylink jumppad abit. So you're not banging the head on the ceiling.
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r1221 | strahlemann | 2006-04-04 13:17:35 -0400 (Tue, 04 Apr 2006) | 1 line

added some more bump and gloss maps (the bricks in dm05 finally look quite good). some of the textures (especially the gloss maps) have not been tested ingame and possibly will be reworked
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r1220 | kadaverjack | 2006-04-03 19:45:30 -0400 (Mon, 03 Apr 2006) | 2 lines

menu switch for deluxemapping and some console messages for clientcommands

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r1218 | div0 | 2006-04-03 16:41:54 -0400 (Mon, 03 Apr 2006) | 2 lines

sv_logspam_console now logs Domination, too.

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r1217 | savagex | 2006-04-03 13:47:16 -0400 (Mon, 03 Apr 2006) | 3 lines

check in some demos that could replace the intro video or simply be some 
benchmark

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r1216 | div0 | 2006-04-03 02:58:51 -0400 (Mon, 03 Apr 2006) | 3 lines

sv_logspam_console documented, victim's items aren't listed any more if it's a suicide.


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r1215 | div0 | 2006-04-03 02:14:23 -0400 (Mon, 03 Apr 2006) | 5 lines

sv_logspam_console now enables a slightly modified format of sv_logscores_console: the player name is prepended by the player ID.

One may or may not still want to enable sv_logscores_bots.


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r1214 | div0 | 2006-04-02 20:37:41 -0400 (Sun, 02 Apr 2006) | 2 lines

sv_logspam_console - "minor" optimization to ServerConsoleEcho (don't do that escaping work if there can't be evil characters anyway)

------------------------------------------------------------------------
r1213 | div0 | 2006-04-02 20:30:43 -0400 (Sun, 02 Apr 2006) | 4 lines

sv_logspam_console - added game start, game over lines... moved
ServerConsoleEcho to where it belongs.


------------------------------------------------------------------------
r1212 | div0 | 2006-04-02 20:08:45 -0400 (Sun, 02 Apr 2006) | 3 lines

sv_logspam_console - logs events such as frags, captures, suicides to the console.
Log format will need an explanation, will commit user documentation later.

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r1211 | div0 | 2006-04-01 19:39:31 -0500 (Sat, 01 Apr 2006) | 3 lines

Made CTF actually use noise2 = sound/ctf/capture.wav.


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r1210 | m0rfar | 2006-03-31 10:40:20 -0500 (Fri, 31 Mar 2006) | 1 line

- a fix on dm14
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r1209 | strahlemann | 2006-03-31 10:38:09 -0500 (Fri, 31 Mar 2006) | 1 line

minor additions to stralenex1.shader
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r1208 | strahlemann | 2006-03-31 10:33:21 -0500 (Fri, 31 Mar 2006) | 1 line

added correct _glow textures to dsi textures
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r1207 | savagex | 2006-03-31 03:20:57 -0500 (Fri, 31 Mar 2006) | 2 lines

first round of maps with deluxemaps

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r1206 | kadaverjack | 2006-03-30 17:59:32 -0500 (Thu, 30 Mar 2006) | 2 lines

made weapon names more consistent (W_Name is now the only occurrence of hardcoded wepon names) and converted a lot of string checks urrebot_ai_goals.c to float checks

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r1205 | lordhavoc | 2006-03-30 07:52:28 -0500 (Thu, 30 Mar 2006) | 5 lines

added g_balance_health/armor_limit cvars (which default to 999) and
corresponding g_balance_rune_*_limitmod cvars (which default to 1)
this allows admins and the nexuiz team to set health/armor limits
(previously there were no limits at all)

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r1204 | lordhavoc | 2006-03-30 07:36:18 -0500 (Thu, 30 Mar 2006) | 5 lines

changed decal time to 2 (was 0) and decal fade time to 1 (was 10), this
way decals still hurt framerate somewhat but not as bad
removed excess quotes from many cvars and aliases
some minor edits to comments

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r1203 | div0 | 2006-03-30 04:09:28 -0500 (Thu, 30 Mar 2006) | 8 lines

1.5 lives!

Well, its jumping physics are resembled by these settings more (and even more
if setting sv_friction_on_land 0.25, but I think it plays a bit better on 0.2).
cl_movement does not support it yet, though, but this is a known problem. Undo
the change with test_bunny_vs_aircon_undo.


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r1202 | div0 | 2006-03-30 04:01:30 -0500 (Thu, 30 Mar 2006) | 3 lines

NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead; added this setting to the menu.


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r1201 | lordhavoc | 2006-03-29 07:45:56 -0500 (Wed, 29 Mar 2006) | 2 lines

correct the name of DP_HITCONTENTSMASK_SURFACEINFO

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r1200 | div0 | 2006-03-28 14:49:38 -0500 (Tue, 28 Mar 2006) | 2 lines

Moved NixNex down in the menu to fit lexicographically

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r1199 | div0 | 2006-03-28 14:40:00 -0500 (Tue, 28 Mar 2006) | 3 lines

cl_movement_friction_on_land support; NixNex added to menu; NixNex ammo increment now can be fractional; minor menu typos or excessive lengths fixed


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r1198 | div0 | 2006-03-28 07:49:00 -0500 (Tue, 28 Mar 2006) | 4 lines

developer 1 now enables a speedometer when landing;
added comment about bunnyhopping control parameter


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r1197 | div0 | 2006-03-27 18:37:09 -0500 (Mon, 27 Mar 2006) | 10 lines

Sorry, but this time the bunnyhopping issue should really be solved...
applying some fixed amount of friction on LANDING. Please try
test_bunny_vs_aircon (undo: test_bunny_vs_aircon_undo).

The old attempt did not work because the time on the floor depends on
sys_ticrate. Applying a modified friction when jumping does NOT work (works
well for the timing, but causes strange movement for low ticrates), so an
additional field was added.


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r1196 | div0 | 2006-03-27 16:14:07 -0500 (Mon, 27 Mar 2006) | 3 lines

To fix the disappearing projectiles on half the map, I flipped the NOIMPACT bit in the surface flags of textures/common/clip on this map (offset 0xd0, bit 4).


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r1195 | div0 | 2006-03-27 15:44:22 -0500 (Mon, 27 Mar 2006) | 5 lines

NixNex:
	renamed g_balance_nixnex_nextchange to g_balance_nixnex_roundtime;
	added g_balance_nixnex_incrtime (time between ammo increments)


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r1194 | div0 | 2006-03-27 15:04:10 -0500 (Mon, 27 Mar 2006) | 8 lines

Sorry, alias names too long

New and working alias names:
test_bunny_vs_aircon
test_bunny_vs_aircon_like15
test_bunny_vs_aircon_undo


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r1193 | div0 | 2006-03-27 15:00:55 -0500 (Mon, 27 Mar 2006) | 9 lines

Bunnyhopping now controllable to more closely match 1.5's physics;

Please test:
 test_less_bunnyhopping_more_aircontrol
 test_less_bunnyhopping_more_aircontrol_like15

These also set sv_maxairspeed back to 1.5's setting


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r1192 | div0 | 2006-03-27 09:46:42 -0500 (Mon, 27 Mar 2006) | 3 lines

fix of a bug in Nixnex that probably never occurred anyway - sorry


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r1191 | div0 | 2006-03-27 09:19:45 -0500 (Mon, 27 Mar 2006) | 7 lines

NixNex - No Items x Nexuiz

at each time, everyone uses the same weapon
this weapon is changed in regular intervals
no weapon/ammo items


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r1190 | lordhavoc | 2006-03-26 02:57:48 -0500 (Sun, 26 Mar 2006) | 3 lines

force random spawn point selection when all points are good, or all
points are bad

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r1189 | savagex | 2006-03-25 12:06:38 -0500 (Sat, 25 Mar 2006) | 2 lines

evil8_floor: bumps and gloss by Morphed

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r1188 | savagex | 2006-03-25 06:27:30 -0500 (Sat, 25 Mar 2006) | 2 lines

set decal fadetime to 10 seconds

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r1187 | savagex | 2006-03-24 08:54:35 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil3_floors

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r1186 | savagex | 2006-03-24 08:17:21 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil4_walls

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r1185 | savagex | 2006-03-24 05:38:29 -0500 (Fri, 24 Mar 2006) | 2 lines

some glossmaps for evil6_walls and evil6_floors

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r1184 | m0rfar | 2006-03-23 17:54:38 -0500 (Thu, 23 Mar 2006) | 1 line

- Fixed bug which allowed players to stand on a place at the bottom without dying.
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r1183 | kadaverjack | 2006-03-23 13:35:59 -0500 (Thu, 23 Mar 2006) | 2 lines

removed tink1.wav (unused) and converted health25skin_bump.tga to jpeg, to avoid possible conflicts with patch PK3s

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r1182 | savagex | 2006-03-23 12:14:10 -0500 (Thu, 23 Mar 2006) | 2 lines

bumpmaps for evil8_base (by Morphed)

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r1181 | savagex | 2006-03-23 06:22:16 -0500 (Thu, 23 Mar 2006) | 2 lines

nomarks surfaceparm for one of HReaper's skyboxes

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r1180 | savagex | 2006-03-23 06:20:07 -0500 (Thu, 23 Mar 2006) | 2 lines

nomarks surfaceparm for sav-graysky skybox

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r1179 | lordhavoc | 2006-03-22 19:00:13 -0500 (Wed, 22 Mar 2006) | 2 lines

remove items if they hit NODROP (death pit) or NOIMPACT (sky)

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r1178 | kadaverjack | 2006-03-22 14:52:58 -0500 (Wed, 22 Mar 2006) | 2 lines

maplist index is now determined dynamically, g_maplist_index is only used as fallback, when current map is not in list. chmap and mapvote now no longer mess up the map cycle.

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r1177 | savagex | 2006-03-22 12:43:23 -0500 (Wed, 22 Mar 2006) | 2 lines

bump/gloss for evil8_wall (thank you, Morphed)

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r1176 | savagex | 2006-03-22 12:41:38 -0500 (Wed, 22 Mar 2006) | 2 lines

new bump- and glossmap for the healthpack

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r1175 | lordhavoc | 2006-03-22 03:54:13 -0500 (Wed, 22 Mar 2006) | 4 lines

implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extension and made use
of it
added sound/misc/null.wav (useful for stopping sounds)

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r1174 | kadaverjack | 2006-03-21 19:03:39 -0500 (Tue, 21 Mar 2006) | 2 lines

sv_autoscreenshot option to force screenshot at match end on ladder servers and disable impulses after match end

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r1173 | kadaverjack | 2006-03-21 17:35:09 -0500 (Tue, 21 Mar 2006) | 2 lines

fixed bug with exterior weapon model if all g_start_weapon cvars are 0

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r1172 | kadaverjack | 2006-03-21 00:31:03 -0500 (Tue, 21 Mar 2006) | 2 lines

new sounds for grenade bounce and rocket alt-fire and credit Christian Ice for these

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r1171 | kadaverjack | 2006-03-20 19:38:46 -0500 (Mon, 20 Mar 2006) | 2 lines

"vcall (map|chmap)" checks now if a map exists and tells the user if it doesn't

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r1170 | savagex | 2006-03-20 04:59:15 -0500 (Mon, 20 Mar 2006) | 4 lines

bump version to 1.5.1 RC3 - I didn't touch gameversion as we're
content-compatible with RC2 (more or less bumped gameversion from RC1 to
RC2 out of stupidity but pretended it was smart ;) )

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r1169 | savagex | 2006-03-18 16:24:05 -0500 (Sat, 18 Mar 2006) | 2 lines

bumpmaps for evil1_grates by Morphed

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r1168 | savagex | 2006-03-18 08:02:53 -0500 (Sat, 18 Mar 2006) | 2 lines

bumpmaps for evil1_floors from Morphed

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r1167 | kadaverjack | 2006-03-18 05:20:47 -0500 (Sat, 18 Mar 2006) | 2 lines

players now keep their speed (not optimal: they should keep their angle relative to the teleporter as well) and become invis for a short time (to avoid "ghostimages" created by interpolation) when stepping through teleporters and fixed the items falling through floor bug hopefully once and for all (nexdm10 still gave warnings about stuck entities)

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r1166 | savagex | 2006-03-17 05:11:22 -0500 (Fri, 17 Mar 2006) | 3 lines

updated nexdm01 to e.g. fix a bit of z-fighting 


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r1165 | kadaverjack | 2006-03-16 14:09:47 -0500 (Thu, 16 Mar 2006) | 2 lines

weapon stay option and health regenerates to 100 now

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r1164 | savagex | 2006-03-16 07:36:42 -0500 (Thu, 16 Mar 2006) | 2 lines

add shaderlist for q3map2

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r1163 | kadaverjack | 2006-03-16 06:46:26 -0500 (Thu, 16 Mar 2006) | 5 lines

- fixed typo in video modes
- moved muzzle positions for mortar/electro a bit (i could see the projectiles through my viewmodel before. it's better now, but the grenades are just too big compared to the mortar viewmodel)
- fixed bug that allowed players to prevent forced respawn
- lms campcheck no longer gibs players (the player model was bouncing around and i wasn't able to track that bug down :()

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r1162 | sajt | 2006-03-14 21:20:11 -0500 (Tue, 14 Mar 2006) | 3 lines

Stuff now shoots out of what appears to be the actual muzzles of the weapons. I modified all the weapons except the Nex, because I'm not sure what the heck's going on with that one. (I think it works already anyway)

Bug: Trueaim when you're near a wall looks BAD (bullets leaving the gun at near-90 degree angles). Usually you don't notice it, but with the shotgun you will see a very strange bullethole pattern.
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r1161 | kadaverjack | 2006-03-14 04:00:31 -0500 (Tue, 14 Mar 2006) | 2 lines

added gfx/num_minus.tga (mainly to reduce a warning on startup :)) and added Xolar to botnames/-skins

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r1160 | kadaverjack | 2006-03-13 21:36:21 -0500 (Mon, 13 Mar 2006) | 2 lines

more starting ammo in LMS and fixed infinite loop in PickARandomName

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r1159 | kadaverjack | 2006-03-13 07:06:45 -0500 (Mon, 13 Mar 2006) | 2 lines

g_balance_grapplehook_stretch default is now 300 to adjust for changed air acceleration

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r1158 | savagex | 2006-03-11 14:08:12 -0500 (Sat, 11 Mar 2006) | 2 lines

bump version to 1.5.1 RC2 (for next RC release)

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r1157 | kadaverjack | 2006-03-11 13:00:48 -0500 (Sat, 11 Mar 2006) | 2 lines

div0's new grappling hook physics (with cfgs to en-/disable them)

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r1156 | lordhavoc | 2006-03-11 09:25:53 -0500 (Sat, 11 Mar 2006) | 3 lines

halved air acceleration, this reduces the insane bunnyhopping that was
previously possible after my framerate-dependent friction fix

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r1155 | black | 2006-03-11 09:11:04 -0500 (Sat, 11 Mar 2006) | 2 lines

Fix a bug in MessageBox (before it always selected the right button even if it wasnt used and thus hidden).

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r1154 | savagex | 2006-03-11 09:07:30 -0500 (Sat, 11 Mar 2006) | 2 lines

introduce gameversion numbering schemes with release candidates in mind

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r1153 | lordhavoc | 2006-03-10 20:27:33 -0500 (Fri, 10 Mar 2006) | 4 lines

div0's anti-player patch, this puts up a notice suggesting that the user
change their player name, and doesn't let them use other parts of the
menu until they do so

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r1152 | lordhavoc | 2006-03-10 17:24:21 -0500 (Fri, 10 Mar 2006) | 4 lines

modified grenades to have no size (like electro balls now have no size),
this makes them more reliable when firing past edges of walls (where
they often bounced off the wall, to the dismay of the shooter)

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r1151 | lordhavoc | 2006-03-10 17:15:17 -0500 (Fri, 10 Mar 2006) | 4 lines

electro secondary shots are now point size, so they won't bounce off
eachother (and can't be hit by bullets or nex shots, only splash damage
from projectile weapons)

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r1150 | kadaverjack | 2006-03-10 14:39:31 -0500 (Fri, 10 Mar 2006) | 2 lines

raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10

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r1148 | kadaverjack | 2006-03-10 09:25:21 -0500 (Fri, 10 Mar 2006) | 5 lines

- minplayers doesn't spawn bots on empty servers anymore
- cvar "nextmap" to choose the next played map without quitting the current match
- improved nex aiming
- don't call ClientDisconnect for dropped bots (dp bug has been fixed, it's now called by the engine)

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r1147 | lordhavoc | 2006-03-10 00:27:43 -0500 (Fri, 10 Mar 2006) | 3 lines

added sv_jumpstep 1 to default.cfg, this is already the default value
but should be set here for clarity

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r1146 | kadaverjack | 2006-03-08 23:19:34 -0500 (Wed, 08 Mar 2006) | 2 lines

raised armor shards on nexdm12 so they don't fall through the floor anymore and added several widescreen resolutions to the video (removed 320x240 because text becomes unreadable with that one)

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r1145 | kadaverjack | 2006-03-08 18:57:38 -0500 (Wed, 08 Mar 2006) | 5 lines

- updated gtkradiant info in FAQ
- LMS campcheck can now be avoided by taking/inflicting damage
- fixed minplayers in LMS
- sv_motd and g_mutatormsg get linebreaks every 50 characters now (changing them requires restart now, because that linewrap function wastes too much time to be executed every tic)

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r1144 | kadaverjack | 2006-03-07 21:06:18 -0500 (Tue, 07 Mar 2006) | 2 lines

i hope buttons can now be triggered by touch. i have no way to test that though...

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r1143 | lordhavoc | 2006-03-07 20:12:40 -0500 (Tue, 07 Mar 2006) | 2 lines

make gibs survive a lot more damage

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r1142 | lordhavoc | 2006-03-07 20:11:10 -0500 (Tue, 07 Mar 2006) | 4 lines

changed setorigin lines to spawn items one unit higher, this seems to
cure the nexdm16 items falling through floors bug, why didn't anyone do
this before??

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r1141 | kadaverjack | 2006-03-07 17:58:18 -0500 (Tue, 07 Mar 2006) | 2 lines

updated/"recompiled" FAQ

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r1138 | lordhavoc | 2006-03-07 14:21:11 -0500 (Tue, 07 Mar 2006) | 3 lines

don't apply friction while bunnyhopping, this cures the framerate
dependence where higher framerates allowed faster bunnyhopping

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r1136 | kadaverjack | 2006-03-05 17:00:57 -0500 (Sun, 05 Mar 2006) | 4 lines

- print welcome message with g_lms or sv_spectate 0
- fixed show_info
- show team select menu when when sv_spectate is 0

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r1135 | kadaverjack | 2006-03-05 13:07:24 -0500 (Sun, 05 Mar 2006) | 2 lines

fixed gameversion check with g_lms & sv_spectate 0 (it didn't work in both cases, cause the check assumed the client is spectating when the version string is received)

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r1134 | kadaverjack | 2006-03-03 17:13:17 -0500 (Fri, 03 Mar 2006) | 2 lines

resized invincible texture to 1x1

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r1133 | kadaverjack | 2006-03-03 05:43:49 -0500 (Fri, 03 Mar 2006) | 2 lines

fix for previous printstats patch (strings were messed up by long playernames)

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r1132 | kadaverjack | 2006-03-03 02:35:37 -0500 (Fri, 03 Mar 2006) | 4 lines

- resized strength texture to 1x1 pixel (512x512 for a monochrome texture is insane :P)
- eliminated possible command injection with printstats
- fixed the ctf bug that Dave reported (the flag couldn't be picked up after the flagcarrier left the game)

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r1131 | lordhavoc | 2006-02-28 07:21:50 -0500 (Tue, 28 Feb 2006) | 3 lines

use gameversion instead of g_nexuizversion_major, this enables server
filtering by the engine

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r1130 | lordhavoc | 2006-02-28 07:20:53 -0500 (Tue, 28 Feb 2006) | 2 lines

fix bug in mediumping (it filtered by protocol instead of ping)

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r1129 | lordhavoc | 2006-02-28 00:38:57 -0500 (Tue, 28 Feb 2006) | 2 lines

added a commented out lightning gun test in crylink code, only for those who may be curious

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r1128 | lordhavoc | 2006-02-28 00:38:16 -0500 (Tue, 28 Feb 2006) | 2 lines

added new cvars to reduce the amount of GAME_NEXUIZ checks in the engine

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r1127 | kadaverjack | 2006-02-27 02:19:48 -0500 (Mon, 27 Feb 2006) | 2 lines

new cvar "minplayers" (fills the server with bots if there are less minplayers clients)

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r1126 | m0rfar | 2006-02-26 12:03:41 -0500 (Sun, 26 Feb 2006) | 2 lines

- Fixed map names in nexdm12.ent and nexdm16.ent
- New Preview pics
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r1125 | esteel | 2006-02-24 14:12:14 -0500 (Fri, 24 Feb 2006) | 1 line

corrected norecoil menu entry / changed cvars to say laserguided instead of homing as this was actualy wrong
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r1124 | strahlemann | 2006-02-24 11:50:18 -0500 (Fri, 24 Feb 2006) | 1 line

fixed spawnpoint-angles on nexdm08
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r1123 | kadaverjack | 2006-02-22 17:12:53 -0500 (Wed, 22 Feb 2006) | 2 lines

made all mapcfg files end with newline character to prevent a bug in dp

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r1122 | urre | 2006-02-22 14:03:30 -0500 (Wed, 22 Feb 2006) | 1 line

Someone forgot to reset self after assigning it for a function call.
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r1121 | urre | 2006-02-22 14:01:32 -0500 (Wed, 22 Feb 2006) | 1 line

Fixed something that would potentially (and quite probably) mess up the urrebot strategytoken chain.
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r1120 | lordhavoc | 2006-02-22 06:14:14 -0500 (Wed, 22 Feb 2006) | 3 lines

fix primary fire shots to use the proper cvar name (now it's firing 7
shots again like it did before the cvar split)

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r1119 | lordhavoc | 2006-02-22 05:32:11 -0500 (Wed, 22 Feb 2006) | 2 lines

fixed weapon firing animations to use check2 functions where appropriate

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r1117 | savagex | 2006-02-21 15:49:49 -0500 (Tue, 21 Feb 2006) | 2 lines

don't precache unused (high-poly) gibs

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r1116 | savagex | 2006-02-21 15:44:20 -0500 (Tue, 21 Feb 2006) | 2 lines

replace the horribly-high-poly gibs with low poly ones

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r1115 | savagex | 2006-02-21 15:35:34 -0500 (Tue, 21 Feb 2006) | 2 lines

insert low-poly gibs from OpenQuartz

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r1114 | savagex | 2006-02-21 15:34:02 -0500 (Tue, 21 Feb 2006) | 2 lines

remove leaked gibs

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r1113 | savagex | 2006-02-21 15:25:34 -0500 (Tue, 21 Feb 2006) | 2 lines

credit for OpenQuartz gibs

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r1112 | savagex | 2006-02-21 15:24:22 -0500 (Tue, 21 Feb 2006) | 2 lines

replace chunk.mdl with something from OpenQuartz

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r1111 | savagex | 2006-02-20 11:01:23 -0500 (Mon, 20 Feb 2006) | 2 lines

minimum particle quality 0.1

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r1110 | lordhavoc | 2006-02-20 08:33:08 -0500 (Mon, 20 Feb 2006) | 3 lines

added g_norecoil cvar (and put it in menu), the code for this
accidentally snuck into the previous commit

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r1109 | lordhavoc | 2006-02-20 08:31:49 -0500 (Mon, 20 Feb 2006) | 6 lines

heavily modified urrebot aiming code, and migrated some enemy handling
code into aiming instead (not the cleanest organization, but more
efficient), this also means skills have changed, and their aiming is now
much smoother (now spectating them won't give you visual whiplash)
rewrote urrebot weapon selection code

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r1108 | lordhavoc | 2006-02-20 08:25:54 -0500 (Mon, 20 Feb 2006) | 6 lines

redesigned spawn point selection, MUCH better now, and team points are
available to observers now in maps that lack dm spawns (such as one of
the ctf maps)
to do this, team ents are always converted to dm spawns, but the dm
spawns now have a team value

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r1107 | lordhavoc | 2006-02-20 06:46:12 -0500 (Mon, 20 Feb 2006) | 3 lines

fixed shotgun secondary fire to use the secondary attack function (and thus the
secondary attack cvars)

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r1106 | lordhavoc | 2006-02-20 01:41:02 -0500 (Mon, 20 Feb 2006) | 2 lines

fix lms_nexcheck and lms_traveled_distance declarations to have semicolons

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r1105 | urre | 2006-02-20 00:40:04 -0500 (Mon, 20 Feb 2006) | 1 line

Attempt to fix the NAN velocity problem with Urrebots
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r1104 | kadaverjack | 2006-02-19 23:00:35 -0500 (Sun, 19 Feb 2006) | 4 lines

- added wisellama's advanced bash script (nexuiz-linux.sh can now be symlinked to $PATH)
- anti camping system for LMS (player has to move a certain distance between 2 checks or he get's damage)
- added more LMS map which were previsously not used due to hiding places

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r1102 | savagex | 2006-02-19 15:25:26 -0500 (Sun, 19 Feb 2006) | 5 lines

change crylink color back to white (boring but still better). I wished
it would look a bit like the UT flak... but orange doesn't seem to work
at all.


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r1101 | kadaverjack | 2006-02-19 15:06:53 -0500 (Sun, 19 Feb 2006) | 2 lines

fixed transparent exterior weaponmodel in minstagib

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r1100 | kadaverjack | 2006-02-19 14:34:11 -0500 (Sun, 19 Feb 2006) | 5 lines

- removed lms_nexdm14 from mapcycle (to many camping spots :()
- fixed bots joining invalid teams in domination
- blowing an enemies rocket/nade in his face counts as frag
- crylink projectiles are now orange

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r1096 | esteel | 2006-02-19 11:29:01 -0500 (Sun, 19 Feb 2006) | 1 line

corrected a few keys and added ready to menu
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r1093 | savagex | 2006-02-19 10:16:54 -0500 (Sun, 19 Feb 2006) | 3 lines

re-included Urre's changes (don't load navnodes when no bots are in the
game). Taking this out didn't fix the buggy bots at all.

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r1092 | strahlemann | 2006-02-19 09:36:34 -0500 (Sun, 19 Feb 2006) | 1 line

removed the camp-spot behind a wall on nexdm13
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r1091 | savagex | 2006-02-19 05:37:21 -0500 (Sun, 19 Feb 2006) | 3 lines

reverted Urre's changes (avoid loading navnodes when bots are disabled)
as they completely broke the bots

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r1089 | kadaverjack | 2006-02-18 19:50:01 -0500 (Sat, 18 Feb 2006) | 2 lines

some more keys in options->controls and squished some bugs with team select menu

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r1088 | kadaverjack | 2006-02-18 17:18:59 -0500 (Sat, 18 Feb 2006) | 2 lines

fixed tilted view in spectator mode with csqc and readded "team_*" aliases (they now use "cmd selectteam" and don't mess with player colors anymore)

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r1087 | esteel | 2006-02-18 10:40:08 -0500 (Sat, 18 Feb 2006) | 2 lines

removed the team-color aliases. they changed the users settings and now we have the team selection menu so its much better to use this one.

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r1086 | lordhavoc | 2006-02-18 08:40:44 -0500 (Sat, 18 Feb 2006) | 3 lines

added impulse 19 cheat impulse (print surface info) for Morphed's
development purposes

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r1085 | kadaverjack | 2006-02-18 03:37:40 -0500 (Sat, 18 Feb 2006) | 2 lines

tilt a dead player's view manually since v_deathtilt was set to 0

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r1084 | kadaverjack | 2006-02-18 01:46:19 -0500 (Sat, 18 Feb 2006) | 5 lines

- all rocket launcher models are using the same textures now
- dropped weapons retain colormap
- lowered centerprint position for spectators
- changed some item positions

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r1083 | kadaverjack | 2006-02-17 14:17:11 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed RL weaponswitch (it switches now when ammo is depleted and last rocket is gone)

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r1082 | kadaverjack | 2006-02-17 13:39:03 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed hagar fire animation

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r1080 | kadaverjack | 2006-02-17 12:09:55 -0500 (Fri, 17 Feb 2006) | 2 lines

fixed bug with minstagib & cl_weaponswitch 0 and optimized flag return when flag is in trigger_hurt

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r1079 | savagex | 2006-02-17 07:24:13 -0500 (Fri, 17 Feb 2006) | 2 lines

Ruins of Slaughter - mapname with spaces

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r1078 | savagex | 2006-02-17 06:52:50 -0500 (Fri, 17 Feb 2006) | 2 lines

push welcome-message down a bit to have place for the scoreboard

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r1077 | lordhavoc | 2006-02-17 06:41:54 -0500 (Fri, 17 Feb 2006) | 3 lines

fixed blood spawning at wrong location (location of projectile, not
nearest point on the player who is being damaged)

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r1076 | lordhavoc | 2006-02-17 06:15:03 -0500 (Fri, 17 Feb 2006) | 2 lines

added g_spawnshieldtime and g_midair_shieldtime to menu

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r1075 | lordhavoc | 2006-02-17 05:55:07 -0500 (Fri, 17 Feb 2006) | 11 lines

added .float spawnshieldtime which is used to grant temporary
invulnerability to newly spawned players (if g_spawnshieldtime is not
0), and also used internally by g_midair mode (along with
g_midair_shieldtime cvar), this means that
players are invulnerable for a short time after leaving the floor in
midair mode, so that multishot weapons (crylink, shotgun, electro
secondary) don't do damage on the second and later hits in a single
frame (because their first hit cleared the onground flag)
added g_spawnshieldtime cvar
added g_midair_shieldtime cvar

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r1074 | lordhavoc | 2006-02-17 05:42:20 -0500 (Fri, 17 Feb 2006) | 2 lines

optimized footstep check (now uses nested if's instead of &&)

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r1073 | savagex | 2006-02-17 05:18:59 -0500 (Fri, 17 Feb 2006) | 2 lines

slight update to server version message

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r1072 | savagex | 2006-02-17 04:55:09 -0500 (Fri, 17 Feb 2006) | 4 lines

cl_particles_quality is 0.5 by default now (1.0 can get pretty slow with
a lot of blood on the wall). Anything above 1.0 is insane (but you
already know that)

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r1071 | lordhavoc | 2006-02-17 00:16:37 -0500 (Fri, 17 Feb 2006) | 5 lines

disable prediction on spectators, by making them have negative health,
and use v_deathtilt 0 so that they don't get a tilted view, as a side
effect this makes the scoreboard (and map name/time) always show when
spectating

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r1070 | lordhavoc | 2006-02-16 23:57:31 -0500 (Thu, 16 Feb 2006) | 4 lines

use self.crouch instead of self.button5 in physics, otherwise you can
crouch to go into the quad room of nexdm11 (Ruins of Slaughter), and
then let go of crouch and move full speed while still crouched 

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r1069 | lordhavoc | 2006-02-16 23:42:00 -0500 (Thu, 16 Feb 2006) | 4 lines

added mortar back to nexdm11.ent and *_nexdm11.txt, placed it at the
base of the spiral staircase in the main arena, also corrected the
spelling of the word Slaughter in the title of this map

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r1068 | lordhavoc | 2006-02-16 23:38:11 -0500 (Thu, 16 Feb 2006) | 2 lines

fixed a typo in the grenade launcher primary ammo cvar name

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r1067 | kadaverjack | 2006-02-16 20:36:27 -0500 (Thu, 16 Feb 2006) | 5 lines

- return flag when it's in trigger_hurt
- cvars for lms starting armor/health and to enable/disable regeneration in lms
- allow spectators to join by pressing jump (just as observers)
- reduced nexbeam width to 16px so it isn't wider than the gun

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r1066 | savagex | 2006-02-16 07:42:13 -0500 (Thu, 16 Feb 2006) | 2 lines

add liquids shader for DSI

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r1065 | savagex | 2006-02-16 07:29:30 -0500 (Thu, 16 Feb 2006) | 2 lines

add skies/blacksky shader for DSI map

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r1064 | savagex | 2006-02-16 07:18:22 -0500 (Thu, 16 Feb 2006) | 2 lines

fix some map names in .ent and .map files

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r1063 | lordhavoc | 2006-02-16 06:36:09 -0500 (Thu, 16 Feb 2006) | 3 lines

fix a typo in one of the animtime cvar calls (this was causing two shots
to fire at once)

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r1062 | lordhavoc | 2006-02-16 01:10:48 -0500 (Thu, 16 Feb 2006) | 4 lines

changed +/-hook aliases to use +/-button6 instead of impulses 20 and 21,
and changed code accordingly, this should improve packet loss tolerance
when using the grapple

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r1061 | lordhavoc | 2006-02-16 00:49:48 -0500 (Thu, 16 Feb 2006) | 3 lines

added weaplast alias
changed MOUSE4 and MOUSE5 to be weaplast and +hook respectively

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r1060 | lordhavoc | 2006-02-16 00:47:49 -0500 (Thu, 16 Feb 2006) | 3 lines

added last weapon impulse (impulse 11)
optimized impulse processing (less redundant impulse and cvar checks)

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r1059 | lordhavoc | 2006-02-16 00:34:36 -0500 (Thu, 16 Feb 2006) | 5 lines

fix a bug with firstblood not playing except in minstagib (the
line below an if minstagib was commented out, causing the if to instead
affect firstblood)
disable yoda message when in water

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r1058 | lordhavoc | 2006-02-15 22:29:22 -0500 (Wed, 15 Feb 2006) | 3 lines

fixed creategame weapon menu, and made some matching spelling corrections to
other weapon menu file

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r1056 | lordhavoc | 2006-02-15 17:22:47 -0500 (Wed, 15 Feb 2006) | 5 lines

renamed almost all weapon cvars, added distinct cvars for primary/secondary
(and first/sustained shots in the case of the machinegun) to allow
more tweaking, edited menu accordingly, no balance changes made, just
more cvars

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r1055 | savagex | 2006-02-15 15:30:55 -0500 (Wed, 15 Feb 2006) | 2 lines

revert fps killer reported by cyan... BUT WHY?!

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r1054 | urre | 2006-02-15 14:02:12 -0500 (Wed, 15 Feb 2006) | 1 line

Avoided spawning loads of navnodes and crap unless Urrebots exist at all
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r1051 | savagex | 2006-02-15 07:57:27 -0500 (Wed, 15 Feb 2006) | 2 lines

limit particle quality to 1 in the menu and allow 0.1 steps

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r1048 | kadaverjack | 2006-02-14 14:09:16 -0500 (Tue, 14 Feb 2006) | 2 lines

fixed stupid lms bug...

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r1047 | Vermeulen | 2006-02-14 06:21:49 -0500 (Tue, 14 Feb 2006) | 1 line

Moved some team members to thanks. Just people who created only one asset (hagar model, or some sounds not used anymore) for the project (and haven't been heard of since)
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r1046 | kadaverjack | 2006-02-14 04:27:48 -0500 (Tue, 14 Feb 2006) | 2 lines

fix firebullet() for trapdoor on nexdmextra 1

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r1045 | kadaverjack | 2006-02-14 04:09:34 -0500 (Tue, 14 Feb 2006) | 2 lines

save r_shadow_gslsl again

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r1044 | lordhavoc | 2006-02-14 02:36:56 -0500 (Tue, 14 Feb 2006) | 7 lines

added g_maplist_defaultlist cvar for qc to use when g_maplist is bogus
changed some seta cvars to set
changed samelevel 1 code to work properly (using restart command)
changed map list cycling to try twice to cycle the map list, if
g_maplist is found to be invalid then g_maplist_defaultlist is copied
into it and it tries one more time to find a valid map to cycle to

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r1043 | lordhavoc | 2006-02-14 02:33:48 -0500 (Tue, 14 Feb 2006) | 3 lines

cleaned up mapcfg files (removed blank lines, commented out the only two
uses of exit_cfg stuff as they were minor)

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r1042 | m0rfar | 2006-02-13 17:40:36 -0500 (Mon, 13 Feb 2006) | 1 line

Small fix for the "ready" message.
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r1041 | esteel | 2006-02-13 17:17:23 -0500 (Mon, 13 Feb 2006) | 2 lines

disabled votemaster of a single player. Else you could become votemaster if you are the first to connect to the server after mapchange.

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r1040 | kadaverjack | 2006-02-13 15:42:00 -0500 (Mon, 13 Feb 2006) | 2 lines

fixed another hovering item (nexdm14) and credit Netzwerg for Mac testing

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r1039 | kadaverjack | 2006-02-13 15:02:21 -0500 (Mon, 13 Feb 2006) | 2 lines

set default LMS timelimit to 30

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r1038 | savagex | 2006-02-13 14:48:45 -0500 (Mon, 13 Feb 2006) | 2 lines

Thanks to dstrek for Mac testing

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r1037 | kadaverjack | 2006-02-13 13:14:19 -0500 (Mon, 13 Feb 2006) | 2 lines

corrected spawnpoint orientation on nexdm15 (facing a wall is not nice :)), removed reduntant impulse and turned one healthpack on nexdm12

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r1036 | savagex | 2006-02-13 11:50:50 -0500 (Mon, 13 Feb 2006) | 2 lines

pause gfx file

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r1035 | kadaverjack | 2006-02-13 11:43:34 -0500 (Mon, 13 Feb 2006) | 3 lines


remove RL from nexdm15 mapdescription as well

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r1034 | strahlemann | 2006-02-13 10:41:13 -0500 (Mon, 13 Feb 2006) | 3 lines

changed the "jumppad-hole" on nexdm18_1on1remix for better movement
updated the dm18-levelshots

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r1033 | savagex | 2006-02-13 04:25:46 -0500 (Mon, 13 Feb 2006) | 2 lines

update maplist

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r1032 | savagex | 2006-02-13 04:23:09 -0500 (Mon, 13 Feb 2006) | 4 lines

nexctf02 has no info_player_deathmatch spawnpoints anymore. To make sure
we don't face trouble I move every mapcfg beside CTF into attic for
future use

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r1031 | kadaverjack | 2006-02-13 01:49:28 -0500 (Mon, 13 Feb 2006) | 4 lines

- removed rocket launcher from nexdm15 (wasn't there in 1.2.1)
- removed some unobtainable weapons/useless ammo
- fixed item positions on various maps

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r1030 | kadaverjack | 2006-02-12 16:00:24 -0500 (Sun, 12 Feb 2006) | 2 lines

fixed more mapnames in ent-files

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r1029 | black | 2006-02-12 15:59:28 -0500 (Sun, 12 Feb 2006) | 2 lines

Fix the valuebuttons being cut off by too small window sizes.

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r1028 | strahlemann | 2006-02-12 14:57:44 -0500 (Sun, 12 Feb 2006) | 3 lines

changed the "jumppad-holes" for better movement on nexdm18.bsp
removed info_player_deathmatch entities from nexctf02.ent

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r1027 | kadaverjack | 2006-02-12 14:32:29 -0500 (Sun, 12 Feb 2006) | 2 lines

improved teamchange centerprints

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r1026 | strahlemann | 2006-02-12 13:35:23 -0500 (Sun, 12 Feb 2006) | 1 line

changed the "jumppad-holes" for better movement on nexctf02
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r1023 | savagex | 2006-02-12 08:48:03 -0500 (Sun, 12 Feb 2006) | 2 lines

as if anybody would read this file... MUahaahahahha!

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r1022 | savagex | 2006-02-12 08:19:26 -0500 (Sun, 12 Feb 2006) | 2 lines

message for players that get moved during team balancing

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r1020 | kadaverjack | 2006-02-12 00:09:13 -0500 (Sun, 12 Feb 2006) | 2 lines

fixed mapnames in ent-files

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r1019 | kadaverjack | 2006-02-11 19:57:23 -0500 (Sat, 11 Feb 2006) | 3 lines

- changed gl_picmip to 1 by default
- don't bounce dead players on jumppads

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r1018 | kadaverjack | 2006-02-11 16:28:25 -0500 (Sat, 11 Feb 2006) | 6 lines

- "Kenny is ready" message for the ready button
- override cvar for lms lives
- alias reset "exec game_reset.cfg"
- powerups can now be disabled indepently from g_pickup_items
- several additions to menu

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r1017 | savagex | 2006-02-11 13:47:53 -0500 (Sat, 11 Feb 2006) | 2 lines

no hitsound if hitting a dead player

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r1016 | savagex | 2006-02-11 12:22:53 -0500 (Sat, 11 Feb 2006) | 3 lines

slightly corrected navnode for nexdm0slightly corrected navnode for
nexdm03

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r1015 | esteel | 2006-02-11 08:26:42 -0500 (Sat, 11 Feb 2006) | 2 lines

g_fullbrightplayers does no longer overwrite other effects (e.g. nex powerup)

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r1014 | urre | 2006-02-11 05:01:43 -0500 (Sat, 11 Feb 2006) | 1 line

Removed file/folder
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r1013 | urre | 2006-02-11 05:01:16 -0500 (Sat, 11 Feb 2006) | 2 lines

Updated default.cfg

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r1012 | urre | 2006-02-11 05:01:02 -0500 (Sat, 11 Feb 2006) | 1 line

Renamed remotely
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r1011 | esteel | 2006-02-10 20:07:25 -0500 (Fri, 10 Feb 2006) | 2 lines

tZorks name added as requested

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r1010 | esteel | 2006-02-10 19:39:21 -0500 (Fri, 10 Feb 2006) | 1 line

renamed credits.txt to nexuiz-credits.txt to avoid name clash
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r1009 | urre | 2006-02-10 16:06:07 -0500 (Fri, 10 Feb 2006) | 1 line

Optimized crap
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r1008 | urre | 2006-02-10 13:08:47 -0500 (Fri, 10 Feb 2006) | 1 line

Bleh
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r1007 | urre | 2006-02-10 13:04:50 -0500 (Fri, 10 Feb 2006) | 1 line

Made the Urrebot navigation optimization a cvar, for easier testing in the future. Off by default.
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r1006 | avirox | 2006-02-10 12:59:27 -0500 (Fri, 10 Feb 2006) | 1 line

 - Added seta "urrebots_navopt" "0" to default.cfg
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r1005 | kadaverjack | 2006-02-10 11:56:13 -0500 (Fri, 10 Feb 2006) | 2 lines

don't allow laser alt-fire to switch to empty rocket launcher

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r1004 | kadaverjack | 2006-02-09 17:55:25 -0500 (Thu, 09 Feb 2006) | 2 lines

tossed weapons now have more ammo and can be immediately picked up by other players

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r1003 | esteel | 2006-02-09 15:12:26 -0500 (Thu, 09 Feb 2006) | 1 line

voting is more robust/correct now. i forgot something. sorry
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r1002 | esteel | 2006-02-09 15:09:58 -0500 (Thu, 09 Feb 2006) | 1 line

added crylink to nexdm15
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r1001 | strahlemann | 2006-02-09 15:04:23 -0500 (Thu, 09 Feb 2006) | 1 line


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r1000 | kadaverjack | 2006-02-09 14:59:22 -0500 (Thu, 09 Feb 2006) | 2 lines

add missing variable declaration

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r999 | m0rfar | 2006-02-09 14:49:29 -0500 (Thu, 09 Feb 2006) | 3 lines

Deleted double weapons on nexdm05.ent and nexdm06.ent when using 0.03 ticrate.

Raised the spawn on crylink and rl on nexdm15.ent so they appear on default ticrate
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r998 | esteel | 2006-02-09 14:38:53 -0500 (Thu, 09 Feb 2006) | 1 line

voting is more robust/correct now
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r997 | kadaverjack | 2006-02-09 13:52:31 -0500 (Thu, 09 Feb 2006) | 2 lines

no more "x frags left" sounds in runematch/domination

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r996 | savagex | 2006-02-09 11:53:37 -0500 (Thu, 09 Feb 2006) | 2 lines

new effects default (bloom on but rtlighting off)

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r995 | strahlemann | 2006-02-09 10:03:19 -0500 (Thu, 09 Feb 2006) | 1 line

fixed the larger cracks on nexdm13
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r994 | kadaverjack | 2006-02-09 09:34:09 -0500 (Thu, 09 Feb 2006) | 2 lines

readme for scorelog format

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r993 | kadaverjack | 2006-02-09 06:13:31 -0500 (Thu, 09 Feb 2006) | 2 lines

corrected names of 2 cvars. that should fix imbalanced teams when hitting the "auto" button in teammenu

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r992 | kadaverjack | 2006-02-09 05:25:01 -0500 (Thu, 09 Feb 2006) | 2 lines

fixed laser switch-to-last-weapon bug

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r991 | urre | 2006-02-09 04:20:34 -0500 (Thu, 09 Feb 2006) | 1 line

Reinstated navigation "optimization" for profiling tests.
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r990 | urre | 2006-02-09 03:57:07 -0500 (Thu, 09 Feb 2006) | 1 line

Made Urrebots choose character names and models, by request from Vermeulen.
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r989 | strahlemann | 2006-02-08 19:31:03 -0500 (Wed, 08 Feb 2006) | 1 line


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r988 | kadaverjack | 2006-02-08 17:29:12 -0500 (Wed, 08 Feb 2006) | 2 lines

move old nexskin to attic

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r987 | kadaverjack | 2006-02-08 17:24:07 -0500 (Wed, 08 Feb 2006) | 2 lines

fixed 2 nex bugs (nex beam stopped at first player and players behing clip brushes weren't damaged)

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r986 | savagex | 2006-02-08 16:18:11 -0500 (Wed, 08 Feb 2006) | 2 lines

missing break;

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r985 | black | 2006-02-08 16:07:43 -0500 (Wed, 08 Feb 2006) | 2 lines

Add some untested code which is supposed to check the mapcfgs and jump to the next map in the list if the mapcfg isn't found.

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r983 | savagex | 2006-02-08 15:15:14 -0500 (Wed, 08 Feb 2006) | 2 lines

g_maplist... again

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r982 | kadaverjack | 2006-02-08 13:03:45 -0500 (Wed, 08 Feb 2006) | 5 lines


- anisotropy/gl_picmip switches, dropweapon/show_info buttons, g_minstagib_invis_alp
ha cvar added to menu
- readme file for score logging

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r981 | savagex | 2006-02-08 12:54:16 -0500 (Wed, 08 Feb 2006) | 2 lines

add nexdmextra2 to map cycle

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r980 | urre | 2006-02-08 08:22:16 -0500 (Wed, 08 Feb 2006) | 1 line

Disabled optimised navigation until fixed (it turned out to be slower).
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r979 | m0rfar | 2006-02-07 15:11:29 -0500 (Tue, 07 Feb 2006) | 1 line

my real name
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r978 | strahlemann | 2006-02-07 14:19:17 -0500 (Tue, 07 Feb 2006) | 1 line


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r977 | strahlemann | 2006-02-07 13:42:43 -0500 (Tue, 07 Feb 2006) | 2 lines

fixed nexctf01 (1,35 MB)
fixed caulk-bug in nexdmextra2 and used _lightmapscale 0.25 with normal-maps for compile (bump-effect is however not very noticeable)
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r976 | m0rfar | 2006-02-07 13:36:50 -0500 (Tue, 07 Feb 2006) | 1 line

Recompiled nexdm16. Fixed texture problems and adjusted lighting. FPS Boost on some areas
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r975 | savagex | 2006-02-07 13:28:12 -0500 (Tue, 07 Feb 2006) | 2 lines

nex damage set to 150

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r974 | strahlemann | 2006-02-07 13:16:26 -0500 (Tue, 07 Feb 2006) | 1 line

added RTLights and bump-maps to nexdm14
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r973 | m0rfar | 2006-02-07 06:40:07 -0500 (Tue, 07 Feb 2006) | 1 line

Fixed skybox on nexdm16
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r972 | m0rfar | 2006-02-06 19:30:51 -0500 (Mon, 06 Feb 2006) | 1 line

nexctf01 recompiled by tZork
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r971 | urre | 2006-02-06 15:38:16 -0500 (Mon, 06 Feb 2006) | 1 line

First working version of the (hopefully) optimised navigation.
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r970 | urre | 2006-02-06 15:28:52 -0500 (Mon, 06 Feb 2006) | 1 line

Altered error and success messages, no more search error spamming.
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r969 | urre | 2006-02-06 15:06:27 -0500 (Mon, 06 Feb 2006) | 1 line

Fixed a bug
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r968 | urre | 2006-02-06 14:49:15 -0500 (Mon, 06 Feb 2006) | 5 lines

As usual I can't test my changes, and seeing as this is a fairly major change, I hope someone can do the extensive testing required to see if it works.

Among other minor changes, Urrebots now save paths between navnodes, for faster navigation.

This commit presents the saved paths as chat bubble icons across the map, and the bots should say "boo hoo!" if they can't find a saved path, if they work at all that is.
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r966 | kadaverjack | 2006-02-06 09:46:35 -0500 (Mon, 06 Feb 2006) | 2 lines

EF_NOSHADOW for all projectiles

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r965 | kadaverjack | 2006-02-05 22:11:24 -0500 (Sun, 05 Feb 2006) | 2 lines

no shadows for missiles & grenades

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r964 | kadaverjack | 2006-02-05 20:09:22 -0500 (Sun, 05 Feb 2006) | 2 lines

moved a spawnpoint on nexctf02 to prevent players falling through the floor

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r963 | savagex | 2006-02-05 12:09:07 -0500 (Sun, 05 Feb 2006) | 2 lines

even more conservative defaults (800x600 w/o bloom)

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r962 | savagex | 2006-02-05 11:37:49 -0500 (Sun, 05 Feb 2006) | 2 lines

update credits to reflect reality (and Nexuiz.com) ;)

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r960 | savagex | 2006-02-05 08:38:13 -0500 (Sun, 05 Feb 2006) | 2 lines

replace placeholder "welcome to nexuiz" announcer sound with the 1.0 one

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r959 | kadaverjack | 2006-02-04 15:31:41 -0500 (Sat, 04 Feb 2006) | 3 lines

- version number in FAQ is now 1.5
- disconnect after "instanst action"

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r958 | savagex | 2006-02-04 11:01:42 -0500 (Sat, 04 Feb 2006) | 2 lines

instantaction for nexdm09 and 07

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r957 | kadaverjack | 2006-02-03 08:47:15 -0500 (Fri, 03 Feb 2006) | 2 lines

fixed extralife bug in minstagib tdm

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r956 | kadaverjack | 2006-02-02 18:06:11 -0500 (Thu, 02 Feb 2006) | 6 lines

- fixed playercount in lms
- set intermission at matchend for spectators
- spectating bots can be removed now
- added score logfile option
- fixed bug where exteriorweapon entity was still visible when a player was gibbed

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r955 | esteel | 2006-02-02 17:17:51 -0500 (Thu, 02 Feb 2006) | 2 lines

added crosshair 6 to menu

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r954 | savagex | 2006-02-02 14:54:27 -0500 (Thu, 02 Feb 2006) | 2 lines

new range for crosshair size

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r953 | savagex | 2006-02-02 14:41:31 -0500 (Thu, 02 Feb 2006) | 2 lines

reduce max brightness to sane levels

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r952 | savagex | 2006-02-02 14:34:36 -0500 (Thu, 02 Feb 2006) | 2 lines

next release will be named 1.5 to reflect the multitude of changes

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r951 | savagex | 2006-02-02 13:54:31 -0500 (Thu, 02 Feb 2006) | 2 lines

give proper colormap to corpses

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r950 | esteel | 2006-02-02 13:52:52 -0500 (Thu, 02 Feb 2006) | 1 line

changed instantaction maps. removed nexdm04/08 and added nexdmextra1/2 because of navnode support
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r949 | m0rfar | 2006-02-02 11:02:28 -0500 (Thu, 02 Feb 2006) | 2 lines

dom_nexctf02 have same dom-capture colors as the other maps. 
When capturing points in blue base - the word blue is blue in the message.
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r948 | m0rfar | 2006-02-02 08:15:49 -0500 (Thu, 02 Feb 2006) | 1 line

Fixed dom-capture message-colors on these maps.
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r943 | savagex | 2006-02-01 15:10:13 -0500 (Wed, 01 Feb 2006) | 3 lines

hagar secondary now uses old aiming again (makes more sense for lob
weapons - I aggree to Urre here)

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r942 | savagex | 2006-02-01 14:55:04 -0500 (Wed, 01 Feb 2006) | 2 lines

change grenade-launcher aiming back to pre-TrueAim(tm)

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r941 | kadaverjack | 2006-02-01 12:54:22 -0500 (Wed, 01 Feb 2006) | 2 lines

add secondary function for laser: switch to last used weapon

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r940 | kadaverjack | 2006-01-31 17:59:10 -0500 (Tue, 31 Jan 2006) | 2 lines

new playerskin (Xolar) by Morphed

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r939 | kadaverjack | 2006-01-31 12:04:26 -0500 (Tue, 31 Jan 2006) | 2 lines

new cvars to disbale powerups (requested by GreEn`mArine)

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r938 | strahlemann | 2006-01-31 11:13:32 -0500 (Tue, 31 Jan 2006) | 1 line

adding glow textures to dm04
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r937 | strahlemann | 2006-01-31 08:32:56 -0500 (Tue, 31 Jan 2006) | 1 line

fixed levelshot for nexdmextra2 (was shot of dm14)
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r936 | strahlemann | 2006-01-31 08:10:46 -0500 (Tue, 31 Jan 2006) | 1 line

fixed mapcfg-files for nexdmextra2 (started dm14 instead of dmextra2)
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r935 | kadaverjack | 2006-01-31 06:09:31 -0500 (Tue, 31 Jan 2006) | 2 lines

chase_active support for csqc

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r933 | strahlemann | 2006-01-30 17:06:24 -0500 (Mon, 30 Jan 2006) | 1 line

added new map "Soylent Space" as nexdm14
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r932 | kadaverjack | 2006-01-30 15:57:54 -0500 (Mon, 30 Jan 2006) | 2 lines

new texture for shotgun ammo

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r931 | kadaverjack | 2006-01-30 14:28:58 -0500 (Mon, 30 Jan 2006) | 2 lines

nothing to see here... 

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r930 | kadaverjack | 2006-01-30 14:28:18 -0500 (Mon, 30 Jan 2006) | 2 lines

set FL_NOTARGET flag for spectators/observers

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r929 | savagex | 2006-01-30 13:43:10 -0500 (Mon, 30 Jan 2006) | 2 lines

rename nexdm14 into nexdmextra2

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r928 | savagex | 2006-01-30 13:39:24 -0500 (Mon, 30 Jan 2006) | 2 lines

beginnings of nexdm14 rename

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r927 | savagex | 2006-01-30 10:30:10 -0500 (Mon, 30 Jan 2006) | 3 lines

fix aim when standing in front of a clip-brush
nex can shoot through clips

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r926 | kadaverjack | 2006-01-29 21:23:16 -0500 (Sun, 29 Jan 2006) | 2 lines

pragmas to avoid problems with latest fteqcc builds

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r925 | kadaverjack | 2006-01-29 15:07:20 -0500 (Sun, 29 Jan 2006) | 2 lines

fixed show_info button... works now as it should (info is displayed as long as the button is pressed)

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r924 | urre | 2006-01-29 14:57:13 -0500 (Sun, 29 Jan 2006) | 1 line

fixed progs.src for the new directory structure
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r923 | urre | 2006-01-29 14:55:21 -0500 (Sun, 29 Jan 2006) | 1 line

I don't know what I changed... some silly junk
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r922 | kadaverjack | 2006-01-29 14:50:31 -0500 (Sun, 29 Jan 2006) | 4 lines

fixed bug in minstagib where coundown could loop at matchend
added cvar sv_mapchange_delay
set weapon animation to idle at matchend

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r920 | kadaverjack | 2006-01-29 14:37:08 -0500 (Sun, 29 Jan 2006) | 7 lines

add csqc skeleton for Nexuiz

right now it doesn't do anything but tell dp to show crosshair, viewmodel and hud...
known bugs:
  - doesn't work on dedicated servers (engine bug)
  - spectators can't move

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r919 | savagex | 2006-01-29 13:40:15 -0500 (Sun, 29 Jan 2006) | 2 lines

add g_navnodeedit

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r914 | esteel | 2006-01-28 18:57:39 -0500 (Sat, 28 Jan 2006) | 2 lines

electro switching corrected

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r912 | urre | 2006-01-28 11:41:00 -0500 (Sat, 28 Jan 2006) | 1 line

more bugs (I can't test myself, so...)
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r911 | urre | 2006-01-28 11:35:59 -0500 (Sat, 28 Jan 2006) | 1 line

fixed more bugs
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r910 | urre | 2006-01-28 11:24:50 -0500 (Sat, 28 Jan 2006) | 1 line

fixed a bug
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r909 | savagex | 2006-01-28 11:19:27 -0500 (Sat, 28 Jan 2006) | 2 lines

added set mauvebots 0 to default.cfg 

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r908 | urre | 2006-01-28 11:13:06 -0500 (Sat, 28 Jan 2006) | 7 lines

made the menu choice for bots select bot type based on availability of navnodes, rather than automaticly selecting mauvebots.

bot_number is now used for the automaticly selected bot type, mauvebots use the variable and cvar mauvebots.

Fixed some quite potential lms bugs, bots are clients, not other entities, someone test if lms works with bots.

Removed an unused variable in w_nex.c
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r907 | savagex | 2006-01-28 09:42:42 -0500 (Sat, 28 Jan 2006) | 2 lines

evil2_baswall bumps

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r906 | savagex | 2006-01-28 07:31:19 -0500 (Sat, 28 Jan 2006) | 3 lines

- new weapon icons for the HUD (thank you Morphed)
- navnodes for nexdm05

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r904 | savagex | 2006-01-27 13:20:30 -0500 (Fri, 27 Jan 2006) | 4 lines

- old loading screen now in attic
- gloss now disabled by default. The new player skins otherwise could
  lead to a noticable decrease in performance.

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r903 | savagex | 2006-01-27 13:15:13 -0500 (Fri, 27 Jan 2006) | 3 lines

reworked rtlights for nexdm14 to don't exhibit scissor-artifacts when
shadows are disabled

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r900 | strahlemann | 2006-01-26 15:41:11 -0500 (Thu, 26 Jan 2006) | 1 line

added bump maps to the textures that are used in dm14
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r899 | savagex | 2006-01-26 14:37:29 -0500 (Thu, 26 Jan 2006) | 3 lines

rework TrueAim (now one function instead code spread everywhere). Now
g_antilag should work again.

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r898 | kadaverjack | 2006-01-26 09:15:34 -0500 (Thu, 26 Jan 2006) | 3 lines

- added ready button
- don't make footstep sound if there already was a hitground sound

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r896 | strahlemann | 2006-01-26 07:11:23 -0500 (Thu, 26 Jan 2006) | 1 line

fixed RTLights on dm14 to fit the scaled up version
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r894 | kadaverjack | 2006-01-24 17:49:24 -0500 (Tue, 24 Jan 2006) | 2 lines

add div0's footstep patch (disabled by default, set g_footsteps 1 to enable)

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r893 | kadaverjack | 2006-01-24 16:37:24 -0500 (Tue, 24 Jan 2006) | 3 lines

- changed Quark's skinindex to 0
- don't try to attach a weapon to dead players

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r892 | kadaverjack | 2006-01-24 15:31:57 -0500 (Tue, 24 Jan 2006) | 2 lines

Morphed's fix for Quark's shirt

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r890 | avirox | 2006-01-24 13:59:19 -0500 (Tue, 24 Jan 2006) | 1 line

 - Fixed spawn bug which can occur on CTF maps (like nexctf02) where the player will spawn at an info_player_deathmatch spawn instead of a team spawn.
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r889 | strahlemann | 2006-01-24 13:25:33 -0500 (Tue, 24 Jan 2006) | 1 line

Changed ^3has to ^3 has (Domination Messages) for ctf02/dm14/dm18+remix
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r888 | savagex | 2006-01-24 05:26:07 -0500 (Tue, 24 Jan 2006) | 2 lines

first version of nexdm14 navnodes 

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r887 | avirox | 2006-01-23 21:19:54 -0500 (Mon, 23 Jan 2006) | 1 line

 - Fixed the score loop bug at flag capture by adding a wait variable between time of cap and time of retaking the flag.
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r886 | savagex | 2006-01-23 15:47:13 -0500 (Mon, 23 Jan 2006) | 2 lines

get rid of frikbot files

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r885 | savagex | 2006-01-23 14:47:21 -0500 (Mon, 23 Jan 2006) | 2 lines

.ent file for scaled nexdm14

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r883 | savagex | 2006-01-23 14:41:28 -0500 (Mon, 23 Jan 2006) | 2 lines

scale nexdm14 by factor 1.25 to reflect maxspeed changes q1 -> Nexuiz

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r882 | kadaverjack | 2006-01-23 14:37:37 -0500 (Mon, 23 Jan 2006) | 2 lines

changed g_minstagib_invis_alpha to 0.1

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r881 | strahlemann | 2006-01-23 14:24:58 -0500 (Mon, 23 Jan 2006) | 1 line

Fixed Sky on nexdm14
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r880 | strahlemann | 2006-01-23 14:12:40 -0500 (Mon, 23 Jan 2006) | 2 lines

Replaced nexdm14 with the retextured Version of Aggressor
Changed wrong Map Description for Last Man Standing on dm18/dm18_1on1remix
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r879 | strahlemann | 2006-01-23 12:35:53 -0500 (Mon, 23 Jan 2006) | 3 lines

fixed minor bugs in dm10/dm18/ctf02/dm18_1on1remix
sped up and relighted dm13

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r877 | kadaverjack | 2006-01-22 14:21:03 -0500 (Sun, 22 Jan 2006) | 2 lines

use self.alpha instead of EF_NODRAW for minstagib invis

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r876 | strahlemann | 2006-01-22 13:03:06 -0500 (Sun, 22 Jan 2006) | 1 line


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r871 | savagex | 2006-01-22 07:06:21 -0500 (Sun, 22 Jan 2006) | 2 lines

new loading screen

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r870 | savagex | 2006-01-22 07:05:50 -0500 (Sun, 22 Jan 2006) | 2 lines

move old loading screen into attic

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r867 | kadaverjack | 2006-01-21 15:38:53 -0500 (Sat, 21 Jan 2006) | 2 lines

fix -hook warning while typing 'e' on the console and removed ugly jpeg artifacts from strenght powerup skin

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r866 | savagex | 2006-01-21 15:36:09 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for rocketlauncher

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r865 | savagex | 2006-01-21 15:33:08 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for grenadelauncher (just to be consistent)

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r864 | savagex | 2006-01-21 15:27:53 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for crylink

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r863 | savagex | 2006-01-21 15:25:38 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for laser

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r862 | savagex | 2006-01-21 15:22:13 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for electro

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r861 | savagex | 2006-01-21 15:10:02 -0500 (Sat, 21 Jan 2006) | 2 lines

trueaim for Uzi

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r860 | savagex | 2006-01-21 15:07:13 -0500 (Sat, 21 Jan 2006) | 2 lines

TrueAim(tm) for hagar

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r859 | savagex | 2006-01-21 14:58:40 -0500 (Sat, 21 Jan 2006) | 2 lines

TrueAim(tm) for shotgun

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r858 | savagex | 2006-01-21 14:02:02 -0500 (Sat, 21 Jan 2006) | 2 lines

enforce g_tdm_teams

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r857 | savagex | 2006-01-21 07:12:23 -0500 (Sat, 21 Jan 2006) | 2 lines

nothing to see here, move along

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r856 | savagex | 2006-01-21 06:16:06 -0500 (Sat, 21 Jan 2006) | 2 lines

fixed nexgun aim

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r855 | avirox | 2006-01-20 09:22:53 -0500 (Fri, 20 Jan 2006) | 1 line

 - Team Bubble Entity now uses setattachment function instead of constantly setting origin above player (saves some bandwidth and also sticks to the player better)
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r853 | esteel | 2006-01-19 15:55:23 -0500 (Thu, 19 Jan 2006) | 4 lines

active modifications are better seperated now
compiler warning removed
trailing whitespace also removed

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r852 | kadaverjack | 2006-01-19 14:13:01 -0500 (Thu, 19 Jan 2006) | 2 lines

add an "active modifications" line to welcome msg

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r851 | kadaverjack | 2006-01-19 13:17:44 -0500 (Thu, 19 Jan 2006) | 2 lines

changed green team to pink in spawn code

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r849 | kadaverjack | 2006-01-18 13:26:17 -0500 (Wed, 18 Jan 2006) | 2 lines

display midair and grappling hook in welcome msg and bind 'e' to +hook by default

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r848 | kadaverjack | 2006-01-18 12:37:58 -0500 (Wed, 18 Jan 2006) | 2 lines

fixed entities for domination on nexdm15

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r847 | strahlemann | 2006-01-18 12:15:41 -0500 (Wed, 18 Jan 2006) | 1 line


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r846 | strahlemann | 2006-01-18 12:15:17 -0500 (Wed, 18 Jan 2006) | 1 line


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r845 | strahlemann | 2006-01-18 12:14:11 -0500 (Wed, 18 Jan 2006) | 1 line


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r844 | kadaverjack | 2006-01-18 10:41:32 -0500 (Wed, 18 Jan 2006) | 2 lines

don't autoswitch to an empty rocket launcher

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r843 | kadaverjack | 2006-01-18 09:38:30 -0500 (Wed, 18 Jan 2006) | 2 lines

don't switch to laser if player doesn't have one (for g_start_weapon_laser 0)

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r839 | avirox | 2006-01-16 15:49:48 -0500 (Mon, 16 Jan 2006) | 1 line

 - Added crouch animation for players in mid-air
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r835 | strahlemann | 2006-01-15 17:12:09 -0500 (Sun, 15 Jan 2006) | 1 line


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r834 | esteel | 2006-01-15 13:39:14 -0500 (Sun, 15 Jan 2006) | 1 line

replaced a few _kill_ messages with _frag_ messages
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r833 | kadaverjack | 2006-01-15 13:03:35 -0500 (Sun, 15 Jan 2006) | 2 lines

fixed laserjumps & triggerdamage in teamgames

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r832 | savagex | 2006-01-15 12:21:34 -0500 (Sun, 15 Jan 2006) | 2 lines

nexdm08: faster rtlights

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r831 | kadaverjack | 2006-01-15 00:05:42 -0500 (Sun, 15 Jan 2006) | 2 lines

fixed warnings (precache teambubble and removed unused var)

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r827 | savagex | 2006-01-14 14:57:07 -0500 (Sat, 14 Jan 2006) | 2 lines

observers are no teammates

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r826 | savagex | 2006-01-14 14:44:02 -0500 (Sat, 14 Jan 2006) | 2 lines

Morphed's gfx for the team-bubble

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r825 | savagex | 2006-01-14 13:39:17 -0500 (Sat, 14 Jan 2006) | 2 lines

*untested* code for a team-bubble above player heads

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r824 | strahlemann | 2006-01-14 13:09:11 -0500 (Sat, 14 Jan 2006) | 1 line


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r823 | savagex | 2006-01-14 13:07:37 -0500 (Sat, 14 Jan 2006) | 3 lines

new sprite: team-indicator (shall float above team-members - using
P_SV_CUSTOMIZEENTITYFORCLIENT - which is brand new)

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r822 | strahlemann | 2006-01-14 12:06:34 -0500 (Sat, 14 Jan 2006) | 1 line


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r821 | savagex | 2006-01-14 08:51:31 -0500 (Sat, 14 Jan 2006) | 3 lines

reorganize version info system and prevent that unfitting clients can
join

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r820 | esteel | 2006-01-14 07:29:40 -0500 (Sat, 14 Jan 2006) | 1 line

instantaction chooses maps randomly now, added nexdm01,03,04,05,08 to instantaction
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r819 | kadaverjack | 2006-01-13 21:06:05 -0500 (Fri, 13 Jan 2006) | 2 lines

fixed fteqcc warning for usage of max() in g_world.c

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r818 | strahlemann | 2006-01-13 14:45:41 -0500 (Fri, 13 Jan 2006) | 1 line


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r817 | strahlemann | 2006-01-13 13:16:03 -0500 (Fri, 13 Jan 2006) | 1 line


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r816 | strahlemann | 2006-01-13 10:18:05 -0500 (Fri, 13 Jan 2006) | 1 line


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r814 | strahlemann | 2006-01-12 14:35:17 -0500 (Thu, 12 Jan 2006) | 1 line


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r813 | savagex | 2006-01-12 14:03:55 -0500 (Thu, 12 Jan 2006) | 2 lines

nexdm09: tuned clip brushes

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r811 | strahlemann | 2006-01-11 14:04:16 -0500 (Wed, 11 Jan 2006) | 1 line


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r805 | kadaverjack | 2006-01-10 18:43:20 -0500 (Tue, 10 Jan 2006) | 2 lines

texture update for new nex skin

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r804 | kadaverjack | 2006-01-10 17:38:50 -0500 (Tue, 10 Jan 2006) | 2 lines

Morphed's new Nex model

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r803 | savagex | 2006-01-10 14:37:03 -0500 (Tue, 10 Jan 2006) | 2 lines

more elegant checking to see if stuffcmds are safe

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r801 | esteel | 2006-01-09 15:56:30 -0500 (Mon, 09 Jan 2006) | 1 line

changed bot skill for instant action
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r800 | esteel | 2006-01-09 15:36:47 -0500 (Mon, 09 Jan 2006) | 1 line

new instant action button
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r799 | kadaverjack | 2006-01-09 15:24:03 -0500 (Mon, 09 Jan 2006) | 2 lines

no hitsounds for gibs

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r798 | kadaverjack | 2006-01-09 15:04:51 -0500 (Mon, 09 Jan 2006) | 2 lines

avoid warnings from stuffcmd to bots and don't play hitsounds for selfdamage

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r797 | savagex | 2006-01-09 14:57:00 -0500 (Mon, 09 Jan 2006) | 2 lines

nothing to see here, move along

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r796 | savagex | 2006-01-09 14:46:00 -0500 (Mon, 09 Jan 2006) | 2 lines

check if attacker is a player before sending stuffcmds

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r795 | savagex | 2006-01-09 14:33:57 -0500 (Mon, 09 Jan 2006) | 2 lines

hit-sound for all sort of damages

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r793 | lcatlnx | 2006-01-09 11:57:01 -0500 (Mon, 09 Jan 2006) | 1 line

sound mastering and fixes
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r792 | lordhavoc | 2006-01-09 10:33:06 -0500 (Mon, 09 Jan 2006) | 3 lines

changed g_antilag cvar to only affect instant hit weapons (nex, shotgun,
machinegun) since it does not shot lead

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r790 | strahlemann | 2006-01-09 09:41:57 -0500 (Mon, 09 Jan 2006) | 1 line

added missing textures
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r789 | lcatlnx | 2006-01-09 06:58:18 -0500 (Mon, 09 Jan 2006) | 1 line

new grenade_bounce sound and sound feature for strength rune
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r788 | lcatlnx | 2006-01-09 01:36:25 -0500 (Mon, 09 Jan 2006) | 1 line

fixed rocket explosion
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r787 | lcatlnx | 2006-01-09 00:27:12 -0500 (Mon, 09 Jan 2006) | 1 line

faster animation for explosion sprites
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r782 | esteel | 2006-01-08 16:23:32 -0500 (Sun, 08 Jan 2006) | 1 line

primitive version of instant action
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r781 | strahlemann | 2006-01-08 12:16:26 -0500 (Sun, 08 Jan 2006) | 1 line


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r779 | savagex | 2006-01-07 15:05:18 -0500 (Sat, 07 Jan 2006) | 2 lines

new sprites (again)

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r778 | kadaverjack | 2006-01-06 19:46:44 -0500 (Fri, 06 Jan 2006) | 2 lines

tdm match end is now based on team score

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r772 | kadaverjack | 2006-01-05 16:32:28 -0500 (Thu, 05 Jan 2006) | 2 lines

added development section to faq and changed makefile to use fteqcc ;)

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r770 | kadaverjack | 2006-01-05 12:05:16 -0500 (Thu, 05 Jan 2006) | 2 lines

save override cvars

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r769 | kadaverjack | 2006-01-05 10:53:26 -0500 (Thu, 05 Jan 2006) | 2 lines

prevent urrebots from attacking teammates

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r768 | kadaverjack | 2006-01-04 17:28:34 -0500 (Wed, 04 Jan 2006) | 2 lines

countdown sounds for minstagib and credit michaelb

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r766 | esteel | 2006-01-02 17:13:44 -0500 (Mon, 02 Jan 2006) | 1 line

update nexdm07.bsp.nnl for Urre
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r765 | urre | 2006-01-02 17:07:49 -0500 (Mon, 02 Jan 2006) | 1 line

Removed file/folder
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r764 | urre | 2006-01-02 17:04:27 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r763 | urre | 2006-01-02 17:03:11 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r762 | urre | 2006-01-02 17:02:58 -0500 (Mon, 02 Jan 2006) | 1 line

Removed file/folder
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r761 | urre | 2006-01-02 17:00:36 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r760 | urre | 2006-01-02 17:00:26 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r759 | urre | 2006-01-02 17:00:18 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r758 | urre | 2006-01-02 17:00:09 -0500 (Mon, 02 Jan 2006) | 1 line

Added a file remotely
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r757 | urre | 2006-01-02 16:59:46 -0500 (Mon, 02 Jan 2006) | 1 line

Created folder remotely
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r756 | urre | 2006-01-02 16:59:18 -0500 (Mon, 02 Jan 2006) | 1 line

Created folder remotely
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r754 | kadaverjack | 2006-01-02 01:45:05 -0500 (Mon, 02 Jan 2006) | 2 lines

updates for tattooed carni

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r753 | kadaverjack | 2006-01-02 01:01:09 -0500 (Mon, 02 Jan 2006) | 2 lines

Morphed's update for headhunter_pants

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r752 | urre | 2006-01-01 17:24:40 -0500 (Sun, 01 Jan 2006) | 1 line


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r751 | urre | 2006-01-01 16:26:12 -0500 (Sun, 01 Jan 2006) | 1 line

hopefully urrebots can now play domination
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r749 | urre | 2006-01-01 15:10:46 -0500 (Sun, 01 Jan 2006) | 1 line

Some cleaning and commenting
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r748 | urre | 2006-01-01 14:21:36 -0500 (Sun, 01 Jan 2006) | 1 line

Added runematch and domination support to urrebots, and some more minor stuff
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r747 | urre | 2006-01-01 12:28:17 -0500 (Sun, 01 Jan 2006) | 1 line

naming convention consistency
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r746 | urre | 2006-01-01 12:26:52 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r745 | urre | 2006-01-01 12:26:44 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r744 | urre | 2006-01-01 12:26:31 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r743 | urre | 2006-01-01 12:26:22 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r742 | urre | 2006-01-01 12:26:02 -0500 (Sun, 01 Jan 2006) | 1 line

Renamed remotely
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r741 | savagex | 2006-01-01 10:13:52 -0500 (Sun, 01 Jan 2006) | 2 lines

switch some .spr files to .spr2 format

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r740 | savagex | 2005-12-31 08:32:49 -0500 (Sat, 31 Dec 2005) | 2 lines

runematch rebalance

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r739 | esteel | 2005-12-29 15:25:45 -0500 (Thu, 29 Dec 2005) | 1 line

color control is now a switch instead of a slider
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r738 | savagex | 2005-12-29 13:37:45 -0500 (Thu, 29 Dec 2005) | 2 lines

move navnode lists to ./maps

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r737 | savagex | 2005-12-29 13:20:08 -0500 (Thu, 29 Dec 2005) | 2 lines

updated descriptions for nexdm15

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r734 | savagex | 2005-12-29 09:26:53 -0500 (Thu, 29 Dec 2005) | 4 lines

switch to memory saving sprites. Several megabytes per sprite just isn't
a sane number (this fixes the framerate stuttering when firing the
hagar)

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r733 | lordhavoc | 2005-12-29 04:56:26 -0500 (Thu, 29 Dec 2005) | 2 lines

changed skin name from LDArl.tga to ldarl.tga

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r732 | esteel | 2005-12-27 16:42:52 -0500 (Tue, 27 Dec 2005) | 1 line

hw gamma is now a switch instead of a slider
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r730 | esteel | 2005-12-27 16:16:06 -0500 (Tue, 27 Dec 2005) | 1 line

color 0 now has a graphic too
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r729 | savagex | 2005-12-27 16:09:17 -0500 (Tue, 27 Dec 2005) | 2 lines

white color for color selector

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r728 | savagex | 2005-12-27 06:01:47 -0500 (Tue, 27 Dec 2005) | 2 lines

menuqc: fix player shirt/pants color being swapped

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r727 | kadaverjack | 2005-12-26 21:19:00 -0500 (Mon, 26 Dec 2005) | 8 lines

removed missing sounds
fixed lms winning conditions with urre bots
bots recognize spectator now by killcount == -666 (lms doesn't set frags = -666)
spectators can't be hurt/killed by splashdamage anymore :)
bound MOUSE4/5 to wepnext/prev in default.cfg
some additions to FAQ
fixed texture name in g_rl.md3

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r726 | savagex | 2005-12-26 07:31:38 -0500 (Mon, 26 Dec 2005) | 2 lines

use new color gfx for player setup menu

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r725 | savagex | 2005-12-26 07:31:14 -0500 (Mon, 26 Dec 2005) | 2 lines

new color gfx for the player setup menu

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r724 | savagex | 2005-12-26 06:43:57 -0500 (Mon, 26 Dec 2005) | 2 lines

color handling: tidy up

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r723 | savagex | 2005-12-26 06:36:36 -0500 (Mon, 26 Dec 2005) | 2 lines

update color handling

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r722 | savagex | 2005-12-22 13:21:02 -0500 (Thu, 22 Dec 2005) | 2 lines

nexdm09: add one missing clip-brush

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r721 | savagex | 2005-12-22 12:50:12 -0500 (Thu, 22 Dec 2005) | 2 lines

navnodes for nexdm09

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r714 | avirox | 2005-12-21 18:33:03 -0500 (Wed, 21 Dec 2005) | 1 line

Added Urrebot
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r713 | avirox | 2005-12-21 18:12:37 -0500 (Wed, 21 Dec 2005) | 1 line

Copied remotely
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r712 | urre | 2005-12-21 18:04:00 -0500 (Wed, 21 Dec 2005) | 1 line

Forgot a couple of files
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r711 | urre | 2005-12-21 18:01:39 -0500 (Wed, 21 Dec 2005) | 1 line

Added Urrebots, beware of bugs, thanks to SavageX and Morphed for testing
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r710 | avirox | 2005-12-21 17:39:33 -0500 (Wed, 21 Dec 2005) | 1 line

added urrebots
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r709 | avirox | 2005-12-21 17:39:22 -0500 (Wed, 21 Dec 2005) | 1 line

Removed file/folder
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r708 | urre | 2005-12-21 17:30:42 -0500 (Wed, 21 Dec 2005) | 1 line

Added a folder remotely
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r707 | urre | 2005-12-21 16:31:30 -0500 (Wed, 21 Dec 2005) | 1 line

Removed file/folder
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r706 | urre | 2005-12-21 16:29:47 -0500 (Wed, 21 Dec 2005) | 1 line

Added a file remotely
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r703 | savagex | 2005-12-21 05:52:32 -0500 (Wed, 21 Dec 2005) | 2 lines

morphed's jumppad

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r702 | savagex | 2005-12-21 05:49:44 -0500 (Wed, 21 Dec 2005) | 2 lines

nexdm15 with new jumppads

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r699 | savagex | 2005-12-20 14:51:11 -0500 (Tue, 20 Dec 2005) | 2 lines

bumps for morphed's teleporter model

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r698 | savagex | 2005-12-20 14:47:59 -0500 (Tue, 20 Dec 2005) | 3 lines

corrected texture path in morphed's teleporter
nexdm10 now has teleporter pads

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r697 | savagex | 2005-12-20 14:19:17 -0500 (Tue, 20 Dec 2005) | 2 lines

morphed's teleporter map model

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r696 | savagex | 2005-12-20 11:22:43 -0500 (Tue, 20 Dec 2005) | 2 lines

nexdm10 has no machinegun - so it shouldn't have ammo for it ;)

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r695 | strahlemann | 2005-12-20 09:47:43 -0500 (Tue, 20 Dec 2005) | 1 line

added names to dom-points
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r694 | strahlemann | 2005-12-20 09:42:14 -0500 (Tue, 20 Dec 2005) | 1 line

added names to Domination Control-points
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r693 | savagex | 2005-12-20 08:12:55 -0500 (Tue, 20 Dec 2005) | 2 lines

update nexdm15 (thanks to morfar)

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r692 | kadaverjack | 2005-12-20 06:00:10 -0500 (Tue, 20 Dec 2005) | 2 lines

new skin previews

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r691 | kadaverjack | 2005-12-19 16:07:23 -0500 (Mon, 19 Dec 2005) | 2 lines

added Morphed's Mulder skin and moved maps/unused to attic

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r690 | savagex | 2005-12-19 15:36:13 -0500 (Mon, 19 Dec 2005) | 2 lines

credit Morfar for his work on nexdm15

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r689 | savagex | 2005-12-19 15:07:12 -0500 (Mon, 19 Dec 2005) | 2 lines

nexdm09: small player-clip fix

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r688 | savagex | 2005-12-19 07:26:07 -0500 (Mon, 19 Dec 2005) | 2 lines

nexdm09: make it faster

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r678 | savagex | 2005-12-18 13:38:37 -0500 (Sun, 18 Dec 2005) | 3 lines

nexdm09: small fixup and desperate attempts to speed things up with
hints

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r677 | kadaverjack | 2005-12-18 13:01:55 -0500 (Sun, 18 Dec 2005) | 2 lines

ops, i messed up kill-on-teamchange...

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r676 | black | 2005-12-18 08:08:01 -0500 (Sun, 18 Dec 2005) | 3 lines

Remove support for "green" from selectteam and change the menu accordingly.
Rename betacredits.txt to credits.txt.

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r675 | savagex | 2005-12-18 07:49:26 -0500 (Sun, 18 Dec 2005) | 2 lines

added GreEn`mArine to the thanks section (he did the map-info review)

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r674 | savagex | 2005-12-17 14:45:26 -0500 (Sat, 17 Dec 2005) | 2 lines

reworked map descriptions - thanks to GreEn`mArine

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r673 | kadaverjack | 2005-12-17 12:56:04 -0500 (Sat, 17 Dec 2005) | 5 lines

fixed some bugs with scoretransfer on teamchange
added support for esteel's team scoreboard
r_shadow_glsl is now safed in config.cfg
fixed warnings

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r672 | savagex | 2005-12-17 09:54:48 -0500 (Sat, 17 Dec 2005) | 2 lines

dm_nexdmctf02 is dm map

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r671 | savagex | 2005-12-17 09:50:13 -0500 (Sat, 17 Dec 2005) | 2 lines

move ztnex01.txt into attic

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r670 | savagex | 2005-12-17 09:49:04 -0500 (Sat, 17 Dec 2005) | 3 lines

move nexdmxx.txt into attic (not used anymore, dm_nexdmxx.txt used
instead)

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r669 | savagex | 2005-12-17 07:52:56 -0500 (Sat, 17 Dec 2005) | 2 lines

player options: rename Team color to Pants color

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r668 | savagex | 2005-12-17 07:52:02 -0500 (Sat, 17 Dec 2005) | 2 lines

add dm_nexdmctf02 and ctf_nexctf02 to default cycle

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r667 | savagex | 2005-12-17 07:42:42 -0500 (Sat, 17 Dec 2005) | 2 lines

rename dm_nexctf02 to dm_nexdmctf02

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r666 | esteel | 2005-12-17 06:47:22 -0500 (Sat, 17 Dec 2005) | 1 line

advanced voting :)
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r665 | esteel | 2005-12-17 05:09:01 -0500 (Sat, 17 Dec 2005) | 1 line

corrected tznex01 descriptions again
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r664 | esteel | 2005-12-16 18:38:08 -0500 (Fri, 16 Dec 2005) | 1 line

corrected tznex01 descriptions
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r663 | kadaverjack | 2005-12-14 05:46:00 -0500 (Wed, 14 Dec 2005) | 2 lines

ops, forgot to remove a stupid debug bprint before commiting :P

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r662 | kadaverjack | 2005-12-13 18:19:35 -0500 (Tue, 13 Dec 2005) | 2 lines

fixed bots (no more spectating bots at mapchange) and removed botskins/-names that are no longer available

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r661 | lcatlnx | 2005-12-12 19:59:39 -0500 (Mon, 12 Dec 2005) | 1 line

soundreorga - changed filenames of the announcer sounds in the code and added new robotic announcer
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r660 | lcatlnx | 2005-12-12 19:10:09 -0500 (Mon, 12 Dec 2005) | 1 line

soundreorga 2
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r659 | lcatlnx | 2005-12-12 19:09:00 -0500 (Mon, 12 Dec 2005) | 1 line

sound reorga
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r658 | lcatlnx | 2005-12-12 16:36:49 -0500 (Mon, 12 Dec 2005) | 1 line

welcome announcer sound switched
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r657 | esteel | 2005-12-12 15:58:06 -0500 (Mon, 12 Dec 2005) | 1 line

lms now has a menu of its own
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r656 | lcatlnx | 2005-12-12 15:23:11 -0500 (Mon, 12 Dec 2005) | 1 line

announcer sounds and code... announcer sounds are placeholder... don't mind them
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r655 | esteel | 2005-12-12 15:20:05 -0500 (Mon, 12 Dec 2005) | 1 line

minstagib/lms menu entries
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r654 | kadaverjack | 2005-12-12 14:12:35 -0500 (Mon, 12 Dec 2005) | 2 lines

fixed wrong carni skin and added Morphed's "Armored Carni" skin

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r653 | kadaverjack | 2005-12-11 19:50:37 -0500 (Sun, 11 Dec 2005) | 2 lines

fixed various bugs with team selection and created pink dom-point

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r652 | strahlemann | 2005-12-10 17:07:27 -0500 (Sat, 10 Dec 2005) | 1 line

minor fixes on nexdm02
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r651 | savagex | 2005-12-10 13:40:50 -0500 (Sat, 10 Dec 2005) | 2 lines

force frags to zero when doing a cmd join

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r650 | savagex | 2005-12-10 11:53:11 -0500 (Sat, 10 Dec 2005) | 2 lines

introducing: PINK team - yay!

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r649 | savagex | 2005-12-10 10:46:19 -0500 (Sat, 10 Dec 2005) | 2 lines

improve interaction between spectator mode and team selection menu

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r648 | savagex | 2005-12-10 10:20:27 -0500 (Sat, 10 Dec 2005) | 3 lines

make sure the player is put correctly into the server after choosing a
team color

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r647 | black | 2005-12-10 09:55:45 -0500 (Sat, 10 Dec 2005) | 2 lines

Add the alias for menu_showteamselect to default.cfg.

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r646 | black | 2005-12-10 09:54:51 -0500 (Sat, 10 Dec 2005) | 2 lines

Add teamselect.menu.

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r645 | black | 2005-12-10 09:54:00 -0500 (Sat, 10 Dec 2005) | 3 lines

Add support for scmenu_directmenu (former menu_directmenu).
Add support for Nex_Action_ConsoleCmd.

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r644 | black | 2005-12-10 09:53:14 -0500 (Sat, 10 Dec 2005) | 2 lines

Add the teamselect gfx (added a border to the buttons to avoid artifcats).

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r643 | black | 2005-12-10 09:50:35 -0500 (Sat, 10 Dec 2005) | 2 lines

Add support for cmd selectteam and cmd join to clientcommands.c.

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r642 | savagex | 2005-12-10 09:48:58 -0500 (Sat, 10 Dec 2005) | 2 lines

invoke team selection menu when connected

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r641 | savagex | 2005-12-10 07:39:57 -0500 (Sat, 10 Dec 2005) | 3 lines

setcolor only takes TWO parameters. Thanks to Black for hammering this
into my brain - it was badly needed

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r639 | kadaverjack | 2005-12-09 14:21:07 -0500 (Fri, 09 Dec 2005) | 2 lines

added FAQ and moved all help files to Docs/

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r638 | black | 2005-12-09 08:18:35 -0500 (Fri, 09 Dec 2005) | 2 lines

Added scrollbar picture support (builtin).

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r637 | lcatlnx | 2005-12-09 01:12:10 -0500 (Fri, 09 Dec 2005) | 1 line

fixed minihealth.ogg & itemrespawn.ogg
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r636 | black | 2005-12-08 16:05:27 -0500 (Thu, 08 Dec 2005) | 4 lines

Removed menu/options/game.menu since it has never been used apparently.
Moved the table background out of the suboption panels into the main option panel
(yes, it is a bit hackish but it works and it's no big change).

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r635 | strahlemann | 2005-12-06 16:43:31 -0500 (Tue, 06 Dec 2005) | 1 line

dm18 map-name changed to "Running Man"
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r634 | kadaverjack | 2005-12-06 14:27:25 -0500 (Tue, 06 Dec 2005) | 7 lines

player can drop weapon (impulse 17/bound to backspace)
removed uncolored welcome message and added mutatorname in welcome msg
added impulse to show welcome message again (impulse 18/bound to i)
removed crosshair_static hack in minstagib
added trigger_swamp & swamp.shader (damages player and slows him down) (thanks to tZork)
uzi/shotgun hitsound is played for attacker only

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r633 | lcatlnx | 2005-12-05 19:01:41 -0500 (Mon, 05 Dec 2005) | 1 line

some new sounds...
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r632 | strahlemann | 2005-12-05 13:00:05 -0500 (Mon, 05 Dec 2005) | 1 line

changed cd audio for dm18/ctf02
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r631 | black | 2005-12-05 07:51:37 -0500 (Mon, 05 Dec 2005) | 5 lines

Fixed the crosshair selection.
Cleaned-up the team/shirt-color selection (took me way too long because of some stupid bugs).
Now uses the fact that localcmd takes an arbitrary number of parameters (merged many multi-line calls).
Removed menuqc/custom/player/name.qc since it is no longer needed because the new Data_ServerCvar is used now instead.

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r630 | lcatlnx | 2005-12-05 01:27:27 -0500 (Mon, 05 Dec 2005) | 1 line

fixed some pickup sound issues
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r629 | lcatlnx | 2005-12-04 22:28:20 -0500 (Sun, 04 Dec 2005) | 1 line

new sounds
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r628 | savagex | 2005-12-04 16:00:07 -0500 (Sun, 04 Dec 2005) | 2 lines

stop bandwidth waste with welcome-messages

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r627 | savagex | 2005-12-04 14:27:22 -0500 (Sun, 04 Dec 2005) | 2 lines

welcome-message only in observer mode (not spectator mode)

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r626 | savagex | 2005-12-04 13:55:46 -0500 (Sun, 04 Dec 2005) | 2 lines

merge observer-message with welcomemessage

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r625 | strahlemann | 2005-12-04 08:07:52 -0500 (Sun, 04 Dec 2005) | 1 line

Added RTLights for nexdm18/ctf02
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r624 | savagex | 2005-12-04 06:33:19 -0500 (Sun, 04 Dec 2005) | 2 lines

use g_nexuizversion_major for version information

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r623 | savagex | 2005-12-03 16:53:44 -0500 (Sat, 03 Dec 2005) | 3 lines

use g_nexuizversion_gamedata to compare server and client
this way we tell if a client is too old or too "young"

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r622 | savagex | 2005-12-03 16:36:31 -0500 (Sat, 03 Dec 2005) | 4 lines

default.cfg now has g_nexuizversion_gamedata to check if a client has
fitting gamedata


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r621 | savagex | 2005-12-03 16:26:23 -0500 (Sat, 03 Dec 2005) | 2 lines

updated betacredits.txt

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r620 | black | 2005-12-03 14:07:51 -0500 (Sat, 03 Dec 2005) | 2 lines

Ignore GameMode and add support for lms_ (Last Man Standing).

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r619 | savagex | 2005-12-03 13:23:07 -0500 (Sat, 03 Dec 2005) | 2 lines

make sure no frags are counted after the game has finished

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r618 | savagex | 2005-12-03 12:30:19 -0500 (Sat, 03 Dec 2005) | 3 lines

slightly change cursor so bilinear filtering won't spawn ugly seams on
the edge

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r617 | savagex | 2005-12-03 12:26:31 -0500 (Sat, 03 Dec 2005) | 2 lines

tidy up gfx

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r616 | savagex | 2005-12-03 07:43:19 -0500 (Sat, 03 Dec 2005) | 2 lines

scaled menu background to be more memory friendly

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r615 | savagex | 2005-12-03 07:38:20 -0500 (Sat, 03 Dec 2005) | 3 lines

make shirt colors more sane (no global var but store it in
.clientcolors)

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r614 | strahlemann | 2005-12-01 05:15:39 -0500 (Thu, 01 Dec 2005) | 1 line

additional textures (jumppads) for dm18
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r613 | strahlemann | 2005-11-30 16:33:12 -0500 (Wed, 30 Nov 2005) | 1 line

nexdm16 + nexctf02 added. rtlights will be added tomorrow
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r612 | strahlemann | 2005-11-30 16:30:41 -0500 (Wed, 30 Nov 2005) | 1 line

skybox for nexdm18/ctf02
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r611 | strahlemann | 2005-11-30 16:30:12 -0500 (Wed, 30 Nov 2005) | 1 line

updated shader
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r610 | savagex | 2005-11-27 15:58:37 -0500 (Sun, 27 Nov 2005) | 2 lines

shirts are now working (this is done in an ugly way - so FIXME)

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r609 | savagex | 2005-11-27 14:38:29 -0500 (Sun, 27 Nov 2005) | 2 lines

drop tznexdm1 map from map cycle

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r608 | black | 2005-11-27 11:42:31 -0500 (Sun, 27 Nov 2005) | 3 lines

Changed the code for offset in such a way that offset now refers to the offset of the current cursor position in the cursor picture (old cursor offset is '0.5 0.5 0' now)
Changed the cursor offset to '0 0 0' because we're using an arrow cursor now.

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r607 | black | 2005-11-27 11:40:42 -0500 (Sun, 27 Nov 2005) | 2 lines

Changed the background transparency to solid and removed the +0.3 brightness change for the game view.

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r606 | black | 2005-11-27 11:37:59 -0500 (Sun, 27 Nov 2005) | 2 lines

New background, new cursor picture (less wasted space), removed unused m_cursor.tga.

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r605 | savagex | 2005-11-26 13:18:22 -0500 (Sat, 26 Nov 2005) | 2 lines

nothing to see here, move on

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r604 | savagex | 2005-11-26 12:30:30 -0500 (Sat, 26 Nov 2005) | 2 lines

try to get player shirt working

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r603 | savagex | 2005-11-23 15:39:46 -0500 (Wed, 23 Nov 2005) | 2 lines

undo last texture rename

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r602 | savagex | 2005-11-23 15:36:36 -0500 (Wed, 23 Nov 2005) | 2 lines

make sure the rocket launcher finds its skin...

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r601 | savagex | 2005-11-23 15:30:04 -0500 (Wed, 23 Nov 2005) | 2 lines

delete glsl shaders as they usually break with new engine versions

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r600 | savagex | 2005-11-23 12:14:25 -0500 (Wed, 23 Nov 2005) | 2 lines

add morphed's skins

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r599 | savagex | 2005-11-23 11:40:58 -0500 (Wed, 23 Nov 2005) | 2 lines

lycanthrope now is default skin for lycanthrope.zym (again)

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r598 | savagex | 2005-11-23 11:32:23 -0500 (Wed, 23 Nov 2005) | 2 lines

properly move lycanthrope into attic

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r597 | savagex | 2005-11-23 11:25:23 -0500 (Wed, 23 Nov 2005) | 2 lines

wolf is new default skin for lycanthrope

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r596 | savagex | 2005-11-23 11:22:44 -0500 (Wed, 23 Nov 2005) | 2 lines

move unused skin textures into attic

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r595 | savagex | 2005-11-23 11:10:32 -0500 (Wed, 23 Nov 2005) | 2 lines

heroine is new default skin for jeandarc.zym

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r594 | savagex | 2005-11-23 11:08:29 -0500 (Wed, 23 Nov 2005) | 2 lines

quark is new default skin for crash

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r593 | savagex | 2005-11-23 11:04:16 -0500 (Wed, 23 Nov 2005) | 2 lines

fricka is new default skin for visitant.zym

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r592 | savagex | 2005-11-23 11:00:59 -0500 (Wed, 23 Nov 2005) | 2 lines

move unused skins into attic

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r589 | savagex | 2005-11-22 15:37:21 -0500 (Tue, 22 Nov 2005) | 4 lines

fix menu picking up old pants color
now pants color is set by the shirt color update - so the menu needs
both pants AND shirt sliders!

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r588 | savagex | 2005-11-22 14:18:26 -0500 (Tue, 22 Nov 2005) | 2 lines

disable debug messages

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r587 | savagex | 2005-11-22 14:14:04 -0500 (Tue, 22 Nov 2005) | 2 lines

now supporting shirt colors

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r586 | savagex | 2005-11-21 14:06:48 -0500 (Mon, 21 Nov 2005) | 2 lines

add autoswitch option to menu

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r585 | kadaverjack | 2005-11-18 17:43:29 -0500 (Fri, 18 Nov 2005) | 5 lines

new gamemode: "Last Man Standing" (g_lms)
implemented forced respawn (g_forced_respawn)
some minstagib bugs fixed
fixed g_items_pickup/starting weapons bug with turning off (m)instagib/rocketarena

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r584 | savagex | 2005-11-12 15:08:40 -0500 (Sat, 12 Nov 2005) | 2 lines

faster rtlights for nexdm11

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r583 | savagex | 2005-11-12 12:37:02 -0500 (Sat, 12 Nov 2005) | 2 lines

resize map thumbnails to sane sizes

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r582 | savagex | 2005-11-12 12:15:41 -0500 (Sat, 12 Nov 2005) | 2 lines

scaled more menu gfx to have power-of-two dimensions

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r581 | savagex | 2005-11-12 11:57:27 -0500 (Sat, 12 Nov 2005) | 2 lines

resize menu background to have integer powers of two dimensions

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r580 | savagex | 2005-11-12 06:42:37 -0500 (Sat, 12 Nov 2005) | 2 lines

improve readability by inserting newlines

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r579 | kadaverjack | 2005-11-11 22:12:33 -0500 (Fri, 11 Nov 2005) | 3 lines

added minstagib mutator, killmessages and a first bunch of announcer messages (soundfiles will be added when they are finished)
fixed messages for colored playernames

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r578 | savagex | 2005-11-11 16:49:04 -0500 (Fri, 11 Nov 2005) | 4 lines

disable HUD hiding when in observer mode as the HUD is not restored
correctly under all circumstances (e.g. when loosing connection or on
restart)

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r577 | savagex | 2005-11-11 14:55:24 -0500 (Fri, 11 Nov 2005) | 2 lines

fix naming collision (Seperator)

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r576 | savagex | 2005-11-11 14:16:00 -0500 (Fri, 11 Nov 2005) | 2 lines

neutral team color for pickup weapons (this time hopefully working)

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r575 | savagex | 2005-11-11 03:35:50 -0500 (Fri, 11 Nov 2005) | 3 lines

meh, previous checkin (neutral color for pickup wepons) just doesn't
work (unpredicatable colormap).

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r574 | savagex | 2005-11-11 03:18:29 -0500 (Fri, 11 Nov 2005) | 2 lines

give pickup weapons a grey colormap (instead of a black one)

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r573 | lcatlnx | 2005-11-10 23:16:23 -0500 (Thu, 10 Nov 2005) | 1 line

hook soundcaching fix
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r572 | lcatlnx | 2005-11-10 22:46:00 -0500 (Thu, 10 Nov 2005) | 1 line

weaponsounds, defaultmodel, electrocombo, specmode and weaponmodel colors
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r571 | esteel | 2005-11-10 15:26:17 -0500 (Thu, 10 Nov 2005) | 1 line

homing missles from Wazat, minor menu corrections
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r570 | savagex | 2005-11-10 14:35:43 -0500 (Thu, 10 Nov 2005) | 2 lines

credits with UNIX line endings

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r569 | savagex | 2005-11-10 13:41:39 -0500 (Thu, 10 Nov 2005) | 2 lines

up Nexuiz version to 1.3

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r568 | esteel | 2005-11-09 18:27:07 -0500 (Wed, 09 Nov 2005) | 1 line

new menu from morphed
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r567 | esteel | 2005-11-09 16:43:35 -0500 (Wed, 09 Nov 2005) | 1 line

minor corrections to join msg, autoswitch
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r566 | esteel | 2005-11-09 16:31:00 -0500 (Wed, 09 Nov 2005) | 1 line

check clientversion on connect, motd prepared
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r565 | esteel | 2005-11-08 19:42:24 -0500 (Tue, 08 Nov 2005) | 1 line

autoswitch added
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r564 | savagex | 2005-11-08 12:42:59 -0500 (Tue, 08 Nov 2005) | 2 lines

new version of nexdm02

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r563 | savagex | 2005-11-08 09:53:11 -0500 (Tue, 08 Nov 2005) | 3 lines

new team member: KadaverJack


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r562 | savagex | 2005-11-08 09:04:16 -0500 (Tue, 08 Nov 2005) | 2 lines

credit KadaverJack for being generally helpful

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r561 | savagex | 2005-11-08 09:03:03 -0500 (Tue, 08 Nov 2005) | 2 lines

no damage when gameover (thanks KadaverJack)

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r560 | savagex | 2005-11-08 09:01:46 -0500 (Tue, 08 Nov 2005) | 2 lines

apply KadaverJack's patch to avoid slime damage when gameover

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r559 | savagex | 2005-11-08 08:49:19 -0500 (Tue, 08 Nov 2005) | 2 lines

more sane rtlights for nexdmextra1

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r558 | savagex | 2005-11-08 05:22:38 -0500 (Tue, 08 Nov 2005) | 2 lines

minor corrections

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r557 | savagex | 2005-11-08 05:08:04 -0500 (Tue, 08 Nov 2005) | 2 lines

move betacredits.txt into data

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r556 | savagex | 2005-11-08 05:07:41 -0500 (Tue, 08 Nov 2005) | 3 lines

delete old betacredits


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r555 | savagex | 2005-11-08 04:22:42 -0500 (Tue, 08 Nov 2005) | 2 lines

smallish map bugfixes

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r553 | savagex | 2005-11-07 18:37:21 -0500 (Mon, 07 Nov 2005) | 2 lines

modify path of menu.dat according to new structure

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r552 | savagex | 2005-11-07 18:35:06 -0500 (Mon, 07 Nov 2005) | 3 lines

move default.cfg from qcsrc to data


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r551 | savagex | 2005-11-07 18:34:33 -0500 (Mon, 07 Nov 2005) | 2 lines

delete old default.cfg

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r550 | savagex | 2005-11-07 15:22:35 -0500 (Mon, 07 Nov 2005) | 2 lines

commit 1.2.1 game media

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r548 | savagex | 2005-11-07 15:14:15 -0500 (Mon, 07 Nov 2005) | 2 lines

rename menu directories

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r547 | savagex | 2005-11-07 15:08:36 -0500 (Mon, 07 Nov 2005) | 2 lines

give menu source its own directory

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r545 | savagex | 2005-11-07 15:05:25 -0500 (Mon, 07 Nov 2005) | 1 line

restructure
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r543 | savagex | 2005-11-07 14:47:46 -0500 (Mon, 07 Nov 2005) | 1 line

restructure
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